Guide · Skills
Slayer
Take a task from a Slayer master, kill the monsters you are given, and spend the points on permanent unlocks.
You train Slayer by killing the monsters a Slayer master assigns you. Task kills give Slayer XP, finished tasks give points, and points buy permanent unlocks. Type ::slayer to see your task, kills left, points and streak.
Slayer masters
| Master | Where | Combat needed | Points per task | Kills per task | Bonus XP on task |
|---|---|---|---|---|---|
| Torvin | Lumbridge, path north of the castle (133, 626) | 3 | 2 | 10–30 | +5% combat |
| Grimma | Edgeville, west of the bank (226, 449) | 35 | 6 | 25–70 | +15% Slayer, +10% combat |
| Vexis the Skullkeeper | Calvaria, beside the bank (592, 753) | 65 | 15 | 20–40, or 3–5 of some bosses | +30% Slayer, +15% combat |
The combat level in the table opens that master; each task has its own requirements too. Talk to one, or right-click Assignment, to open the Slayer window. Beside a master, taking, skipping, cancelling, blocking or extending a task is done at the usual price. Anywhere else a courier does it for 10 points more: pick the master on the Masters tab for a new task. Couriers do not reach above level 20 Wilderness, and you must be out of combat. Buying unlocks and clearing a block still need a master.
Getting a task
- Ask for an ordinary or a Wilderness assignment; each master keeps a fixed list for each. On a Wilderness assignment only Wilderness kills count, except the King Black Dragon in his lair.
- You only get monsters you qualify for. Every task has a combat level, and Void MMO's own monsters also have a Slayer level. Some tasks need a quest, such as The Far-Walkers for shadow warriors.
- The task directions name the exact monsters that count. A kill counts when you damaged the monster and the loot is yours.
- You never get the same monster twice in a row while the master has another choice. Each boss task is twice as likely to come up as any other single task.
- Beside a master,
::slayer harderor::slayer harder wildernessleaves out that master's easiest monsters, for the same points and keys. - Teleport to task costs 10 points and works for ordinary tasks only. It is blocked above level 20 Wilderness and during the 10-second Wilderness player-combat delay. NPC combat alone does not start that delay. Walk to task marks a target on your map; it does not start walking.
Task sizes and harder bands
Torvin gives 20–30 kills for tasks requiring up to 15 combat, 15–25 for requirements 16–25, and 10–20 above that. Grimma gives 50–70 up to 45 combat, 35–55 for 46–60, and 25–40 above that. Vexis gives 20–40, except Blood Abbot, Vharok, Gashadokuro and Akaoni assignments, which ask for 3–5 kills.
Ordinary assignments can include easier monsters you still qualify for. Harder raises the minimum task difficulty to 15 for Torvin, 30 for Grimma or 60 for Vexis. These are task difficulty bands, not a new Slayer-level requirement for talking to the master. The task must still pass its own combat, Slayer and access requirements. If nothing qualifies, the master refuses rather than giving an easier task. Harder assignments give no extra points or keys merely for being harder.
Choosing a destination
If your ordinary task has several eligible hunting areas, Teleport to task opens a destination list, with More destinations for further choices. A task with one available area goes straight there. The directions identify the exact monsters that count.
Travel does not bypass a quest, required mount or area admission. For the Void Dungeon you need an existing admission or the permanent toll exemption; carrying the entry fee alone is not enough. Cancelling, an unavailable route or a refused teleport spends no points. Finish exchanges and other actions before travelling.
Slayer XP
A task kill gives 2 Slayer XP for every hitpoint the monster has, before your XP rate (XP rates and bonuses). Bonuses add together: your master's, +25% for a kill on a Wilderness tile, +10% on a finished quest task, and +10% each from Focus and Mastery. Your master's combat bonus, plus 10% on a Wilderness tile, adds to the combat XP the kill gave you. The
Skull amulet adds more; see High-level amulets.
Points, streaks, skips and blocks
A finished task pays your master's points. Your streak counts tasks finished in a row at any master. Every 10th task in a streak pays triple points, and every 50th pays five times instead.
Every task in your streak also adds 1% to your Slayer points and Slayer XP, up to +50% at a streak of 50. That sits on top of the 10th and 50th task rewards, so the 50th task for Vexis the Skullkeeper pays 113 points instead of 75. The Slayer window shows your bonus beside your level. A free cancel throws it away, so think twice before cancelling for a better task.
Reach a streak of 25, 50 or 100 to earn the titles the Relentless, the Unyielding and the Implacable. They stay yours when the streak ends. A streak of 100 is announced to the world.
| Action | Cost | Your task | Your streak |
|---|---|---|---|
| Cancel | Free | Cleared | Back to 0, and the bonus goes with it |
| Skip | 30 points, 15 with Thrift | Cleared | Kept |
| Block | 100 points | Cleared, and never given again while blocked | Kept |
| Shelve | 25 points | Kept | Kept |
- Shelving keeps your current monster out of your next 5 assignments. You have one shelf. Buy it anywhere on the Shop tab, or type
::slayer shelve confirm. - Block slots 1 and 2 are open from the start; slots 3, 4 and 5 open at 40, 80 and 120 quest points. Clearing a slot is free and refunds nothing.
- You cannot block or shelve the last monster a master can still give you.
Rewards
Buy unlocks beside a master on the Rewards tab, or see them with ::slayer rewards. They are permanent.
| Unlock | Cost | What it does |
|---|---|---|
| Extension | 50 points | Unlock the option to add half the original kill count to your current assignment, once per assignment. |
| Focus | 100 points | +10% Slayer XP from task kills. |
| Thrift | 150 points | Paid skips cost 15 points instead of 30. |
| Mastery | 250 points and 75 Slayer | Another +10% Slayer XP from task kills. |
| Bigger and Badder | 150 points | 1 in 200 task kills of hill, moss, ice and fire giants, ice warriors, chaos dwarves, lesser and black demons, and blue, black, crystal and two-headed dragons summons a superior foe. |
A superior foe is yours alone: nobody else can fight it, and it leaves after 3 minutes or if you log out, die or move away. It counts as a task kill, drops its parent's loot three times over with a chance at
Bone robe top and
Bone robe bottom, and always gives a
Slayer Key.
After buying Extension, use the assignment's Extended control or ::slayer extend confirm beside a master. It changes the task you hold, not future assignments. The extra kills do not buy a second completion reward.
The Shop tab
The Slayer window's Shop tab sells these with points, wherever you are. Type ::slayer shop to list them in chat.
| Item | Cost | What it does |
|---|---|---|
| Shelve your current monster | 25 points | Keeps it out of your next 5 assignments. |
| Extend your task again | 10 points | After the free extension, adds the same number of kills once more. Not for boss tasks. |
| Title: the Slayer | 250 points | Needs 100 finished tasks. |
| Title: the Skullsworn | 1,000 points | Needs 300 finished tasks. |
| Title: Vexis's Chosen | 2,500 points | Needs 99 Slayer and 600 finished tasks. The world hears when you claim it. |
| Void Skull Mask | 5,000 points | Echo: one kill in eight on your task counts twice (not on boss tasks). |
| Infernal Skull Mask | 5,000 points | Mark: the mask's damage bonus on task is 25% instead of 20%. |
| Spectral Skull Mask | 5,000 points | Ward: monsters on your task hit you 15% softer. |
| A boss trophy | 750 points each | The Crypt Warden, Elder Fire Giant, Demon King or King Black Dragon trophy. Needs one kill of that boss. |
Titles are worn like any other title. Extending again gives more kills and drops from the same task, but no extra points.
The three Skull Mask upgrades are bought beside Vexis the Skullkeeper with your
Skull Mask in your pack, and the mask becomes the upgrade. Each keeps everything the mask does, gains colours that move, and adds its own perk. Upgrades can't be traded or turned back. If you die and would lose one, it drops as a plain Skull Mask and the upgrade is gone.
A boss trophy unlocks once your kill log holds a kill of that boss, and it stays unlocked. You still build it yourself: it is a Construction showroom piece at 85 Construction, made like the Dragon trophy.
Slayer Keys and the Slayer Chest
- Torvin gives no
Slayer Keys. Grimma gives one for every 5th task you finish for her. - Vexis the Skullkeeper gives 2 per task, +1 on a 10th streak task or +2 on a 50th, +1 if every kill was in the Wilderness, and +1 for a boss task.
Keys go to your pack, then your bank, then your feet. The Slayer Chest stands beside Vexis in Calvaria (593, 753). Use a key on it for one reward, or click it and choose Open up to 10. Rewards include coins, runes, noted supplies, rune gear, more Slayer Keys and the rare
Skull Staff; see the Slayer Chest table.
The Skull Crypt
The trapdoor east of Edgeville (193, 443) needs 45 Slayer. Everything below is aggressive. The Undercrypt lies south of the crypt's ladder; there you need the task's Slayer level to harm each monster, and it only attacks players who have that level.
| Monster | Task (Slayer, combat) | Notes |
|---|---|---|
| Marrow Wraith | 45, 90 | Flooded gallery. Drops the |
| Tomb Scuttler | 55, 70 | Ossuary |
| Bone Reaver | 70, 85 | Kennel hall |
| Crypt Horror | 85, 100 | East wing |
| Crypt Warden | 90, 105 | Needs 90 Slayer to harm. Drops the |
| Skull Sentinel | 95, 115 | The vault. Drops the |
| Crypt crawler | 45, 50 | Undercrypt |
| Bone warrior | 50, 60 | Undercrypt |
| Crypt archer | 60, 75 | Undercrypt |
| Crypt mage | 70, 85 | Undercrypt |
| Bone giant | 80, 95 | Undercrypt |
| Bone golem | 88, 105 | Undercrypt |
| Bone dragon | 95, 110 | Undercrypt. Breathes dragonfire: the |
Elsewhere, ash wolves, dark hunters and ash demons in the Wilderness and the Elder Fire Giant also need their task's Slayer level to harm. Frost wyverns answer only to 99 Slayer on a Frost wyvern task. In the Wyrmmaw, Crystal dragons answer only to 85 Slayer on a Crystal dragon task and Two-headed dragons only to 90 Slayer on a Two-headed dragon task.
Skull gear and boss tasks
Skull Mask: drops on or off task. Worn, it adds 20% to your melee, ranged and magic damage against your task's monsters, with no accuracy bonus and no effect on players. Its Calvaria Teleport takes you beside Vexis, but not from above level 20 Wilderness or during the Wilderness player-combat delay.
Skull Staff: needs 60 Magic. It adds 20% magic damage against your task's monsters and 10% against other monsters, and each task kill heals 10% of your maximum Hits, at least 3.
Bloodbound Skull Staff: use an
Abbot's sigil on a Skull Staff. It needs 70 Magic, keeps the staff's effects, and splashes half your spell damage onto up to three nearby monsters.
While a boss is your task, its unique drops are twice as likely for you. This covers the King Black Dragon, the Demon King, the Crypt Warden, the Elder Fire Giant and the Gashadokuro, and on a Vexis task the Blood Abbot and Vharok. Keys, the Skull Staff and the Skull Mask are never boosted.
The Marksman's Quiver has a separate 1-in-1,000 roll from credited Crypt Archer or Dark Hunter kills on your matching task. Off-task kills do not roll for it, and the chance does not increase after a long dry streak.
Level 99
You earn the title the Slayer Master, and the Void Quartermaster sells the
Slayer cape for 250,000 coins. Wear it when you take a task and the master offers a second monster: keep the first or switch before your first kill. Worn with the Skull Mask and a
Bone shield or
Frost bone shield, it adds 20% accuracy on task and raises the mask's damage bonus to 40%.