Quest · Voidscape

The Lockmaker's Warning

  • Experienced
  • Long
  • 3 quest points

Start by talking to Captain Renn, near Zoo.

Walkthrough

  1. The road is open to you

    The wall gateway and combat training camp admit you. Your account to Renn remains final.

    Captain RennNear Zoo

  2. Mend the bell first

    Help Hester with The Cracked Bell before taking Renn's investigation.

    Hester GaleEast Ardougne

  3. Ask about the gate

    Ask Captain Renn why the gate will not open. Agree to find out what Brack meant.

    Captain RennNear Zoo

    Say Why won't the gate open? I'll find out what Brack meant

  4. Find Brack's granddaughter

    Talk to Merewen beside the dock pavilion ladder. Remember what she says about the bell pin.

    Merewen BrackEast Ardougne

    Say I'll look in the cellar

  5. Enter the cellar

    Climb down the ladder inside the small pavilion by the docks.

    LadderEast Ardougne

  6. Search the western crate

    Search the western crate for the pin ledger. Leave a free inventory space.

    crateUnderground - East Ardougne

  7. Search the other crate

    Search the eastern crate for Brack's letter. Leave a free inventory space.

    crateUnderground - East Ardougne

  8. Recover the papers

    Withdraw banked papers or search their crates again if lost. Keep both for the investigation.

    crateUnderground - East Ardougne

  9. Find the pin ledger

    Withdraw the ledger from your bank, or search its western cellar crate if lost.

    crateUnderground - East Ardougne

  10. Read Brack's clues

    Read the pin ledger from your pack. Combine its clues with Merewen's memory of the bell pin.

    Brack's pin ledgerNear East Ardougne

  11. Lift the five pins

    Open the east gateway leaf and lift the pins in the order implied by the ledger and Merewen. A mistake resets the pins.

    Ardounge wall gatewayNear East Ardougne

  12. Find the warning letter

    Withdraw the letter from your bank, or search the eastern cellar crate if lost.

    crateUnderground - East Ardougne

  13. Cross into the west district

    Open the wall gateway. Renn's investigation permit admits you in either direction.

    Ardounge wall gatewayNear East Ardougne

  14. Find the old road

    Walk west along the district's north edge to the cave mouth between the danger signs; zombies roam the field south of it. Do not enter the cave.

    Near Underground pass

  15. Read at the road mouth

    Read Brack's letter from your pack within four paces of the road mouth. Listen, then return to Renn.

    Brack's letterNear Underground pass

  16. Choose your account

    Return through the gateway to Renn. Warn the city or reassure it, then confirm. The permanent choice affects the next expedition.

    Captain RennNear Zoo

    Say Tell the city what he feared Tell them it was only an old lock That is my decision