Every custom item, with the stats the server really uses and the real drop rate.
Taken from the live server definitions. If something here does not match the game, that is a bug. Tell us in Discord.
The Void set
Four items built to hunt one thing.
Every bonus on these four is gated on the target being a void monster. Against anything else they are plain equipment.
Void Scimitar
Deals 15% more damage and accuracy against void monsters.
Weapon70 Attack + 70 Magic#1593
Armour
0
Aim
+55
Power
+55
Magic
0
Prayer
0
Effect
×1.15 melee damage and ×1.15 accuracy against void monsters. Both apply. Nothing anywhere else.
Source
Void Giant 1/8192 · Void Demon 1/4096
Needs Magic 70 as well as Attack 70. That second requirement is the usual reason people cannot wield it.
Void Shortbow
Needs no arrows and deals 15% more damage and accuracy against void monsters.
Two-handed bow80 Ranged#1594
Armour
0
Aim
0
Power
0
Magic
0
Prayer
0
Effect
Against void monsters it fires with no arrows at rune arrow strength, plus ×1.15 damage and accuracy. It shows no stats because its power is coded, not listed.
Source
Void Giant 1/8192 · Void Demon 1/4096
"Needs no arrows" only applies to void monsters. Shoot anything else and it eats real arrows like any bow.
Void Sceptre
Makes combat spells 15% stronger and more accurate against void monsters.
Weapon60 Magic#1596
Armour
0
Aim
0
Power
0
Magic
0
Prayer
0
Effect
×1.15 spell damage and ×1.15 cast success against void monsters. Stacks with the Void wizard set.
Source
Void Ogre 1/4096 · Void Demon 1/4096
An all zero stat sheet is correct. The whole item is its coded effect.
Void Amulet
Increases stackable drops from void monsters by 50%.
AmuletNo requirement#1595
Armour
+6
Aim
+6
Power
+6
Magic
+6
Prayer
0
Effect
Stacked or noted loot from a void monster comes out ×1.5 larger. Coins, runes, ores, noted bars.
Source
Void Wizard 1/4096 · Void Demon 1/4096
Stack size, never drop chance. It will not help you find a Scimitar. Single items and unnoted gear are untouched, and it rounds down.
What counts as a void monster
These eight, and nothing else. If your target is not one of them, every Void bonus does nothing.
Void bonuses need a player attacker, so none of them work in PvP. Against another player, Void gear is just its raw stats.
Every Void set drop rate
Void gear drop rates by monster
Item
Void Giant
Void Ogre
Void Wizard
Void Demon
Void Scimitar
1/8192
Does not drop
Does not drop
1/4096
Void Shortbow
1/8192
Does not drop
Does not drop
1/4096
Void Sceptre
Does not drop
1/4096
Does not drop
1/4096
Void Amulet
Does not drop
Does not drop
1/4096
1/4096
Only the Void Demon drops all four. It rolls 1/1024 for a piece, then splits evenly between them. These four monsters are the only sources in the game. No shop or quest gives Void gear.
Void wizard set
Three robes that scale with how many you wear.
Not all or nothing. One piece already does something. All three come from the Void Chest, never from a monster.
Void Wizardshat
A pointed wizard's hat steeped in void magic.
Hat75 Magic#1646
Armour
0
Magic
+6
Prayer
0
Source
Void Chest 1/321
Void Wizards robe
A wizard's robe steeped in void magic.
Body75 Magic#1647
Armour
0
Magic
+9
Prayer
0
Source
Void Chest 1/321
Void Wizards bottom
A wizard's robe bottom steeped in void magic.
Legs75 Magic#1648
Armour
0
Magic
+7
Prayer
0
Source
Void Chest 1/321
The set bonus
Void wizard set spell damage multipliers
Pieces worn
Spell damage vs any NPC
With a Void Sceptre, vs a void monster
1 piece
×1.05
×1.20
2 pieces
×1.10
×1.25
All three
×1.20
×1.35
The robes work on everything
Unlike the rest of the Void set, the robe bonus applies to any NPC. Only the Sceptre's share is void only. Wear the robes anywhere you fight monsters.
But nothing in PvP
The set bonus is zero against players. In PvP the three pieces are worth their raw +22 Magic and no armour at all.
New equipment
Two items from one very angry giant.
Both drop from the Elder Moss Giant. Neither has anything to do with the Void set.
Nature Staff
A staff infused with ancient natural magic.
Weapon50 Magic#1644
Armour
0
Aim
+11
Power
+6
Magic
+20
Prayer
0
Effect
Wielded, alchemy pays +12% gold. About one cast in ten then doubles that. Roughly +23% alchemy income overall.
Source
Elder Moss Giant 1/256
Not an infinite rune source. It replaces no rune, not even Nature runes. Alchemy still costs its runes. Carrying it does nothing, it must be wielded. Its +20 Magic is the game maximum, matching the elemental staves rather than beating them.
Rangers Amulet
A hunter's charm that gathers spent arrows.
AmuletNo requirement#1645
Armour
−10
Aim
+10
Power
+10
Magic
0
Prayer
0
Effect
Spent arrows go straight back to your inventory instead of landing at your target. Works on any target, so it works in PvP.
Source
Elder Moss Giant 1/128, or craft it below.
Read the armour number. This is a trade: −10 armour for +10 aim and power. It also cannot save every arrow. Roughly 1 shot in 7 destroys its arrow before the amulet gets a chance. Arrows and bolts only, never thrown knives or darts.
Making a Rangers Amulet
1. At a furnace with 77 Crafting, combine:
Gold barAmulet mouldDiamond200 Nature runesBall of wool›Unenchanted
The unenchanted version does nothing if you wear it. No bonuses, no arrow recovery. Enchanting is not optional.
Elder Moss Giant
Level 110
115 Attack, 130 Strength, 250 Defence, 120 Hits. Aggressive, standing in level 38 Wilderness at (186, 205). One spawn, two minute respawn.
It heals itself for 6 about once every twelve attacks. Bring enough damage to out pace that, and expect company. You can be attacked the whole time you are there.
Void Dungeon
Three floors, one entry fee, no safe tiles.
The whole dungeon is Wilderness. Every floor has a real Wilderness level, so the normal Wilderness rules apply, including the ones that stop you leaving in a hurry.
Entry100k
Paid once at the surface rift. Re-entry is free after that.
Floors3
Riftworks, Broken Menagerie, Null Sanctum.
PvP1v1
One opponent at a time. Nobody can jump your fight.
Entrance112, 296
A Void Rift, already in the Wilderness.
Void Dungeon floors
Floor
Wilderness
What lives there
What stops working
1 · Riftworks
14
Void Spiders, Void Wolves
Nothing
2 · Broken Menagerie
28
Void Unicorns, Void Ogres, Void Giants
Teleport spells
3 · Null Sanctum
38
Void Knights, Void Wizards, Void Demons
Teleports and teleport stones
Every monster down there is aggressive, at any combat level. Being in the Wilderness removes the usual level protection. There is nowhere you can stand and be ignored.
Admission sticks until you die
Pay once and you can leave, log out and come back through a restart without paying again. The rift remembers your deepest floor and offers to drop you back there.
Dying underground clears all of it. Admission and depth both reset. The next trip costs another 100,000 coins.
One fight at a time
Once you and another player trade blows, nobody else can attack either of you for about 60 seconds after the last hit. A third party gets told the dungeon only allows one on one fights.
A few seconds to move
Kill something and you get about 3 seconds where clicking the ground or minimap lets you walk without the room re-aggroing. Only a real walk click counts. Attacking cancels it.
Members loot, free rules
Every floor counts as free to play Wilderness for what you may use, but members only drops still appear and can be carried out. You just cannot equip, eat or identify them until you leave.
Keys and the chest
One key, one reward, always something.
There is exactly one Void Chest, at (105, 316) in the Void Enclave. Each key opens it once. There are no empty outcomes.
Void Key #1601
Drops from Void Dungeon monsters. A dropped key raises a rare drop beam and announces itself, so you will not walk past one.
Before you go
Bring three free inventory slots beyond the key, or the chest refuses to open. Some rewards pay several items.
A noted key will not work. Un-note it at a bank first. Keys do not stack.
Void Key drop rates
Void Key drop rates by monster
Monster
Rate per kill
Exact weight
Void Demon
1/102
10 / 1024
Void Knight
1/128
8 / 1024
Void Ogre
1/256
4 / 1024
Void Giant
1/256
4 / 1024
Void Wizard
1/341
3 / 1024
Spiders, Wolves and Unicorns carry no key on their own table. A separate Wilderness wide roll still applies to them, and it favours lower level kills.
The jackpot rows
Fifteen of the chest's sixty rows sit at the rarest weight. Each is 1/321 and fires a server wide SUPER RARE DROP! announcement.
Void Chest jackpot rewards
Reward
Amount
Chance
Void Wizardshat
1
1/321
Void Wizards robe
1
1/321
Void Wizards bottom
1
1/321
Dragon sword hilt
1
1/321
Dragon sword blade
1
1/321
Dragon sword tip
1
1/321
Dragon harpoon
1
1/321
Dragon pickaxe
1
1/321
Dragon medium helmet
1
1/321
Coins
200,000
1/321
Uncut dragonstone
2 (noted)
1/321
Rune pickaxe
1
1/321
Rune plate mail body
2 (noted)
1/321
Rune plate mail legs
2 (noted)
1/321
Large rune helmet
2
1/321
The other forty five rows are bulk: big noted stacks of ore, coal, raw fish, gems, runes, bars, logs and rune armour. The most common outcome is a noted stack of iron ore, coal, raw swordfish or raw lobster, each at 1/20.
The announcement follows the row, not the item. A rare row paying two large rune helmets announces. A common row paying up to four of the same helmet does not. That is why some "super rares" look unremarkable.
Dragon tools
A sword in three pieces, and two tools worth the grind.
Not Void items. You do not need a Void Key. The chest is one route of several.
Rebuilding the Dragon sword
Collect the hilt, blade and tip. Each drops separately.
Take all three to any anvil with 70 Smithing and use a piece on it. You get the Dragon sword plus 500 Smithing XP.
To wield it you need 60 Attack.
Two different level gates. 70 Smithing to build it, 60 Attack to hold it. The finished sword never drops. Assembling is the only way it exists.
King Black Dragon 1/100 · Black Dragon 1/499 · Red Dragon 1/749 · Void Chest 1/321
Tip
King Black Dragon 1/100 · Fire Giant 1/999 · Lesser Demon 1/1497 · Void Chest 1/321
These are extra rolls on top of the normal drop table, so a piece never costs you an ordinary drop. The King Black Dragon is the fastest route. It rolls two of the three at 1/100.
Dragon pickaxe
A dragon-tipped pickaxe for expert miners.
65 MiningMembers#1614
Effect
Best pickaxe on the server. Higher success rate than rune, faster retry, and a chance at double ore.
Source
Fire Giant 1/200 · Void Chest 1/321
Dragon harpoon
A dragon-tipped harpoon for expert fishers.
68 FishingMembers#1611
Effect
Better catch rate at swordfish and shark spots only, plus a chance of two fish at once.
Source
Fishing Guild shop, Hemenster · Void Chest 1/321
Useless below 68 Fishing, and useless anywhere that is not a swordfish or shark spot. A double catch gives two fish but not double XP.
Wilderness kit
Two things that only work out there.
Void Sparrow
A restless void-touched sparrow used for wilderness scouting.
Right-click › Release#1603
Effect
Your view detaches from your body. Scout up to 96 tiles for 30 seconds, checking for PKers and loot before you commit. Your character does not move.
Source
Chopping yew or magic trees at 90+ Woodcutting.
Not consumed. The sparrow stays in your inventory. The limit is a 5 minute cooldown saved to your character, which survives logging out. Wilderness only.
Blighted lobster
A void-blighted lobster. It can only be eaten in the Wilderness.
Right-click › Eat#1610
Effect
Heals 12 hits, same as a real lobster, for free.
Source
1/10 from any non-rat kill made in the Wilderness.
The restriction is on eating, not carrying. Bank as many as you like, but outside the Wilderness they are dead weight. This is what makes long Wilderness trips possible without hauling food you might lose.
Ashes and Prayer
Firemaking now feeds Prayer.
Burning logs leaves graded ashes. Offer them at any prayer altar. The top tier beats dragon bones.
Ash tiers and Prayer experience
Ash
Burn
Firemaking
Prayer XP each
Warm ashes
Oak logs
15
8
Bright ashes
Willow logs
30
14
Sacred ashes
Maple logs
45
24
Blessed ashes
Yew logs
60
40
Void ashes
Magic logs
75
70
For scale: burying bones gives 3.75 Prayer XP, plain ashes 4, dragon bones 60. One Void ash beats a dragon bone.
Ashes land on the ground where the fire burned out. They do not go into your inventory, so walk back for them. You cannot offer noted ashes. Higher Firemaking gives a growing chance of two per fire.
Some tiers also drop from demons. Void Demons drop Void ashes, and Lesser and Black Demons drop the willow and yew tiers in noted stacks.
Subscription
XP bonuses add. They do not multiply.
A subscription adds 1 to your rate. It does not double it. Everything stacks by addition, deliberately, so no bonus can ever wipe out another.
Experience rates with a subscription
Your rate
Base
Subscribed
Combat XP
10×
11×
Skilling XP
1.5×
2.5×
Being skulled in the Wilderness adds another +1 on top. Combat skills are Attack, Defence, Strength, Hits, Ranged, Prayer and Magic. Everything else counts as skilling.
Subscription card
A void-marked card that adds one week of account subscription.
Right-click › Redeem#1602
Effect
+1× combat and +1× skilling XP for 7 days. Applies to your whole account, not one character.
Buy it
Void Subscription Vendor near Lumbridge at (126, 649), 100,000gp each.
Redeeming a second card while subscribed extends your time rather than wasting it.
A noted card cannot be redeemed. Un-note it at a bank first. Cards are consumed on use and are ordinary tradable items, so you can lose one on death. If you chose 1× XP at character creation, nothing applies.
Quality of life
Rules Classic did not have.
Small changes that affect how you play. None are announced in game, which is why they cause confusion.
Rested XP
Time logged out builds a pool worth +50% XP. You bank one rested second per second offline. It starts after 30 minutes away and caps at 45 minutes.
Type ::rested to check it.
Starter paths
Every new character picks Warrior, Forager or Arcanist on Void Island. The path gives 2× XP in its three skills until that skill hits level 50. It switches off per skill, not all at once.
You cannot leave the island until you choose.
Prayer drains at half rate
Ordinary prayers burn points twice as slowly as authentic Classic. The same level and prayer bonus last twice as long. Boss specific drains are untouched.
Skilling batches by level
Repeated actions run as a batch instead of one click each. The batch grows with your level in that skill, from 1 at low level up to 30 at 99. Chores that award no XP stay one at a time.
Nodes cannot rob you
A fresh rock or tree always gives at least 3 harvests before it can deplete. After 4 failures in a row on the same resource, the next attempt is guaranteed.
Milestone coins
Skill levels 20 through 99 and total level milestones pay a small coin reward, once per character. An acknowledgement, not an income. 2,500 coins at 99.
The Void Enclave
A walled safe outpost inside the Wilderness, and the hub for everything on this page. Bank, pray at an altar, cook and buy supplies without leaving safety.
It holds the Void Chest and the Void Quartermaster, a general store stocking food, runes, black metal gear, robes and rope. It is a convenience shop, so prices carry a premium.
Everything outside the walls is Wilderness. The red rift at the Enclave is not a city portal. It drops you into deep Wilderness. The purple rifts are the safe city network.
The Auction House
Classic never had one. The Void Auctioneer by Edgeville bank runs a real order book. Post sell listings, or post buy orders with your coins escrowed up front, and the server crosses matching bids and asks automatically. You do not need to be online for your order to fill.
Selling costs a 5% tax. You get six open rows, shared between listings and buy orders.
Browse the same book logged out on the Market page.
Where to go
Every coordinate on this page.
Key locations
Place
Coordinates
Why you would go
Void Subscription Vendor
126, 649
Buys and sells Subscription cards. Just outside Lumbridge, safe.
Void Auctioneer
217, 460
The Auction House, by Edgeville bank. Safe.
Void Enclave
98 to 128, 300 to 330
Safe walled hub inside the Wilderness. Bank, altar, range.
Void Chest
105, 316
Spend your Void Keys. The only one in the world.
Void Quartermaster
105, 315
General store in the Enclave. Stock up before a trip.
Void Dungeon entrance
112, 296
The surface rift. Already Wilderness, bring nothing you cannot lose.
Elder Moss Giant
186, 205
Nature Staff and Rangers Amulet. Level 38 Wilderness.
If a number here is wrong, report it. This page is built from the same definitions the server runs, so a mismatch means something is genuinely off.