Guide · Skills
Construction and the home islands
Reach Halcyon Isle, make building materials, train through commissions, and furnish a home on Halcyon or Kingfisher Isle.
Construction lets you buy and furnish a home in the shared world. Halcyon Isle has the public workshops and commission board; Kingfisher Isle has more homes across the stone bridge. You can train before buying a deed.
Getting to the islands
Choose Halcyon Isle or Kingfisher Isle at a purple city rift. The Lumbridge rowboat at (119, 642) also offers a free Sail trip to Halcyon. That boat trip is one way; use the island rift to leave.
On Halcyon, find Carpenter's Yard for the Sawyer, sawmill bench, workbench, kiln and commission board. The Steward handles deeds, moves and home grades. The Town Hall has banking, and the Herbalist sells supplies. Kingfisher shares these services across the bridge.
Buying a home gives you a hearthstone. Use it to return to your home's entrance once every 10 minutes; the Steward replaces a missing one. It works through level 20 Wilderness, but refuses above that or during the 10-second Wilderness player-combat delay. Other travel restrictions still apply.
A first building session
- Bring logs, a hammer and coins to Carpenter's Yard. Buy a saw from the Sawyer for 25 coins.
- Use the sawmill bench to turn logs into planks, or pay the Sawyer. Make or obtain the nails and other materials the recipe needs.
- Read the commission board and choose an order you can make. A wooden stool, for example, needs 1 Construction, one plank, one nail, a hammer and a saw.
- Build the ordered pieces at the board. Bring more materials if you run out. Each piece gives its usual Construction XP; finishing the order adds coins and bonus XP.
- When you want a home, inspect the available properties and buy a deed through the Steward. There is no need to buy a home just to use the public workshops.
Click Construction in your Stats tab for the skill guide. Your build catalogue shows each piece's level, XP, materials and tools before you place it.
Planks and the sawmill
Lumbridge also has a sawmill bench and Sawyer in the stone building behind the general store, at (142, 643). You can chop and saw there before travelling to the islands.
One log makes one plank. Sawing at the bench is free but needs a saw and the Construction level below. Paying the Sawyer bypasses that bench level; it does not bypass the level needed to build furniture. Neither route gives Construction XP.
| Wood | Construction to saw it yourself | Sawyer's fee per log |
|---|---|---|
| Ordinary | 1 | 50 coins |
| Oak | 15 | 125 coins |
| Willow | 30 | 250 coins |
| Maple | 45 | 500 coins |
| Yew | 60 | 1,000 coins |
| Magic | 75 | 2,000 coins |
At 60 Magic, Plank Make turns carried logs into planks for one nature rune and two earth runes each. It also needs the wood's Construction level in the table. It uses your Magic batch size and gives Magic XP, not Construction XP.
Make the other materials
The workbench uses the skill in this table. Carry the listed tool; tools are not consumed.
| Material | Skill and level | Ingredients for one make | Tool |
|---|---|---|---|
| Unfired tile | Crafting 5 | 1 soft clay | None |
| Bolt of cloth | Crafting 12 | 4 balls of wool | None |
| Clay brick | Crafting 15 | 1 soft clay | None |
| Window pane | Crafting 20 | 1 molten glass | Glassblowing pipe |
| Woven rug | Crafting 40 | 2 bolts of cloth, 1 red dye | Needle |
| Carved panel | Fletching 35 | 1 oak plank | Knife |
| 5 incense sticks | Herblaw 12 | 1 identified marrentill, 5 arrow shafts | None |
Fire unfired tiles at the kiln with 10 Firemaking, or clay bricks with 25. Bring logs for fuel. One ordinary, oak, willow, maple, yew or magic log fires 2, 3, 4, 5, 6 or 8 pieces respectively. You need the Firemaking level for the fuel too. The kiln uses the cheapest suitable logs you carry, and keeps unused heat for your next batch.
At an anvil, one bar makes one fitting: iron at 15 Smithing, steel at 30, mithril at 50, adamant at 70, rune at 85 and dragon at 90. A gold bar makes gold leaf at 50 Smithing. A steel bar makes six nails at 34 Smithing. Carry a hammer.
Commissions without a home
The board offers three orders suited to your level. Pick one, then return to the board with its materials and tools to build it. The finished furniture belongs to the islander; it is not placed in your house or pack.
Each piece gives its normal building XP. Finishing the whole order adds 10% of the order's base building XP and coins equal to twice its base XP. The board shows the payment before you accept. You can abandon an order, but materials already used do not come back.
Buying and moving home
You can own one home per character. Halcyon has 46 player homes and six islander homes; Kingfisher has another 55 player homes. Availability depends on what other players own.
| Home | Construction | Deed price | Piece limit | Wall limit |
|---|---|---|---|---|
| Cottage | 1 | 125,000 coins | 120 | 40 |
| Townhouse | 25 | 1,000,000 coins | 200 | 60 |
| Manor | 50 | 4,000,000 coins | 320 | 90 |
| Villa | 70 | 12,500,000 coins | 440 | 120 |
| Estate | 85 | 75,000,000 coins | 560 | 150 |
Moving to a more expensive deed costs the difference. Moving to a cheaper one gives no refund. Your built pieces are packed for rebuilding at no material cost and no extra XP. Real items taken off displays are kept for collection from the Steward.
After more than 60 days offline, a home can be reclaimed. Its pieces and displayed items are packed away for its former owner; learned blueprints and home grades remain theirs. Speak to the Steward when returning.
Build, move and decorate
Inside your own home, use ::con build to enter build mode. Choose a piece from the catalogue, check its preview and place it. Use Rotate or R to turn a preview. Furniture, garden pieces and walls have different placement rules; keep doors, stairs and walking routes clear.
Carry the exact materials, unnoted and unequipped, plus the recipe's tools. Building consumes the materials and gives XP. Moving or rotating an existing piece is free and gives no XP. Remove destroys the piece without returning its materials, so move it when you only want to rearrange a room.
Light an incense stick with a tinderbox inside your own home for 10 minutes of 5% extra building XP there. Another stick cannot be lit while one is already burning.
Useful furniture
These are practical milestones alongside the tables, chairs, beds, shelves, lighting, walls and garden decorations in the catalogue.
| Construction | Piece | Use |
|---|---|---|
| 17 | Kitchen range | Cooking |
| 24 | Hearth | Cooking fire |
| 25 | Spinning wheel | Spin wool and flax |
| 28 | Potter's wheel | Shape pottery |
| 31 | Altar | Recharge Prayer |
| 32 | Workbench | Make building materials at home |
| 34 | Pottery oven | Fire pottery |
| 44 | Lectern | Read your guestbook |
| 45 | Anvil | Smithing |
| 49 | Furnace | Smelting |
| 55 | Trophy plaque | Show the owner's boss records while they are online |
| 66 | Restoration pool | Restore lowered stats, including Hits and Prayer, and cure poison |
| 85 | Rift shard | Travel from home through the city rift network |
| 90 | Bank chest | Banking at home |
| 99 | Mount stable | Restore the owner's mount energy to full |
The stable works for your own mount, whether you are riding it or carrying it, with no cooldown. It does not rest visitors' mounts. The pool restores stats to their normal levels; it does not boost them above those levels.
Displays and visitors
Pedestals, cases, armour stands and cape racks let you display suitable items. A real display takes the item out of your inventory and keeps it in the furniture; only you can take it back. You must take it off before removing the furniture. A replica shows a copy without taking the item. Containers such as the Herb Sack and pouches can only be shown as replicas.
Use ::con access private, ::con access friends or ::con access open to decide who may enter. Homes are places in the shared world, so invited visitors can see your work. They cannot rearrange your furniture or take your real displays. A lectern records recent callers. ::con info shows your home's location, capacity, access and grade.
Blueprints and masterworks
Five boss masterworks need a learned blueprint and 99 Construction. Study a blueprint at any level to learn it permanently; a new plan is consumed, while an already learned one stays in your pack. The matching component drops from the same boss. Each build needs six components plus the catalogue's ordinary materials.
| Masterwork | Blueprint and component source |
|---|---|
| Guardian archway | Stone Guardian |
| Shackled oathstone | Vharok |
| Bloodglass reliquary | Blood Abbot |
| Oni-ward shrine | Akaoni |
| Dragonfire brazier | King Black Dragon |
Level 99 and home grades
At 99 Construction you earn the Master Builder. The Void Quartermaster sells the Construction cape for 250,000 coins. While worn, it has a one-in-ten chance to save the materials for a new home piece; you must still carry the complete bill to start building it.
The Steward offers five further home grades, bought with materials after you reach the Construction XP milestone. Each adds 10% of your home's original piece and wall limits, up to 50% at grade V. Grades belong to your character and follow you when you move. Deliver the bill over several trips; bank notes count. There is no coin fee.
| Grade | Total Construction XP | Materials for this grade |
|---|---|---|
| I | 15 million | 250 magic planks, 500 bricks, 250 tiles, 100 gold leaf, 50 rune fittings |
| II | 25 million | 400 magic planks, 800 bricks, 200 carved panels, 150 gold leaf, 100 rune fittings |
| III | 50 million | 600 magic planks, 1,200 bricks, 300 window panes, 250 gold leaf, 150 rune fittings |
| IV | 100 million | 900 magic planks, 2,000 bricks, 400 gold leaf, 250 rune fittings, 5 dragon fittings |
| V | 200 million | 1,500 magic planks, 3,000 bricks, 600 gold leaf, 400 rune fittings, 15 dragon fittings |