Vharok, the Chainbound

Monster · Level 418

Vharok, the Chainbound

A fallen executioner dragging the chains of his broken oath.

  • Level 418
  • Boss

Combat stats

Level
418
Hits
650
Attack
400
Strength
500
Defense
125

The fight

  • Normally deal at least 65 actual damage across all styles. The minimum rises to 10% of total attempt damage after healing, rounded up. Be alive in the lair and offensively active within about 30 seconds at the kill.
  • Each qualifier gets one common roll plus 5 noted Dragon Bones. At most one rare drops for the whole group: select its possible recipient by qualifying damage, then make one rare draw with that player's own task bonus. A miss ends the draw.
  • A matching Vexis Wilderness task doubles your rare rates. Vexis assigns 3–5 Vharok kills at 95 Slayer and 110 combat; common loot stays unchanged. Group damage share uses qualifying players only.
  • Loot appears on the floor, owned for 64 seconds and public until it expires at 128 seconds. Pick it up before leaving; there is no recovery chest.
  • Freeze him to keep distance, protect from Missiles between the white Magic warnings, and avoid chains and traps. Roars break Freeze; reapply it when you can.
  • The boss returns 60 seconds after defeat.
  • Use Vharok's chain on an unworn, unnoted Stonebreaker to make Oathbreaker, consuming both. Requires 60 Attack; 66 Aim and 62 Power.
  • Chainbound adds 50% melee accuracy and power against giants and the Stone Guardian, or 40% against other monsters with at least 150 maximum Hits. The bonuses do not stack or apply against players.
  • Oathbreak costs 10% of maximum Hits, rounded down with a minimum of one, to make the next melee attempt against the current monster land its normal maximum. Shares the 200-second Dragon's Fury cooldown; switching weapons or ending the fight cancels it without a refund.
  • The Chainbound ammo mould consumes two steel bars for eight cannonballs per pour; a final odd bar makes four. Requires 30 Smithing and the usual furnace and membership access.
  • Matching Slayer tasks improve the marked unique rolls; see each rate for its task alternative.
  • Clue Crackers require a credited kill of an eligible world spawn and none in your inventory or bank. Wilderness rates replace the ordinary rate.
  • Deal at least 10% of the boss's damage to qualify. Each qualifier receives guaranteed loot and a common draw. One damage-weighted recipient receives the shared rare draw; only their matching task improves it.

Notable drops

Where to find it

Open to everyone through the ladder at (332,201). No Slayer assignment is required to fight. The lair is level 38 Wilderness with ordinary PvP and death rules.