Horse
70 Agility
Reaches the Lowland and travels 300 tiles on a full Run bar. Buy one for 120 coins, or pay 60 for an unbroken horse and finish it with a saddle. Untradeable; the Stablemaster can hold it.
Skill guide
Run courses, earn Agility Coins, unlock shortcuts and ride into the Highlands.
Levels 1 to 99
Courses build your level. Shortcuts, mounts and new areas make it useful.
The table shows base XP. Voidscape's 1.5x skilling bonus is added when you train.
| Course | Level | Where | Obstacles and base XP | Coins |
|---|---|---|---|---|
| Gnome course | 1 | Tree Gnome Stronghold | Seven at 30, plus 150 for the lap = 360 base XP | None |
| Barbarian course | 35 | Barbarian Outpost | Entry pipe: 20. Loop: 80 + 50 + 50 + 80 + 20 + 20, plus 300 = 600 base XP | None |
| Wilderness course | 52 | Level 50 Wilderness | Entry ridge: 50 on success. Loop: 50 + 100 + 80 + 80 + 80, plus 1,500 = 1,890 base XP | 2 per lap |
| Void Circuit | 75 | Circuit hub north of Yanille | 100 + 110 + 120 + 130 + 140 + 150, plus 1,500 = 2,250 base XP | 1, or 2 flawless |
The Barbarian pipe and Wilderness ridge are entry obstacles, so their XP sits outside the lap totals. Barbarian obstacles can hurt you. On the Wilderness loop, failing the rope, stones or ledge costs 15, 21 or 25 percent of your current Hits. The Void Circuit goes clockwise: Void handholds, Void stones, Rift pipe, Void rope swing, Balance beam and Void leap. Start at the handholds and finish within fifteen minutes. A wrong obstacle gives XP but no lap progress. A Circuit fall deals up to 3 damage without killing you; the lap continues, but is no longer flawless.
Shortcuts save long walks. You can use them while mounted, but melee combat blocks them.
| Level | Shortcut | What it saves | Base XP | Failure |
|---|---|---|---|---|
| 40 | Catherby islet stones | The walk to the beach islet | 60 | 10 percent of current Hits until safe at 70 |
| 50 | Digsite shingle | The shore below the Digsite | 60 | 10 percent of current Hits until safe at 80 |
| 60 | Seers river stones | The river by the Ranging Guild road | 60 | 10 percent of current Hits until safe at 90 |
| 60 | White Wolf summit | The mountain route between Taverley and Catherby | 40 | Cannot fail |
| 75 | Wilderness skilling pocket stones | A skilling island at Wilderness 37 to 38 | 60 | 10 percent of current Hits |
| 80 | Crafting Guild wall | The walk around the Guild | 40 | Cannot fail |
| 80 | Wilderness PvM pocket stones | The Demon King's island at Wilderness 41 to 42 | 60 | 10 percent of current Hits |
| 90 | Al Kharid river stones | The toll gate and bridge detour | 60 | 10 percent of current Hits and can still fail at 99 |
Listed shortcut XP gets the 1.5x skilling bonus. A Wilderness shortcut requires ten seconds out of combat before you cross.
| Level | Shortcut | Where | Failure |
|---|---|---|---|
| 5 | Falador wall handholds | Falador city wall | Cannot fail |
| 10 | Brimhaven vine swing | Brimhaven stream | Cannot fail |
| 15 | Edgeville dungeon rope | Wilderness 6 to 7 | Cannot fail |
| 15 | Yanille climbing rocks | Yanille wall | Cannot fail |
| 18 | Watchtower handholds | Watchtower near Yanille | Cannot fail |
| 20 | Coal trucks log | North of Seers | Cannot fail |
| 30 outbound | Gu'Tanoth rope swing | Ogre lands south of Yanille | Going out needs an attached rope, and attaching one uses it up. The return trip has no Agility requirement |
| 32 | East Karamja log | East Karamja stream | A dip and 1 damage |
| 32 | East Karamja stones | East Karamja river | Washed downstream with damage |
| 32 | Shilo Village rocks | Shilo embankment | 10 percent of Hits |
| 32 | Shilo bridge fence | Broken bridge at Shilo | Three successive hits, each one tenth of then-current Hits |
| 40 | Yanille dungeon ledge | Yanille dungeon | Can fail until 65 |
| 40 | Falador members' handholds | Falador | Cannot fail |
| 49 | Yanille dungeon pipe | Yanille dungeon | Cannot fail |
| 50 | Taverley to Catherby stones | Between both shores | Can fail with damage |
| 55 | Entrana rubble | Entrana | Cannot fail |
| 57 | Yanille dungeon rope | Yanille dungeon | Can fail until 77 |
| 67 | KBD lava stones | King Black Dragon route | Can fail with damage |
| 67 | Yanille rubble | Yanille dungeon | Cannot fail |
| 70 | Taverley dungeon pipe | Taverley dungeon | Cannot fail |
| 85 | Lava Maze surface stones | Wilderness 41 | Can fail with damage |
| 85 | KBD lever pocket stones | Wilderness 41 | Can fail with damage |
The Shilo-to-Nature-Altar stone is unavailable because Runecraft is not part of Voidscape.
Lap rewards
Coins stay on your character, take no pack space and cannot be traded. Type ::agility to see your balance.
| Course | Coins per lap |
|---|---|
| Void Circuit | 1 coin, or 2 if flawless |
| Wilderness course | 2 coins |
| Lowland gallop | 1 coin, or 2 if flawless |
| Highland ride | 1 coin, or 2 if flawless |
| Summit run | 1 coin, or 2 if flawless |
The Circuit Keeper stands by the course. The Stablemaster is nearby and recovers bought mounts that bolt.
| Seller | Reward | Price |
|---|---|---|
| Circuit Keeper | 3 coins | |
| Circuit Keeper | The Voidrunner title | 25 coins |
| Circuit Keeper | 40 coins | |
| Circuit Keeper | 150 coins | |
| Stablemaster | Unbroken horse | 60 coins |
| Stablemaster | 120 coins | |
| Stablemaster | 300 coins | |
| Stablemaster | 750 coins | |
| Stablemaster | Recover a bolted Horse | 30 coins |
| Stablemaster | Recover a bolted Unicorn | 75 coins |
| Stablemaster | Recover a bolted Void steed | 188 coins |
Ride a mount from your pack to move two tiles per tick on open surface routes. Ordinary riding gives no XP.
70 Agility
Reaches the Lowland and travels 300 tiles on a full Run bar. Buy one for 120 coins, or pay 60 for an unbroken horse and finish it with a saddle. Untradeable; the Stablemaster can hold it.
80 Agility
Reaches the Lowland and Highlands and travels 550 tiles on a full Run bar. Costs 300 coins. Untradeable; the Stablemaster can hold it.
85 Agility
A tradeable 1 in 512 Black Unicorn drop. It reaches the same places as a Unicorn and travels 550 tiles per full Run bar. The Stablemaster will not hold it.
90 Agility
Reaches every ford, including the Summit, and travels 800 tiles on a full Run bar. Costs 750 coins. Untradeable; the Stablemaster can hold it.
Browse mounts, prices and Agility requirements.
Pay to recover a bought mount that bolted.
Store or withdraw one bought Horse, Unicorn or Void steed for free.
Learn where you can ride and what makes you dismount.
A normal dismount leaves the mount safely in your pack.
Open surface routes. You cannot ride in the Wilderness, upstairs, underground or under a roof. Teleports do not drain Run and keep you mounted when the destination allows riding.
A full bar lasts 300, 550 or 800 tiles, depending on the mount. It tires at 25 percent, throws you at zero, and needs at least 20 percent to mount. Recharging from empty on foot takes three minutes.
Attacking dismounts you. Any damaging hit also knocks you off unless protected, and you still take the damage.
Steady seat is used first, then barding from your pack. Either keeps you mounted through one hit, but you still take damage. Course falls always dismount you.
Fords and course rails are made for mounts. You can still try ordinary obstacles and shortcuts while riding.
A bought mount bolts to the Stablemaster if you die while riding. Carried horseshoes prevent this once. A Black unicorn can be lost like any tradeable item.
Mount-only land
Three crossings lead west from the Circuit hub. Each needs the right level and mount.
Any mount reaches the Lowland Pasture.
A Unicorn or Black unicorn reaches the Highlands.
Only a Void steed reaches the Summit.
70 Agility, any mount
3 magic trees, 5 yews, 1 runite rock, 2 coal rocks, 1 gold rock and 2 harpoon spots. Its chest is deposit-only and never accepts your mount.
80 Agility, Unicorn tier
Blue and red dragons, Fire giants, an Elder Moss Giant, 3 magic trees, 2 yews, 2 mithril rocks, 2 adamant rocks, 1 coal rock, 1 harpoon spot and the Highland ride.
90 Agility, Void steed
Black dragons, the Elder Fire Giant, a Void Dragon, 2 runite rocks, 3 magic trees, 1 yew, 1 harpoon spot and the Summit run.





Matching dragon and giant Slayer tasks count kills on the chain. Ride to the island, dismount before combat, then ride back.
Each island has six fences in clockwise order. Fence 1 starts a fifteen-minute lap.
| Course | Requirement | Per fence base XP | Lap bonus base XP | Completed lap base XP | Coins |
|---|---|---|---|---|---|
| Lowland gallop | 70 Agility, any mount | 60 base XP | 200 base XP | 560 base XP | 1, or 2 flawless |
| Highland ride | 80 Agility, Unicorn tier | 100 base XP | 350 base XP | 950 base XP | 1, or 2 flawless |
| Summit run | 90 Agility, Void steed | 160 base XP | 600 base XP | 1,560 base XP | 1, or 2 flawless |
Bring the level and materials. The listed Crafting or Smithing XP gets the 1.5x skilling bonus.
| Item | Skill | Materials | Base XP |
|---|---|---|---|
| Crafting 55 | 5 leather, thread | 120 | |
| Smithing 45 | 2 steel bars | 90 | |
| Smithing 70 | 5 mithril bars | 260 | |
| Crafting 65 | Ruby, leather | 150 | |
| Crafting 65 | Sapphire, leather | 150 | |
| Crafting 65 | Emerald, leather | 150 |
Gem bridles change only a Horse's mane while the matching bridle remains in your pack.
Steady seat potion: Herblaw 55, black unicorn horn and a vial of water, 140 base XP. It keeps you mounted through one hit before barding is used.
Black unicorn horn: a tradeable 1 in 16 Black Unicorn drop used for the potion.
Leather saddle: finishes an unbroken horse already in your pack.
At 99 Agility you unlock the Fleet-Footed title. Gunnjorn is not selling the 99,000-coin Agility cape right now. An existing cape can send you to the Yanille agility dungeon, or make you trip for 1 damage instead. Normal teleport restrictions apply. Every mount still moves two tiles per tick.