Guide · Bosses

The Blood Abbot and Akaoni

Two shared public bosses, the Blood Abbot under the Wilderness and Akaoni deep in Yomi: how to reach them, beat their mechanics and qualify for loot.

The Blood Abbot and Akaoni are public bosses: everyone in the lair fights the same boss, and everyone who helps enough shares the loot. They run on the same rules as Vharok (Vharok and the Demon King).

Who gets loot

When the boss dies, up to 10 players qualify. To qualify you must:

  • deal at least a tenth of the boss's health in actual damage, more if it healed;
  • still be alive in the lair;
  • have attacked within about 30 seconds of the kill.

Every qualifier gets their own share (below). On top of that, one unique roll is made for the whole group, and it goes to a qualifier picked by share of damage. A matching task from Vexis doubles your chance on that roll; Vexis assigns 3 to 5 kills of either boss at 95 Slayer and 110 combat (Slayer).

Loot is private to its owner for 64 seconds and disappears after 2 minutes. Pick it up before you leave: nothing is held for you.

The Blood Abbot

The Abbot's lair is under the Wilderness. Climb down the ladder south of the Void Enclave (118, 366), in level 11 Wilderness. Deaths in the lair are ordinary Wilderness deaths, and other players can attack you there. The Abbot returns 90 seconds after each kill.

It marks one player at a time and answers with one of three moves, always opening with a bolt:

MoveWhat happensAnswer
BoltA firebolt or a staff bolt at the marked player, 30 damageProtect from Magic for a firebolt, Protect from Missiles for a staff bolt: the right one blocks it completely
Staff slamMarks the 3×3 ground around a player, then hits it for 20Step off the marked ground
The riteThe Abbot calls one of three braziers: Ash, Bone or BloodUse Disrupt on the called brazier in time

During a rite, ember marks keep appearing on the floor and burn for 14 damage a moment later, so keep moving. Disrupt the right brazier and the rite breaks: you get a short window to attack or heal. Miss it and the next rite marks an extra ember.

Each qualifier gets bones and one roll on the Abbot's table. Its unique roll can give the Abbot's sigil or a Bloodglass reliquary blueprint. A separate damage-weighted roll can give one qualifier a Bloodglass shard, 1 time in 8, without the task bonus. See the Abbot's drop table.

The Bloodbound Skull Staff

Use an unnoted Abbot's sigil on an unequipped Skull Staff to make the Bloodbound Skull Staff. It needs 70 Magic and keeps everything the Skull Staff does. When one of your offensive spells hits a monster, half the damage you dealt, rounded down, splashes onto up to three eligible monsters within two tiles of the impact. It skips monsters engaged by another player. Each extra monster hit gives a quarter of the spell's XP. The splash uses no extra runes, never chains and never touches players.

Reaching Akaoni, the Red Demon

Akaoni lives at the bottom of Yomi, under the island of Shinigami:

  1. Take Captain Ryujin's dragon ship from Port Sarim to Shinigami (200 coins).
  2. Enter the stone gate in the island's graveyard (268, 816) and go down through Yomi.
  3. Past the ossuary, choose Enter on Akaoni's seal (215, 3711).

The seal takes no fee and only refuses you while you are in combat. The lair is not in the Wilderness. Akaoni returns 2 minutes after each kill.

Akaoni's masks

Akaoni changes mask at two thirds and at one third of its health. Each change relights the spirit lanterns and calls fresh drummers.

MaskIts meleeIts own attack
Crimson18 to 32Frenzy: it whirls its kanabo, 30 damage to anyone in reach. Step out of its reach.
Jade12 to 22Poison breath, 12 damage and poison: get behind or beside it. It also hurls jade shards at players it is not clubbing, up to 22 damage, bursting on anyone beside the target. Protect from Missiles blocks the shards. Spread out.
Black10 to 18Black curse: drains 10 Prayer points from everyone in the lair, or deals 8 damage if you have none left. Only magic can wound it under this mask.

Paralyze Monster halves its melee rather than blocking it.

Akaoni's Quake, Ledger and drummers

These run under every mask, each on its own clock.

  • Kanabo Quake. It raises its kanabo and a crack runs out from its feet in a line. Step out of the line before it lands, or take 35 damage.
  • The Shinigami's Ledger and the spirit lanterns. Akaoni writes one player's name in the Ledger. That player must touch a lit spirit lantern in time, or take 40 damage. A lantern you touch goes out, so the next name may have to cross the lair; a new mask relights them all.
  • Taiko drummers. Two drummers play while you fight, and each one makes the Quake, the mask attacks and the Ledger come faster. Kill them to slow Akaoni down; a fallen drummer is replaced after 60 game ticks, about 36 seconds at the current tick rate.
  • Enrage. Below a tenth of its health, everything comes faster still.

Akaoni's loot

Every qualifier gets an Oni horn, a Tamahagane bloom and one roll on its common table. The group's unique roll can give Akaoni's kanabo, Akaoni's tiger pelt or the Oni-ward shrine blueprint. A separate roll per kill gives one qualifier, picked by share of damage, the Cracked oni mask 1 time in 3, with no task bonus.