Guide · World
Quest requirement changes
The original quests are retired. What each one used to unlock, and whether it is now open to everyone or comes from one of the new quests.
The 50 original quests are retired. They are gone from the quest list and can no longer be started. Quest points you earned from them still count, and anything you unlocked by finishing one before they retired stays yours.
This page lists what the old quests used to unlock, and how you get each thing now:
- Open to everyone means the old quest requirement was simply dropped.
- Unlocked by a new quest means one of the new quests now opens it.
Open to everyone
None of these need a quest any more. Skill levels, runes, items and fees still apply.
- Ardougne Teleport and Watchtower Teleport. You need only the Magic level and the runes. Watchtower Teleport lands on top of the watchtower; climb down the ladder to leave.
- Alchemy slates for both of those teleports.
- Iban Blast. The spell has no quest check, but you still need the Ember staff equipped, and the staff comes from Three Lamps Down.
- Rune plate, the Dragon sword, the Dragon battle axe and the Dragon square shield. Only the level is needed to wear them. The Void Requisitioner no longer sells the old equipment rights.
- Herbalism. Identifying herbs and mixing potions need no quest.
- The range in Lumbridge castle and Doric's anvils north of Falador.
- Digging at the Digsite, and picking up its tools.
- Travel: the fishing platform boat, Merlin's whistle, the Temple of Ikov doors and stairs, the Fight Arena doors and the Entrana dungeon ladder.
- The Gnome Stronghold: its gate, the Grand Tree's glider-platform ladders, the watch tower (25 Agility) and the loose fences into the Tree Gnome Village maze and McGrubor's Wood.
- The Desert Mining Camp: its gate and the doors down into the mine, plus the Shantay gate from the desert side. If you finished Tourist Trap, the camp's deep mine stays open to you too: the Mining Cave, the mine carts and the Sturdy Iron Gate, with its coal, clay, mithril and adamantite. For everyone else that way is closed.
- Cannons: buying a cannon never needed a quest, and Bray's counter at Halcyon harbour is open.
Unlocked by a new quest
Finish the quest on the right to get the thing on the left. Where a new quest grants it partway through, that is noted.
| What | Quest |
|---|---|
| The Heroes' Guild, including its fountain for charging dragonstone amulets | The Broken Expedition |
| The Legends' Guild, its shops, golden bowls and bravery potions | The Far-Walkers |
| The anti-dragon breath shield from the Duke of Lumbridge (accepting the quest is enough) | The Dragon's Throat |
| The Crandor boat and the Karamja shortcut, and Oziach's rune plate shop once Odile has fitted you | The Dragon's Throat |
| Zanaris through the shed door (no Dramen staff needed) | The Hooded Buyer |
| Shilo Village's gate and cart, and carving bone tools | The Burst Levee |
| The Waterfall dungeon | Let the Halls Run Dry |
| The gnome gliders, the Grand Tree's exits and its spirit tree | The Downed Glider |
| The Tree Gnome Village spirit trees, the guide through its maze, and a replacement gnome amulet | The Overgrown Maze |
| The dwarves' tunnel under White Wolf Mountain | Until the Singing Stops |
| Passing the Al Kharid toll gate for free | The Runaway Camel |
| The Digsite cavern, and replacing lost dig tools | Something Ate the Shovels |
| The Gu'Tanoth gates | The Fouled Spring |
| The Ember staff and its repair | Three Lamps Down |
| The gates into West Ardougne | The Lockmaker's Warning |
| Enchanting battlestaffs with Thormac | The Lighthouse Storm |
| The unholy symbol mould from chaos druids, the Spirit of Scorpius's mould and blessing, and lens crafting | Thief in the Flue |
| Smithing dart tips | The Masked Runner |
| Swapping your gauntlets | Corwen's Gauntlets |
| A kitten from Gertrude, or in a Christmas present | Runt of the Litter |
| Silverlight | The Prop Knight |
| The amulet of accuracy | Four Notches |
| The ghostspeak amulet | The Butler Never Left |
| A replacement ceremonial longsword | Keep Him in Pieces |
| The Hero title | The Broken Expedition |
| The Legend title | The Far-Walkers |
Slayer
- Shadow warrior tasks need The Far-Walkers.
- Fire giant tasks need Let the Halls Run Dry or The Far-Walkers, or the mount route that the task tells you about.
- The Elder Fire Giant bounty works the same way.
- Each of these quests adds 10% Slayer XP to its tasks.
The Last Unbroken Oath
Keeper Maelin asks for seven quests:
Closed with the old quests
The rooms that only served the old quests' stories stay shut. They include:
- the gang hideouts and the Black Knights' Fortress;
- the Witch's House and the Observatory dungeon;
- the dragon's chamber on Crandor;
- the Tourist Trap jails;
- the contest pond at Hemenster.
Giant carp fishing went with the Hemenster pond.
Talking to someone who used to start an old quest now tells you that quest can no longer be started.