Guide · World

Key locations

Where to find Voidscape's own places and people, with the coordinates the game uses.

Voidscape adds places and people to the Classic map. These are the ones you will look for most. Coordinates use the game's map; type ::gameinfo in game to see your own position.

Lumbridge and the start

PlaceWhereWhy you would go
Wisp's Garden(96, 877)Every new character arrives here and picks a starter path. Its Void Rift (96, 854) then leads to Lumbridge. See Getting started.
Lumbridge(120, 648)Where you land from Wisp's Garden, and where you respawn after an ordinary death.
Void Subscription Vendor(126, 649)Sells Subscription, Skill, Combat, Reset and Name Change cards. He does not buy them. Talk to him to redeem a signup code from the website; his Auction option opens the Auction House. See Cards and subscriptions.
Void Archivist(127, 650)Starts A Rift in the Records.
Ironman Registrar(119, 653)Lets a Standard, Hardcore or Fallen Ironman become Regular for good. See Ironman.
Rowboat(119, 642)Free, one-way sailing to Halcyon Isle. Return through the island's rift network. See Construction and the home islands.
Sawmill and Sawyer(142, 643)The stone building behind the general store. Saw your own logs or pay for planks. See Construction and the home islands.
Void Rift(139, 636)Travel to the Void Enclave, Edgeville, Varrock, Falador, Ardougne or the home islands, or one way into the Mage Arena in level 53 Wilderness.

Edgeville

PlaceWhereWhy you would go
Void Auctioneer(217, 460)The Auction House: browse, list, and collect your sold items and coins. See The Auction House.
Event Chest(217, 463)Opens with an Event Key. See Keys and chests.
Casino(213, 458)The Fortune machine, Blackjack and Hold'em cabinets behind the bank. See The casino.
Void Rift(208, 450)The same rift network as Lumbridge's.
Border Warden(225, 437)The Border Vow and its highscores. See Getting started.
Dueling Guild(203, 455)The guild's gateway arch. See The Dueling Guild.

In the Wilderness

PlaceWhereWhy you would go
Void Enclave(113, 315)A walled safe zone with a bank chest, an altar, a range and a healing pool. Its waystones take you back to Edgeville.
Void Chest(105, 316)Opens with a Void Key. It is the only one in the world.
Void Quartermaster(105, 315)Runs the Void General Store: food, runes, black gear, robes and rope.
Void Herald(113, 317)Wear or change your titles. See Collection log, titles and cosmetics.
Void Dungeon rift(112, 296)The way into the The Void Dungeon, in level 22 Wilderness just outside the Enclave.
Elder Moss Giant(186, 205)Level 38 Wilderness. See The Elder Moss Giant.

The Enclave covers the tiles from (98, 300) to (128, 330). Everything outside its walls is Wilderness.

Slayer masters

Torvin stands in Lumbridge (133, 626), Grimma in Edgeville (226, 449) and Vexis the Skullkeeper in Yanille (592, 753). See Slayer.

Home islands and Alchemy

Purple city rifts offer Halcyon Isle and Kingfisher Isle. Carpenter's Yard on Halcyon has the sawmill, workbench, kiln and commission board. The Steward handles buying and moving homes; a stone bridge connects the two islands. See Construction and the home islands.

For Alchemy, start with the Alchemist beside the Swamp circle in Lumbridge Swamp. The three pale rocks across Lumbridge's river need 1 Mining; use the bridge or the stepping stones at 10 Agility. The public Alchemy guide maps the circles and rocks without revealing the book's hidden discoveries.