Quest · Voidscape

The Masked Runner

  • Master
  • Long
  • 3 quest points

Start by talking to Haruto in Shinigami.

Walkthrough

  1. Keep the dart-tip method

    You retain dart-tip smithing and your needle-dart keepsake. Haruto no longer replaces a lost keepsake.

    HarutoShinigami

  2. Sail to Shinigami island

    Pay Captain Ryujin 200 coins south of Port Sarim to sail to Shinigami island.

    Captain RyujinPort Sarim

    Say Take me to the island

  3. Reach Smithing 20

    Raise current Smithing to 20 for Haruto's needle-dart lesson.

    HarutoShinigami

  4. Reach Fletching 10

    Raise current Fletching to 10. The opening lesson has no quest or course requirement.

    HarutoShinigami

  5. Ask about the needle-dart

    Ask Haruto at the smithy to teach you the needle-dart.

    HarutoShinigami

    Say About the needle-dart I will make the needle-dart

  6. Bring a bronze bar

    Bring an unnoted bronze bar from the mainland to Haruto's smithy.

    HarutoShinigami

  7. Bring a hammer

    Bring a hammer. Kenji sells one on the island.

    KenjiShinigami

  8. Forge the needle-dart tip

    With Smithing 20 and a hammer, use the bronze bar on Haruto's anvil.

    anvilShinigami

  9. Recover the tip

    Withdraw a banked tip. If it is lost, bring another bronze bar and hammer to Haruto's anvil to reforge it.

    anvilShinigami

  10. Bring ten feathers

    Bring ten feathers. Old Toshiro sells feathers on the island.

    Old ToshiroShinigami

  11. Finish the needle-dart

    At Fletching 10, use ten feathers with the needle-dart tip. This unlocks ordinary dart-tip smithing immediately.

    Needle-dart tipShinigami

  12. Finish Bow to the Kappa

    Your dart-tip method is already earned. Finish Bow to the Kappa before the course chapter.

    HarutoShinigami

  13. Reach Agility 25

    Raise current Agility to 25 for the course and chase.

    HarutoShinigami

  14. Reach Thieving 25

    Raise current Thieving to 25 to unpick the runner's mask.

    HarutoShinigami

  15. Ask about the runner

    Return to Haruto with the later requirements met. Ask him to send you to Tobi.

    HarutoShinigami

    Say I will speak to Tobi

  16. Complete three Shinobi Run laps

    Complete three whole laps: posts, stones, beam, swing, ledge, wall. Only finishes since Haruto sent you count.

    Pier postsShinigami

  17. Learn the backwards route

    Ask Tobi about the runner after three complete laps.

    TobiShinigami

    Say I know the route

  18. Bring the needle-dart

    Withdraw your banked needle-dart. Haruto replaces it free if it is lost from both pack and bank.

    HarutoShinigami

  19. Pin and unmask the runner

    Ask Tobi to begin. Reverse the wall and ledge, then Throw before the bridge. Talk to the pinned runner to unmask them.

    TobiShinigami

    Say I'm ready Start the chase

  20. Report to Tobi

    Tell Tobi who was beneath the mask. Keep Agility and Thieving at 25; full-pack boots wait in owed rewards.

    TobiShinigami