Quest · Voidscape

Let the Halls Run Dry

  • Experienced
  • Long
  • 2 quest points

Start by talking to Grimma in Edgeville.

Walkthrough

  1. Slayer work from Grimma

    The falls route is open. Ask Grimma for ordinary Slayer work.

    GrimmaEdgeville

    Say An ordinary Slayer assignment

  2. Speak to Grimma

    Ask about the falls hunters and accept the drainage commission.

    GrimmaEdgeville

    Say The falls hunters I'll drain the halls

  3. Get a rope

    Fetch a banked rope, or get the one-time supply from Grimma. Replace a lost issued rope from a shop.

    GrimmaEdgeville

    Say The falls hunters

  4. Open the ledge door

    Open the ledge door to start your private drainage attempt.

    doorsUnderground - Near Baxtorian Falls

  5. Drop to the ledge

    Use your rope on the last tree to reach the ledge.

    leaflessTreeNear Baxtorian Falls

  6. Rope the second tree

    Use your rope on the second tree. Twenty Agility also permits the jump.

    leaflessTreeNear Baxtorian Falls

  7. Rope the first tree

    Use your rope on the first tree. Twenty Agility also permits the jump.

    leaflessTreeNear Baxtorian Falls

  8. Ride the raft

    Walk to the falls and ride the raft above the waterfall.

    log raftNear Baxtorian Falls

  9. Return to the halls

    Return by raft and rope, then open the ledge door. Cleared halls and wheel readings are kept.

    doorsUnderground - Near Baxtorian Falls

  10. Replace your survey

    Fetch your banked survey or ask Grimma for a replacement.

    GrimmaEdgeville

    Say The falls hunters

  11. Turn the store wheel

    Turn the store wheel left. Make room in the feast hall before feeding it.

    Sewer valveWaterfall Dungeon

  12. Clear the store

    Enter the dry eastern store and defeat both sodden fire giants.

    Waterfall Dungeon

  13. Enter the bone room

    Push the odd wall at the back of the cleared store to reach the spillway.

    Waterfall Dungeon

  14. Turn the spillway wheel

    Turn the spillway left to send the deep hall water into the river.

    Sewer valveWaterfall Dungeon

  15. Turn the feast-hall wheel

    Turn the feast-hall wheel left. Keep the spillway open downstream.

    Sewer valveWaterfall Dungeon

  16. Turn the library wheel

    Turn the library wheel left. Leave the path to the river open.

    Sewer valveWaterfall Dungeon

  17. Clear the feast hall

    Open both central doors and defeat the two giants beyond them.

    Waterfall Dungeon

  18. Clear the library

    Enter the dry western library and defeat its two giants.

    Waterfall Dungeon

  19. Return to the halls

    Return by raft and rope to the ledge door. Your cleared halls are kept.

    doorsUnderground - Near Baxtorian Falls

  20. Drain the deep hall

    Open the spillway in the bone room. Clear water from the deep hall before opening its door.

    Sewer valveWaterfall Dungeon

  21. Enter the deep hall

    Push the odd wall beyond the store, then open the northern deep door.

    Waterfall Dungeon

  22. Defeat Slagjaw

    Defeat both sodden giants and Slagjaw. Find the four hunters' tags by the long table.

    Underground - Near Baxtorian Falls

  23. Leave the halls

    Open the ledge door to leave your private halls, then use the waterfall to return outside.

    doorsUnderground - Near Baxtorian Falls

  24. Leave the ledge

    Use the waterfall to leave the ledge and return to Grimma.

    WaterfallUnderground - Near Baxtorian Falls

  25. Report to Grimma

    Tell Grimma the halls are clear and report the four tags. She closes the commission once.

    GrimmaEdgeville

    Say The falls hunters