Guide · World

The Dueling Guild

Join the guild behind Edgeville bank, fight six Masters on a level-61 build for equipment rights and the Staker title, then swear the Vow.

The Dueling Guild stands across the marble bridge behind Edgeville bank. Members fight six Masters on a level-61 build to earn the right to wear staking gear, and can swear that build in for good.

Joining

Talk to the Doorman at the bridge landing (203, 457). He starts The Marked Deck, in which you duel Gorn with your own stats and equipment and lose no items. Then bring 50,000 coins in your inventory and pay him for lifetime membership. Ironman characters cannot join, and only members can open the gate.

Your dueling build

The Doorman then opens the stat picker. Choose Attack, Defense and Strength; Hits is worked out for you. The build must come to exactly 61.75 combat, with at least 60 Attack, 60 Defense and 20 Strength. Use the picker's derived Hits value when adjusting the build. Guild fights use it and give your own stats back afterwards.

Your first build is free. Each change after that costs 250,000 coins from your inventory and restarts your member-duel record; beaten Masters, rights and titles stay.

After your first build the Well-Rounder offers a switching lesson, which you can skip and ask him for later. He lends you Klank's gauntlets and a Rune Plate Mail Body: wear the gauntlets for your strike and the plate for his, three times in a row.

The Masters

Six Masters stand on the dais. Right-click one and choose Challenge, or talk to him. There is no fee.

  • You fight in a private pit on your build, in your own gear. Anything you may not wear there is kept safe until the fight ends.
  • After 10 seconds to prepare, the duel starts on its own: no retreat, magic, prayer or food. Combat potions work only during those 10 seconds. The Boxer allows fists only.
  • Fight them in any order. A win is final; after a loss you can challenge again at once. Dying in the pit only counts as a loss, and a fight that reaches 10 minutes is no contest.
MasterFirst win
BoxerRight to wear the Rune Plate Mail Body and Rune Plate Mail top
Rune PureRight to wear the Dragon axe
Attack BeastRight to wear the Dragon sword
Defence BeastRight to wear the Dragon Square Shield
Well-RounderRight to wear the Dragon medium Helmet
Stake KingCounts toward the title and the Vow

Rights work everywhere, but you still get the items yourself. A right replaces the item's quest, and the four dragon rights also waive its 60 Attack or 60 Defense requirement; see Dragon gear. Beat all six for the guild's only title, the Staker, and a world announcement. ::guild masters shows your progress and ::guild rights your rights.

The Vow

With all six beaten, the Oathkeeper in the lobby can make your build permanent. It is optional, she asks you to confirm twice, and it cannot be undone.

  • Your Attack, Strength, Defense and Hits rise to the build. Those four, your Prayer and your Magic then lock, and your combat XP stops. Ranged can still rise, but never past combat 61. You keep every right.
  • It never lowers a level. If any of those four stats is above the build, or your Prayer or Magic would push you past the build's combat level, you cannot swear. ::guild vow tells you whether you can.

Member duels and Dueling Chips

Members can challenge each other from the lobby with ::guild challenge, a name and a stake: free, 10K, 50K, 250K or 1M coins from your bank. Both fight on their own builds, and the winner takes the pot less 5%.

Dueling Chips are quick-switch buttons for your gear in duels and the lesson. Turn them on and set them up under Advanced Settings, Interface.