Guide · Events

Events

Join daily and hosted events with ::event, learn how each one plays and pays, use the donation box, and follow Clue Cracker trails.

Events are short competitions with a prize. Only one runs at a time, and a world message tells everyone when signups open. Ironman characters cannot join events or receive event prizes.

Joining an event

  • ::event join signs you up, ::event status shows the open event, and ::event leave or ::leave takes you out.
  • ::event hide and ::event show hide or bring back the event panel.
  • Signups stay open for 2 minutes. Then you have 1 minute to get ready before the start. Void Games uses its own shorter countdown.
  • In Stake King, the get-ready window is when you set your build: ::event stats to choose it, then ::event ready. If you never choose, you keep the default build.

Daily events

Four events open on their own, each once a day at the same time (UTC):

Time (UTC)Event
01:40Stake King at combat 61
08:00Flats 38s
13:40Stake King at combat 82
20:00Flats 38s 2v2

If another event is still going at that time, that day's opening is skipped. The winner gets one Event Key. Before each Stake King opening, a world message warns you 10 minutes and 1 minute ahead, and ::stakeking time shows the next three.

Staff can host Survivor, Void Rush, Void Royale, Castle King, Mage Battles, Void Games and Fury, as well as more formats of Flats and Stake King.

The events

EventHow it playsPlayers
FlatsOne-on-one bracket in arena cages, with set stats and a supplied kit. A fight with no death is decided at 5 minutes.2 or more
Stake KingElimination duels with a build you choose at exactly combat 61 or 82.2 to 16
Void RoyaleBattle royale in a closed-off stretch of the Wilderness. Start with a mithril two-hander and two lobsters, loot the ground, and stay inside the shrinking circle.4 to 24
SurvivorEveryone is held at combat 3 while a King Black Dragon hunts the arena. Last one standing wins. No eating, including healing drinks. Safe.2 or more
Void RushVoid waves sweep the arena, each with a safe gap. Last survivor wins. Safe.2 to 20
Castle KingA free-for-all at the Wilderness Castle with set stats and safe deaths. It lasts 5 minutes, and the most kills wins.2 or more
Mage BattlesA god-spell bracket with 12 sharks per fight. A fight lasts 4 minutes, then 30 seconds of sudden death.2 to 16
Void GamesRed Light Green Light, the Glass Bridge and Mingle, alone or as a series.2 to 30
FuryA team survives 21 rounds of the Void Cave together.4 to 8

Flats

  • 99s: 99 in every combat stat, rune armour, a rune two-hander, Fire Blast runes and swordfish.
  • 38s: a combat-38 pure (40 Attack, 61 Strength, 1 Defense, 68 Ranged) with a rune two-hander, a longbow and swordfish.
  • A fight with no death at 5 minutes goes to the player with more food left, then more Hits.
  • Winners rest 15 seconds and get a fresh kit before their next fight.

2v2: partners are drawn at random and stay together all event. It needs at least four players and an even number. If your partner is knocked out, you can still win the fight. A team that advances is restocked, knocked-out partner included. Each winning teammate gets the full Event Key prize; a donated coin prize is shared.

Fury

Fury is free. Wait in its lobby with your own gear; at the start you get temporary 99 combat stats, rune armour, a rune two-hander, Fire Blast runes, a strength potion, a Yew longbow, 100 bronze arrows and 10 swordfish. Enemies are tougher than in the solo Void Cave, and more so in a bigger team.

After rounds 5, 10, 15 and 20, supplies appear around each survivor for 15 seconds: 3 swordfish, 25 rune arrows, 80 air, 20 death and 100 fire runes, and one prayer restore dose. After rounds 10 and 20 you also get one dose each of super attack, super strength and super defense. Pick them up yourself; anything left vanishes.

There is no re-entry and no revival. If anyone survives round 21, every starter gets the prize, knocked-out teammates included. Fury gives no XP.

Survivor

Food and food drinks are refused from the moment you enter the lobby until you die, leave or win. This includes healing drinks such as wine and tea. Potions still work under their normal rules. The restriction begins before the dragon fight; do not plan to eat during the lobby or round. Your original stats are restored when you leave.

Void Rush

Void Rush is safe: you cannot die and you lose nothing when knocked out. Knocked-out players watch from the side. When you leave, you go back to where you joined. If one wave takes everyone left, nobody wins.

Event prizes and shards

  • A daily event's winner gets one Event Key.
  • When an event finishes, every eligible starter gets 1 Event Key Shard. If the prize is an Event Key, the runner-up gets 10 instead.
  • Void Royale also pays one shard for each player you eliminate, and its runner-up always gets 10.
  • Fury and Survivor pay no shards. A cancelled event pays nothing.

See Keys and chests to assemble shards and open the Event Chest.

The donation box

The donation box stands in the casino of the market square behind Edgeville bank (217, 467), behind the out-of-order Fortune machine. Donate at least 200,000 coins from your inventory to open the event of your choice from the donation menu straight away. Its choices include events that no longer open on their own, such as Survivor, Void Rush and Void Royale.

  • Your coins become the prize instead of the Event Key. Tied or team winners share it, and a cancelled event returns your coins.
  • One donated event can start each hour across the world, and you can donate once an hour. The box refuses donations in the last 15 minutes before a scheduled event.
  • While a donated event's signups are open, anyone can use a tradeable item on the box to add it to the prize pool: a holiday rare, or anything that alchs for more than 50,000 coins. ::event pool shows the pool. If the event does not finish, items go back to their donors.

Clue Crackers

A Clue Cracker sets you a riddle trail. Monsters you kill, most non-combat skilling, finishing a Slayer task and public Wilderness boss kills can all give one. Tougher monsters, bigger skilling actions and the Wilderness give better odds. You can hold only one at a time, counting your bank, and it cannot be traded.

  • Read shows the current riddle. Solve each step where it points: some ask you to Perform an act or dig with a spade. Riddles get plainer the longer a step takes.
  • Once your trail starts, the cracker drains over 40 minutes of play, and each solved step pushes the drain back. A fully drained cracker turns Grey, which lowers its best reward chance and ends your streak.
  • Pull it once every step is solved. You always get supplies, with a chance at Pierrot's Trunk of costume pieces and toys. Each trail you finish before it turns Grey adds to a streak, up to five, that raises that chance; going Grey or dying with the cracker resets it. See the Clue Cracker card.

Pierrot stands by the Edgeville bank (221, 455). He explains crackers, keeps your ledger and pays trail milestones.

Halloween Part 2

Jack's Trick Bag exchanged the nine Halloween rares for six premium prizes on the Lumbridge lawn until Saturday 7 November 2026, and has left Lumbridge since. The bag guide lists the rares, chances and prizes it took.