Quest · Voidscape

The Runaway Camel

  • Novice
  • Long
  • 3 quest points

Start by talking to Mabry Coyle, near Lumbridge.

Walkthrough

  1. Find the missing camel

    Speak to Mabry beside the desert gate and offer to find Biscuit.

    Mabry CoyleNear Lumbridge

    Say I'll find Biscuit

  2. Ask for a search pass

    Ask Captain Tolle to let you through. A paid toll or an earned waiver also works.

    Captain TolleNear Al Kharid

    Say Let me through

  3. Follow the next tracks

    Look at the next live mark before the wind erases it. An expired trail restarts at the palms.

    Disturbed sandNear Al Kharid

  4. Follow the next tracks

    Look at the next live mark before the wind erases it. An expired trail restarts at the palms.

    Disturbed sandNear Al Kharid

  5. Follow the next tracks

    Look at the next live mark before the wind erases it. An expired trail restarts at the palms.

    Disturbed sandNear Exam Centre

  6. Follow the next tracks

    Look at the next live mark before the wind erases it. An expired trail restarts at the palms.

    Disturbed sandNear Exam Centre

  7. Find the first tracks

    Look at the disturbed sand beyond the palms. Read each next mark within thirty seconds.

    Disturbed sandNear Al Kharid

  8. Return to the camp

    Look at the last track mark to enter the camp. Your trail progress is saved.

    Disturbed sandNear Exam Centre

  9. Listen to Sabri

    Hear all three appraisals. One good matters much more to Sabri today; decide which yourself.

    SabriNear Exam Centre

  10. Buy useful supplies

    Buy kebabs or silk on the far side, or fill three jugs with water. Bring three unnoted goods, or enough coins.

    Al Kharid

  11. Strike a bargain

    Offer three of the good Sabri values most, or pay his coin price. Wrong goods are kept; they raise his coin ask.

    SabriNear Exam Centre

    Say Three kebabs Three sheets of silk Three jugs of water Coins

  12. Rejoin Biscuit

    Look at the camp mark to resume the escort. You never pay for Biscuit twice.

    Disturbed sandNear Exam Centre

  13. Go round the watering ground

    Keep Biscuit away from the lookouts and watering ground. Walk around the eastern ridge; fighting sends him back.

    Near Lumbridge

  14. Bring Biscuit to the gate

    Walk to the far side of the gate with Biscuit within two tiles. Stay close enough that he keeps following.

    Near Al Kharid

  15. Lead Biscuit home

    Stay a few steps ahead. If Biscuit sits, return close to him. Reach the quiet eastern turning before heading for the gate.

    Near Lumbridge

  16. Bring the good news

    Return to Mabry on the near side to collect your reward and permanent toll waiver.

    Mabry CoyleNear Lumbridge

    Say Biscuit is safely home