Quest · Voidscape

The Broken Expedition

  • Master
  • Very long
  • 4 quest points

Start by talking to Hallkeeper Hesketh, near Hero's Guild.

Walkthrough

  1. The fifth seat

    The adventurers' hall welcomes you. The Hero title, hall dungeon and battle-axe right are yours.

    Hallkeeper HeskethNear Hero's Guild

  2. Complete Pick a Corner

    Complete Pick a Corner or its original quest to fill this expedition role.

    Hallkeeper HeskethNear Hero's Guild

  3. Complete The Borrowed Voice

    Complete The Borrowed Voice or its original quest to fill this expedition role.

    Hallkeeper HeskethNear Hero's Guild

  4. Complete The Dragon's Throat

    Complete The Dragon's Throat or its original quest to fill this expedition role.

    Hallkeeper HeskethNear Hero's Guild

  5. Complete The Hooded Buyer

    Complete The Hooded Buyer or its original quest to fill this expedition role.

    Hallkeeper HeskethNear Hero's Guild

  6. Reach base 50 Mining

    Reach base 50 Mining. Boosts do not count. Speak to Hesketh to refresh this check.

    Hallkeeper HeskethNear Hero's Guild

  7. Reach base 50 Smithing

    Reach base 50 Smithing. Boosts do not count. Speak to Hesketh to refresh this check.

    Hallkeeper HeskethNear Hero's Guild

  8. Earn 55 total quest points

    Historical and active quest points count. Speak to Hesketh to refresh the total after earning more.

    Hallkeeper HeskethNear Hero's Guild

  9. Talk to Hallkeeper Hesketh

    Speak to Hesketh outside the adventurers' hall. He can also accept pending credit from earlier expedition work.

    Hallkeeper HeskethNear Hero's Guild

    Say I'll hear them out. Let's begin.

  10. Hear Osric out

    Hear the returned member's account. Delphine also lends you the expedition journal.

    OsricNear Hero's Guild

  11. Hear Brigid out

    Hear the returned member's account. Delphine also lends you the expedition journal.

    BrigidNear Hero's Guild

  12. Hear Fenwick out

    Hear the returned member's account. Delphine also lends you the expedition journal.

    FenwickNear Hero's Guild

  13. Hear Delphine out

    Hear the returned member's account. Delphine also lends you the expedition journal.

    DelphineNear Hero's Guild

  14. Speak with the four members

    Speak to the members in the hall yard. Each must finish their account before you set off.

    Hallkeeper HeskethNear Hero's Guild

  15. Win Sorrel's bout

    Talk to Sorrel in the house just east of Varrock's Blue Moon Inn. The bout is held in the training hall up the road. Fight using your own stats and gear. No food, prayer or magic; nothing is lost.

    SorrelVarrock

    Say Let's fight.

  16. Choose Sorrel's evidence

    Talk to Sorrel after winning. Choose her chart or her sworn word at the hall.

    SorrelVarrock

    Say Your chart Your word, at the hall

  17. Choose who crosses first

    Ask Hesketh to send you to the crossing. Choose the first member, then hold the head of the stones.

    Hallkeeper HeskethNear Hero's Guild

    Say Send me to the crossing. Osric Brigid Fenwick Delphine

  18. Hold the crossing

    Hold the landing just before the stones. Three hostile breaches fail the attempt. All four members must cross and all hostiles must fall.

    Lava Maze - Branching Grottoes

  19. Bring a pickaxe

    Bring any pickaxe for the slag. Go in fed and rested. Food is allowed until you lift the head.

    Hallkeeper HeskethNear Hero's Guild

  20. Return to the foundry

    Ask Hesketh for the private road to the foundry. Failed attempts keep your digging progress.

    Hallkeeper HeskethNear Hero's Guild

    Say Send me to the foundry.

  21. Dig out the axe head

    Use a pickaxe on the south face of the great furnace. Keep working until the head loosens, then decide what to do about Emrys's pick.

    Great FurnaceFire Cave

  22. Lift the axe head

    Operate the great furnace and lift the head. Make a space in your pack. The demon wakes when you lift it.

    Great FurnaceFire Cave

    Say Lift the axe head

  23. Carry the head to the stair

    Both arms are full. No food, drink or teleport while carrying. Walk back to the stair where you arrived; dropping the head allows a retry.

    Fire Cave

  24. Bring back the axe head

    Withdraw your head if banked. If lost, ask Fenwick in the yard to recover it.

    FenwickNear Hero's Guild

  25. Get the ash haft

    Ask Fenwick for the ash haft. If it is already in your bank, withdraw it.

    FenwickNear Hero's Guild

  26. Bring a hammer

    Bring a hammer, the head and the ash haft to an ordinary anvil.

    anvilUnderground - Near Dwarven Mine

  27. Re-haft Emrys's axe

    Use the head on an ordinary anvil with the haft, a hammer and current Smithing 50. The Dwarven Mine or Seers' Village anvils will do.

    anvilUnderground - Near Dwarven Mine

  28. Claim your seat

    The axe is safe on the table. Speak to Hesketh again to finish recording the expedition.

    Hallkeeper HeskethNear Hero's Guild

  29. Bring Emrys's axe

    Withdraw the axe if banked. Fenwick can replace it if lost.

    FenwickNear Hero's Guild

  30. Lay the axe on the table

    Tell Hesketh there is a seat, and put the axe down.

    Hallkeeper HeskethNear Hero's Guild

    Say There's a seat.

  31. Settle the quarrel

    Ask Hesketh to call them together. Answer each charge with what you found. A wrong answer is free; speak again for the next round.

    Hallkeeper HeskethNear Hero's Guild

    Say Call them together.