Mechanics · checked for release 10204
XP rates and bonuses
How your XP rate is worked out, from the base rate through every bonus, and why bonuses add instead of multiplying.
Every XP drop is the action's base XP multiplied by your rate. The rate starts at the server's base rate, and each bonus is added to it. Bonuses never multiply each other, so stacking two of them can never wipe out or square a third. Type ::myxp in game to see your own breakdown.
Combat and skilling rates
Attack, Defense, Strength, Hits, Ranged, Prayer and Magic use the combat rate. Every other skill uses the skilling rate.
| Step | Combat skills | Other skills |
|---|---|---|
| Base rate | ×10 | ×1.5 |
| Double XP, while it runs | base rate doubled | base rate doubled |
| Subscription | +1 | +1 |
| Combat card or Skill card | +2.5 (Combat card) | +1.5 (Skill card) |
| Skulled in the Wilderness | +1 | +1 |
The skull bonus does not apply while you stand in the mage bank entrance. Double XP doubles only the base rate, before the other bonuses are added. A Combat card only affects combat skills and a Skill card only the others, so both can run at once.
Starter paths
Your starter path doubles the XP you earn in its skills until each skill reaches level 50, before your rate is applied: Warrior for Attack, Defense and Strength, Forager for Fishing, Cooking and Mining, Arcanist for Ranged and Magic.
Rested XP
Rested XP adds its bonus on top of the XP you were awarded. It does not apply to quest rewards. See Quest experience.
Bounty target
While you are the current bounty target, your Attack, Defense, Strength, Hits, Ranged and Magic XP rate gets +1, plus 0.5 more for every full minute you have been marked, up to 15 minutes (+8.5 in all). A mark lasts 15 minutes. Ironmen do not get this bonus.
The 1x choice
A character that opted into 1x gets none of the multipliers above: no base rate, Double XP, subscription, cards, skull bonus or rested XP. Only the bounty target bonus still applies.