Guide · Items

Keys and chests

Earn Event Keys and Skilling Keys, open their chests, and find where the Void, Slayer and Dragon keys are used.

Void MMO adds several keys, and each one opens its own chest. Every open uses up one key and rolls once on that chest's reward table; each chest's card on Drops lists every reward and its chance. The Loot tab in your Stats panel counts how often you open each chest and adds up what it gave, as it does for monster kills.

Event Key and the Event Chest

You earn an Event Key by:

  • Winning a daily event: its winner gets one Event Key. Some hosted events pay one too. See Events.
  • Assembling 100 Event Key Shards.

The Event Chest stands in Edgeville, south of the bank (217, 463). Use an unnoted Event Key on it, or click it with one in your pack. Every result is announced to the whole world. See the Event Chest card for its table.

Rewards include noted rune armour and weapons, dragon tools and gear, the Dragon crossbow, the three Dragon sword parts, noted charged dragonstone amulets, coins up to 5,000,000, soul runes, cannonballs, 1,000 noted Pale ore, cards (see Cards and subscriptions), Void weapons, bundles of Void, Skilling and Dragon keys, a returned Event Key, the Nature Staff and the Orange Party-Hat. At most 50 Orange Party-Hats are ever awarded. The announcement shows how many are gone, and once the cap is reached that roll pays 1,000,000 coins instead.

Ironman characters cannot open the Event Chest.

This restriction also applies to Fallen Ironmen. Personal Skilling Keys are different: see Ironman.

Event Key Shards

When an event finishes, every eligible starter gets 1 shard. If the prize was an Event Key, the runner-up gets 10 shards instead. Some events pay differently; Events lists them.

Right-click a stack of 100 or more shards and choose Assemble to turn 100 of them into one Event Key. If your pack has no room, the key goes to your bank.

Skilling Key and the Skilling Chest

You find a Skilling Key while training. Each time you earn XP in a non-combat skill, you can roll for a key: a 1 in 750 chance, at most once every 5 game ticks.

  • Prayer counts. Attack, Defense, Strength, Hits, Ranged and Magic do not.
  • Construction and Alchemy are non-combat skills and can roll too.
  • XP from quests and XP earned in the tutorial areas do not roll.
  • If your pack is full, the key goes to your bank. If your bank is full too, it drops at your feet.
  • Ironman characters can earn and use Skilling Keys.

The Skilling Chest stands in Seers' Village (496, 452). Use a Skilling Key on it, or click it with a key in your pack. Rewards are bulk skilling supplies such as noted ores, bars, logs, raw fish, herbs and runes, with rare prizes such as the Dragon pickaxe, Dragon harpoon, Nature Staff, Midas gloves and Dragon Woodcutting Axe. If your pack cannot hold the reward, it drops at your feet. See the Skilling Chest card.

Other keys

KeyOpensGuide
Void KeyThe Void ChestThe Void Dungeon
Slayer KeyThe Slayer ChestSlayer
Dragon KeyThe Dragon Chest in the Lava MazeDragon gear