Guide · Equipment
Void gear
Four Void items that hit harder against void monsters, and three Void wizard robes that strengthen your spells against any monster.
The Void Scimitar, Shortbow, Sceptre and Amulet are built for one job: fighting void monsters. Against anything else they are ordinary equipment with the stats on their item pages. The three Void wizard robes are different: their spell bonus works on every monster. None of these special effects works against players.
The four Void items
| Item | Needs | Against void monsters |
|---|---|---|
| 70 Attack and 70 Magic | ×1.2 melee damage and accuracy | |
| 80 Ranged | ×1.2 ranged damage and accuracy, and no arrows used | |
| 60 Magic | ×1.2 spell damage and accuracy (×1.5 against Void Dragons) | |
| Nothing | ×1.5 stackable drops |
None of the seven items on this page is members-only, so they all work on free-to-play Wilderness ground. When you die, the Scimitar, Shortbow, Sceptre and Amulet are the first items picked for your kept slots.
Void Scimitar
It has +60 Aim and +60 Power everywhere. The Magic requirement is the one people miss: you need 70 Magic as well as 70 Attack to wield it.
Void Shortbow
Against a void monster it fires without arrows, at the strength of a rune arrow, and uses nothing up. Against anything else it needs arrows like any other bow, and it takes everything up to dragon arrows. Its own aim matches a magic shortbow's.
Void Sceptre
The Sceptre's +25 Magic bonus works everywhere, players included. Its damage and accuracy bonus needs a void monster.
- Void Rupture. When one of your combat spells lands on a monster, up to 2 other monsters within 2 squares of it take part of the damage: 60% to the first and 30% to the second. An arc onto a void monster carries 100%. Arcs only reach monsters you could attack yourself: never a player, and never a monster another player is fighting. A spell that hits 0 does not arc.
- Autocast. Choose Autocast on the Sceptre in your inventory and pick any Wind, Water, Earth or Fire strike, bolt, blast or wave, or Crumble undead. You need the spell's Magic level. While you wield the Sceptre, attacking a monster casts that spell every time your cast timer allows, using your runes, until the monster dies, the cast fails or you do something else. It only works on monsters. Choose Stop autocasting to turn it off.
Void Amulet
While you wear it, stackable or noted drops from void monsters come out ×1.5 larger, rounded down. Single unnoted items are not changed. It changes how many you get, never what drops, so it will not help you find a Scimitar. Its own bonuses are +6 Armour, Aim, Power and Magic.
What counts as a void monster
The main places to use the Void effects are:
- The eight Void Dungeon monsters: Void Spider, Void Wolf, Void Unicorn, Void Ogre, Void Giant, Void Knight, Void Wizard and Void Demon.
- Void Dragons (The Void quests and the Margin).
- Void Keeper, the last fight of the Void Cave (The Void Cave).
- The Written Man in The Forged Entry, and the void creatures you fight inside other Void quests.
Some quest encounters have a narrower rule: the weapons also work against Xul'Kari's blade phase, but the Amulet does not multiply loot from either form of Xul'Kari. The Cold Stair's unlit encounters do not receive the Amulet's drop bonus either. A weapon bonus does not guarantee a larger reward.
Against another player you get the items' listed stats and nothing more.
The Void wizard set
Each robe needs 75 Magic and gives Magic bonus only: +6 for the
Void Wizardshat, +9 for the
Void Wizards robe and +7 for the
Void Wizards bottom. None of them has any armour. The set bonus counts the pieces you wear, so one piece already helps, and it works against every monster, not only void ones. With the Sceptre against a void monster, the two bonuses add together rather than multiply.
| Pieces worn | Spell damage against any monster | With the Sceptre, against a void monster | With the Sceptre, against a Void Dragon |
|---|---|---|---|
| 1 | ×1.05 | ×1.25 | ×1.55 |
| 2 | ×1.1 | ×1.3 | ×1.6 |
| 3 | ×1.2 | ×1.4 | ×1.7 |
Against players the set bonus is zero. The robes are then worth their Magic bonus and no armour.
Where they come from
| Item | Sources |
|---|---|
| Void Giant, Void Demon, the Void Chest, the Event Chest | |
| Void Giant, Void Demon, the Event Chest | |
| Void Ogre, Void Demon, the Void Chest, the Event Chest | |
| Void Wizard, Void Demon | |
| The three wizard robes | The Void Chest only |
The Void Demon is the only monster that drops all four. Each item page lists its exact chances, and the monster cards are on Drops: Void Giant, Void Ogre, Void Wizard and Void Demon. For the chests, see The Void Dungeon and Keys and chests.