Guide · Start here
Quality of life
Rested XP, slower prayer drain, skilling batches, safer rocks and trees, world-map walking and milestone coins, the changes that save you time.
Void MMO keeps Classic's rules except where they only cost you time. These are the changes you notice while you play.
Rested XP
Time away builds a pool of rested XP. While the pool lasts, every XP drop gives you 50% extra.
- Stay logged out for at least 30 minutes in one go. The whole break then counts, minute for minute.
- The pool holds up to 45 minutes.
- It runs down in real time while you are logged in, whether you train or not.
- Logging back in sooner earns nothing and starts the wait again.
- Quest XP never gets the bonus (see Quest experience).
Type ::rested to see your pool. ::myxp includes it in your current rate.
Prayer drains at half rate
Ordinary prayers drain at half the authentic Classic rate, so the same Prayer level and prayer bonus last twice as long. Attacks that drain your prayer points directly are not halved.
Skilling batches
One click repeats a skilling action as a batch. This covers Cooking, Crafting, Firemaking, Fishing, Fletching, Herbalism, Mining, Prayer, Smithing, Thieving and Woodcutting. The batch size comes from your base level in that skill, so boosts and drains don't change it.
| Base level | Actions | Base level | Actions |
|---|---|---|---|
| 1 to 9 | 1 | 50 to 59 | 7 |
| 10 to 19 | 2 | 60 to 69 | 10 |
| 20 to 29 | 3 | 70 to 79 | 14 |
| 30 to 39 | 4 | 80 to 89 | 18 |
| 40 to 49 | 5 | 90 to 98 | 24 |
| 99 | 30 |
Moving stops a batch. The game tells you whenever a level-up raises your batch size. Simple chores such as shearing sheep, picking crops and filling buckets with sand do your whole inventory in one go, at any level. On the Skill goal path (see Getting started), one click at a rock, the furnace or the anvil runs on at any level until the panel moves on, and this ends with the path.
Alchemy uses the level-based batch sizes for Unmake and Fuse. Binding pale ore at a circle processes all eligible ore in your pack at once; it does not use that batch limit. See Alchemy.
Rocks and trees cannot rob you
- A fresh rock or tree always gives at least 3 harvests before it can run out.
- After 4 failed attempts in a row at the same kind of rock, tree or fishing spot, your next attempt always succeeds. The game says "Your persistence pays off."
World-map walking
Click a spot on the world map and your character walks there. The route opens ordinary doors and gates, and uses Agility shortcuts you have the level for. It never teleports you and stays on your floor, so it will not climb ladders or stairs. If you click somewhere you cannot stand, you walk to the nearest tile you can. You cannot start a map walk in combat, and dangerous places stay dangerous.
Milestone coins
The first time you reach these levels, coins go into your inventory, once per character:
| Skill level | Coins |
|---|---|
| 20, 30, 40 | 200, 300, 400 |
| 50, 60, 70 | 750, 900, 1,050 |
| 80, 90 | 1,600, 1,800 |
| 99 | 2,500 |
Every 250 total levels also pays twice your total in coins: 500 coins at 250, 1,000 at 500, and so on.
The Void Enclave and the Auction House
- The Void Enclave is a walled safe zone inside the Wilderness, with a bank chest, an altar and a range. See The Void Dungeon.
- The Void Auctioneer by Edgeville bank runs the Auction House, where players buy and sell with each other. See The Auction House.
Find your next step
The Quest Helper tracks directions and required items. The tutorial's panel guides new characters through the island and then the Pit's ladder of fighters; see Getting started. Slayer task travel offers eligible destinations and spends no points when travel is refused or cancelled; see Slayer.
Construction adds public workshops, home banking, a restoration pool and a stable for your mount as you reach their building levels. See Construction and the home islands for the requirements.