Guide · Economy
Cards and subscriptions
What each card does, where to get it, and how subscription and card XP bonuses add to the base XP rates.
Cards are tradable items you use from your inventory: right-click one and choose Redeem (the Border Card says Swear). The Subscription, Skill and Combat cards add XP for a set time. The other cards make one permanent change to your character, and each one asks you to confirm first.
Cards cannot be withdrawn as notes. A card is used up when you redeem it.
Where to get cards
| Card | Where to get it |
|---|---|
| Void Subscription Vendor, 100,000 coins | |
| The vendor (1,000,000 coins), the Circuit Keeper (600 Agility coins), the Event Chest | |
| The vendor (1,000,000 coins), the Circuit Keeper (600 Agility coins), the Event Chest | |
| The vendor, 250,000 coins | |
| The vendor, 1,000,000 coins | |
| The Border Warden, 50,000 coins |
The Void Subscription Vendor stands in Lumbridge (126, 649). Right-click him and choose Shop. He keeps 100 of each card and restocks every hour. He only sells: you cannot sell cards back to him. See Keys and chests for the Event Chest and Agility coins for the Circuit Keeper.
Subscription card
Redeeming a
Subscription card gives 7 days of subscription. While you are subscribed:
- Your combat XP rate and your skilling XP rate each go up by 1.
- You can stand in one spot for 15 minutes before the game asks you to move, instead of 10 minutes.
- Your name shows in magenta in chat.
If your character is linked to a website account, the time covers every character on that account. If not, it covers only the character that redeemed the card.
Redeeming another card while subscribed adds 7 days to the time you have left, so no time is wasted. Ironman characters can buy, redeem and benefit from Subscription cards.
Skill and Combat cards
| Card | Bonus | Lasts |
|---|---|---|
| +1.5 to your skilling XP rate | 7 days | |
| +2.5 to your combat XP rate | 7 days |
Combat skills are Attack, Defense, Strength, Hits, Ranged, Prayer and Magic. Every other skill counts as skilling, including Alchemy. Its binding and transmuting XP use the Skill card bonus.
These cards apply to the character that redeems them, not the whole account. The two can run at the same time. Redeeming a matching card while one is active adds another 7 days; the bonus itself never grows. Standard, Hardcore and fallen Hardcore Ironman characters can buy them from the vendor with their own coins and redeem them; they cannot get them by trade, from the Event Chest or from the Circuit Keeper.
Reset card
A
Reset card sends one combat stat back to level 1 with no XP. Choose Attack, Defense, Strength, Ranged, Magic or Prayer. The stat must be below level 40; Hits cannot be reset.
You cannot redeem a Reset card in the Wilderness, while skulled, in combat, in a duel, or while you are in Mage Battles or Stake King.
Other cards
Name Change card: type the name you want (2 to 12 letters, numbers or spaces) and confirm. You are logged out, then log in with that name and your current password. Redeem it outside combat, the Wilderness and activities.
Border Card: swear it on a combat level 3 character to take the Border Vow, which binds that character to combat level 38 forever. The Border Warden stands just south of the Wilderness at Edgeville (225, 437).
How XP bonuses combine
Bonuses add to the base rate. They never multiply each other.
| Combat XP | Skilling XP | |
|---|---|---|
| Base rate | ×10 | ×1.5 |
| Subscription | +1 | +1 |
| Combat card | +2.5 | none |
| Skill card | none | +1.5 |
| Skulled in the Wilderness | +1 | +1 |
Add up the rows that apply to you. A few other things change what you earn:
- Double XP doubles the base rate only. Your other bonuses are added on top, not doubled.
- Rested XP adds 50% to the XP you earn while your rested time lasts. Quest XP does not count.
Type ::myxp to see your current combat and skilling rates and everything boosting them.