Guide · Bosses
The Elder Moss Giant
An aggressive, heavily armoured giant that drops the Nature Staff and the Rangers Amulet. What each does, and how to craft the amulet.
The Elder Moss Giant is an aggressive giant with very high Defense. It drops the
Nature Staff and the
Rangers Amulet, neither of them part of the Void set; see its drop table for the rates.
Finding the giant
| Where | Wilderness | Respawn |
|---|---|---|
| Near Red Dragon Isle (186, 205), two giants | Level 38 | 2 minutes |
| Near Red Dragon Isle (125, 201), across lava stepping stones that need 75 Agility | Level 38 | 2 minutes |
| The Highlands (512, 776) | No | 25 to 35 seconds |
At the Wilderness spots other players can attack you the whole time. The Highlands are a mount-only island: the leap there needs a unicorn or better and 80 Agility, and the Agility guide covers the route.
- It heals 6 Hits on about one in twelve of its own attacks.
- Fire spells are its weakness. They hit it with 90% more power, and any fire spell that lands deals at least 6.
Nature Staff
The Nature Staff boosts the Magic spells Low level alchemy and High level alchemy. It is separate from the new Alchemy skill and its staffs.
A one-handed staff that needs 50 Magic to wield. Its +20 Magic matches the elemental staves.
- While you wield it, Low level alchemy and High level alchemy pay 12% more coins, and one cast in ten then doubles that payout. Overall that is about 23% more gold.
- One alchemy click casts up to 15 times in a row on the same item. Moving, combat, unwielding the staff or running out of items or runes stops it.
- It replaces no runes, not even Nature runes, and carrying it does nothing.
- The Elder Fire Giant also drops it, and the Skilling Chest and the Event Chest can hold it: see Keys and chests.
With 80 Fletching and 80 Crafting you can use a
Primal Fire Orb on an unworn staff to make the
Battlestaff of Natural Fire. It keeps every Nature Staff effect, supplies fire runes and casts alchemy up to 25 times in a row.
Rangers Amulet
It has no wield requirement. Armour −10, Aim +10 and Power +10, but equipment Aim and Power only count in melee, and the lower Armour makes you easier to hit there.
- Its real use is ammo: an arrow or bolt that would land at your target goes back into your pack instead, against monsters and players alike.
- One shot in seven destroys its arrow before the amulet can catch it.
- You need that ammo already in your pack or a free slot. Otherwise the arrow drops as normal.
- Thrown knives and darts are never returned.
Making a Rangers Amulet
- Use a
Gold bar on a furnace with 77 Crafting, carrying an
Amulet mould, a
Diamond, 200
Nature runes and a
Ball of wool. Choose the Rangers Amulet. You get the
Rangers Amulet (unenchanted) and 120 Crafting XP before XP rates. The mould is kept. - Cast Enchant lvl-4 amulet on it: 57 Magic, 10
Earth runes and 1
Cosmic rune.
The unenchanted amulet has no bonuses and no arrow return, so always enchant it.