Quest · Voidscape
The Broken Expedition
Start by talking to Hallkeeper Hesketh, near Hero's Guild.
Walkthrough
The fifth seat
The adventurers' hall welcomes you. The Hero title, hall dungeon and battle-axe right are yours.
Complete Pick a Corner
Complete Pick a Corner or its original quest to fill this expedition role.
Complete The Borrowed Voice
Complete The Borrowed Voice or its original quest to fill this expedition role.
Complete The Dragon's Throat
Complete The Dragon's Throat or its original quest to fill this expedition role.
Complete The Hooded Buyer
Complete The Hooded Buyer or its original quest to fill this expedition role.
Reach base 50 Mining
Reach base 50 Mining. Boosts do not count. Speak to Hesketh to refresh this check.
Reach base 50 Smithing
Reach base 50 Smithing. Boosts do not count. Speak to Hesketh to refresh this check.
Earn 55 total quest points
Historical and active quest points count. Speak to Hesketh to refresh the total after earning more.
Talk to Hallkeeper Hesketh
Speak to Hesketh outside the adventurers' hall. He can also accept pending credit from earlier expedition work.
Say
I'll hear them out.
Let's begin.
Hear Osric out
Hear the returned member's account. Delphine also lends you the expedition journal.
Hear Brigid out
Hear the returned member's account. Delphine also lends you the expedition journal.
Hear Fenwick out
Hear the returned member's account. Delphine also lends you the expedition journal.
Hear Delphine out
Hear the returned member's account. Delphine also lends you the expedition journal.
Speak with the four members
Speak to the members in the hall yard. Each must finish their account before you set off.
Win Sorrel's bout
Talk to Sorrel in the house just east of Varrock's Blue Moon Inn. The bout is held in the training hall up the road. Fight using your own stats and gear. No food, prayer or magic; nothing is lost.
Say
Let's fight.
Choose Sorrel's evidence
Talk to Sorrel after winning. Choose her chart or her sworn word at the hall.
Say
Your chart
Your word, at the hall
Choose who crosses first
Ask Hesketh to send you to the crossing. Choose the first member, then hold the head of the stones.
Say
Send me to the crossing.
Osric
Brigid
Fenwick
Delphine
Hold the crossing
Hold the landing just before the stones. Three hostile breaches fail the attempt. All four members must cross and all hostiles must fall.
Bring a pickaxe
Bring any pickaxe for the slag. Go in fed and rested. Food is allowed until you lift the head.
Return to the foundry
Ask Hesketh for the private road to the foundry. Failed attempts keep your digging progress.
Say
Send me to the foundry.
Dig out the axe head
Use a pickaxe on the south face of the great furnace. Keep working until the head loosens, then decide what to do about Emrys's pick.
Lift the axe head
Operate the great furnace and lift the head. Make a space in your pack. The demon wakes when you lift it.
Say
Lift the axe head
Carry the head to the stair
Both arms are full. No food, drink or teleport while carrying. Walk back to the stair where you arrived; dropping the head allows a retry.
Bring back the axe head
Withdraw your head if banked. If lost, ask Fenwick in the yard to recover it.
Get the ash haft
Ask Fenwick for the ash haft. If it is already in your bank, withdraw it.
Bring a hammer
Bring a hammer, the head and the ash haft to an ordinary anvil.
Re-haft Emrys's axe
Use the head on an ordinary anvil with the haft, a hammer and current Smithing 50. The Dwarven Mine or Seers' Village anvils will do.
Claim your seat
The axe is safe on the table. Speak to Hesketh again to finish recording the expedition.
Bring Emrys's axe
Withdraw the axe if banked. Fenwick can replace it if lost.
Lay the axe on the table
Tell Hesketh there is a seat, and put the axe down.
Say
There's a seat.
Settle the quarrel
Ask Hesketh to call them together. Answer each charge with what you found. A wrong answer is free; speak again for the next round.
Say
Call them together.
Hallkeeper Hesketh
Osric
Brigid
Fenwick
Delphine
Sorrel