Latest update · Live now

Kingfisher Isle, skill capes and a fresh look.

Cross the bridge to 55 new homes and keep building past 99. Earn new skill capes, each with its own perk and effect. And see the world’s walls, roofs and trees redrawn in the classic style, with optional painted ground on desktop.

The Kingfisher Isle update is now live.

Explore the update
The stone bridge from Halcyon Isle leads straight to Kingfisher Isle’s landing.
The stone bridge from Halcyon Isle leads straight to Kingfisher Isle’s landing.

Construction

A second island of homes.

Halcyon Isle’s homes sold out within hours. Kingfisher Isle opens just west of it with 55 more, joined to Halcyon by a stone bridge.

Kingfisher Isle (left) and Halcyon Isle (right), joined by the bridge. An illustrated map drawn from the island’s layout.
Kingfisher Isle (left) and Halcyon Isle (right), joined by the bridge. An illustrated map drawn from the island’s layout.

Every kind of home

Reed Row’s 16 townhouses line the road in from the bridge. Beyond them are 15 manors, 10 villas, 10 cottages and 4 Estates, the largest homes in the game.

Bought the same way

Talk to the Steward in Halcyon’s Town Hall and choose an island. A home on Kingfisher Isle works just like one on Halcyon: build mode, visitors, your hearthstone and the rest.

Kingfisher Isle’s landing at the end of the bridge, with its own Void Rift node.
Kingfisher Isle’s landing at the end of the bridge, with its own Void Rift node.
Heron Rise: clifftop villas on the north coast.
Heron Rise: clifftop villas on the north coast.

Homes and prices.

There are now five kinds of home. The new Estate sits above the villa, and every other home keeps the price it has always had.

Cottages on Willowbrook Lane, with Alder Rise’s villas behind.

Cottage

125,000 coins unchanged

Construction level 1
10 on Kingfisher Isle
Room for 120 pieces and 40 walls

Reed Row’s townhouses, a short walk from the landing.

Townhouse

1,000,000 coins unchanged

Construction level 25
16 on Kingfisher Isle
Room for 200 pieces and 60 walls

Stone manors on Kingfisher Isle.

Manor

4,000,000 coins unchanged

Construction level 50
15 on Kingfisher Isle
Room for 320 pieces and 90 walls

Alder Rise’s villas above Kingfisher Strand.

Villa

12,500,000 coins unchanged

Construction level 70
10 on Kingfisher Isle
Room for 440 pieces and 120 walls

Kingfisher Court, one of the four new Estates.

Estate

75,000,000 coins New

Construction level 85
4 on Kingfisher Isle
Room for 560 pieces and 150 walls

Prices are the same on both islands, so nobody pays more for missing the first sale.

Already own a home?

Nothing changes for you. To move, ask the Steward: she takes your current home back at its full price, so you pay only the difference. Moving to another home of the same type costs nothing. Moving to a smaller home is free, but she can’t pay out the difference.

The Steward lists every kind of home with how many are free. These counts come from a local test world.
The Steward lists every kind of home with how many are free. These counts come from a local test world.
Each home shows its room and exactly what the deed or the move costs you.
Each home shows its room and exactly what the deed or the move costs you.

Estates, the grandest homes.

Four Estates stand on the largest plots on Kingfisher Isle, two in white marble and two in stone. Each has two floors and more room than any other home.

Price
75,000,000 coins
Construction
Level 85
Furniture
560 pieces
Walls you can build
150
Floors
2
Kingfisher Court (left) and Ravenscar Hall, the two northern Estates.
Kingfisher Court (left) and Ravenscar Hall, the two northern Estates.

The four Estates are Kingfisher Court, Ravenscar Hall, Westerly Park and Ashgrove Estate.

Life after 99.

Level 99 Construction is no longer the end. Five bosses now drop plans for pieces you can’t get any other way, your homes can grow by up to half again, and two new conveniences reward the work.

Masterworks from five bosses

Four masterworks in an Estate garden: the dragonfire brazier, the oni-ward shrine and the shackled oathstone, with the Guardian archway behind.
Four masterworks in an Estate garden: the dragonfire brazier, the oni-ward shrine and the shackled oathstone, with the Guardian archway behind.

Each boss drops a blueprint for one level-99 masterwork, and the components it is built from. Study a blueprint once to learn its piece for good; the blueprint is used up. Already know it? Keep the plans and sell them on.

Components drop far more often than blueprints and stack in your pack. Each masterwork needs six of its boss’s components plus magic planks, bricks, fittings or gold leaf, and is one per home.

The five masterworks: the Guardian archway, the shackled oathstone, the bloodglass reliquary, the oni-ward shrine and the dragonfire brazier.
The five masterworks: the Guardian archway, the shackled oathstone, the bloodglass reliquary, the oni-ward shrine and the dragonfire brazier.
  • Stone Guardian: Guardian archway. A walk-through gateway of runed granite. Blueprint about 1 in 250 clears, a runed guardian stone about 1 in 12.
  • Vharok: shackled oathstone. A standing stone bound in his broken chains. Blueprint 1 in 64 kills, a broken shackle 1 in 3.
  • Blood Abbot: bloodglass reliquary. Built indoors, with crimson glass windows. Blueprint 1 in 256 kills, a bloodglass shard 1 in 8.
  • Akaoni: oni-ward shrine. A wayside shrine with cracked masks on its posts. Blueprint 1 in 128 kills, a cracked oni mask 1 in 3.
  • King Black Dragon: dragonfire brazier. Dragonfire in a black-iron bowl. Blueprint about 1 in 256 kills, a dragonfire ember 1 in 12.

In a group kill, the blueprint and the component each go to one qualifier, weighted by damage. A Slayer task’s bonus applies to blueprints as it does to the other uniques. Every rare these bosses dropped before keeps its odds.

Studying a blueprint: what you will learn and what it takes to build.
Studying a blueprint: what you will learn and what it takes to build.
The Steward’s Home grades window: the next milestone and the materials still wanted.
The Steward’s Home grades window: the next milestone and the materials still wanted.

Home grades I to V

Past level 99, five Construction experience milestones open home grades. Each grade also wants a bill of materials, which you can hand the Steward over as many trips as you like, bank notes included. Every grade adds a tenth more room for pieces and walls to any home you own.

Grade I
15M XP
Grade II
25M XP
Grade III
50M XP
Grade IV
100M XP
Grade V
200M XP

Your grade belongs to you, not the house: it stays when you move home, and an Estate at Grade V holds 840 pieces and 225 walls. Ask the Steward about Home grades to see what the next one needs.

The mount stable: a magic-wood stall with a trough, hay and a saddle blanket.
The mount stable: a magic-wood stall with a trough, hay and a saddle blanket.

A stable for your mount

At level 99 you can build a mount stable in your garden. Rest at it and your mount’s run energy is full again, whether you’re riding it or carrying it. It is yours alone: visitors can admire it but can’t use it.

The Herbalist’s window at Halcyon Isle’s market.
The Herbalist’s window at Halcyon Isle’s market.

The Herbalist

A Herbalist now keeps a stall at Halcyon Isle’s market. For 200 coins each she identifies herbs, makes unfinished potions and pours part-drunk potions together. Identifying and mixing work to your own Herblaw level and need Druidic Ritual, just as by hand; pouring needs neither.

Hand her notes and you get notes back, so a bank’s worth of herbs is one conversation. You earn no experience this way.

New marble windows.

White marble villas and Estates on both islands get new windows, framed in marble with stained glass above the door.

The old grey stone frames stood out like patches on the white walls. The new windows were painted for marble and drawn into the wall itself.

Before

Before: grey stone window frames on a marble Estate.
Before: grey stone window frames on a marble Estate.

After

After: marble-framed windows, with stained glass above the door.
After: marble-framed windows, with stained glass above the door.

Getting there.

Walk west across the new stone bridge from the end of Lantern Row, or take the Void Rift straight to the island.

Looking west from Halcyon Isle across the bridge to Kingfisher Isle.
Looking west from Halcyon Isle across the bridge to Kingfisher Isle.
Looking back east to Halcyon Isle’s villas.
Looking back east to Halcyon Isle’s villas.
  • A rift of its own. Kingfisher Isle has a Void Rift node at its landing, and every rift now lists both islands. A rift shard built in a Kingfisher home leads there too.
  • On the map. The world map, map search and walking from the map all cover Kingfisher Isle.
  • Signs that point the way. For-sale signs on Kingfisher Isle send you to the Steward in Halcyon’s Town Hall, over the bridge.
Kingfisher Isle and Halcyon Isle on the world map.
Kingfisher Isle and Halcyon Isle on the world map.

Replicas and working water.

Show off your best gear and keep wearing it. Display pieces can now hold a replica.

Replicas on display: a Cape of legends, a dragon medium helmet, a rune platebody and a blue partyhat.
Replicas on display: a Cape of legends, a dragon medium helmet, a rune platebody and a blue partyhat.

Display replicas

Use an item on an armour stand, cape rack or display case and choose Show a replica and keep the item. The item stays with you while its replica goes on show.

Visitors see it on display; only you see “(a replica)” when you look at it. Taking a replica down gives nothing back, because nothing was given up.

Wells and fountains that work

A well you build now fills buckets, like any well. The birdbath and Void fountains fill buckets, jugs, bowls, vials and watering cans, as the Fountain already did.

Skill capes

Wear your 99.

Sixteen skill capes, from Attack to Agility, go on sale with a brand-new Construction cape. Reach level 99 in a skill and its cape is yours for 250,000 coins, with a perk of its own and a right-click effect to show off.

The 19 skill capes and the Max cape, as they look when worn.
The 19 skill capes and the Max cape, as they look when worn.
New capes
17
Level needed
99
Price
250,000 coins
Armour
+6
Effect cooldown
30 seconds

Where to buy one

Take any Void Rift to the Void Enclave and tell the Void Quartermaster you have mastered a skill. He offers every cape you have earned, sorted into combat, gathering and artisan capes once you have more than six. Buying and wearing a cape both need level 99 in the skill itself, so boosts don’t count. Capes can’t be traded, and if you lose one he’ll sell you another.

The new capes

Attack cape

Your melee is 10% more accurate against monsters.

Right-click Rally: two silver blades cross behind you.

Strength cape

Your melee max hit against monsters is 1 higher.

Redrawn in rows of hammered bronze plates on dark iron cloth, under a bronze war-hammer crest.

Right-click Quake: the ground cracks around you in a ring of dust and rock.

Defense cape

Once every 10 minutes, a monster’s killing blow leaves you on 1 hitpoint instead. Not in the Wilderness, during events, in the Stone Guardian’s chamber or on an Unbroken Oath run.

Right-click Bulwark: a dome of silver-blue light rises around you.

Ranged cape

1 in 5 shots at a monster keeps its arrow, bolt or thrown weapon.

Right-click Volley: phantom arrows rain down around you.

Prayer cape

Your prayers drain 20% slower, except in the Wilderness and duels. It also gives +4 prayer.

Right-click Blessing: a column of golden light pours down on you.

Magic cape

1 in 10 spells costs no runes. Not for spells cast at players, or in events that hand out their own runes.

Right-click Arcana: fire, water, earth and air runes circle you.

Cooking cape

You never burn food, though raw oomlie meat still needs its palm leaf. The Cooks’ Guild lets you in without a chef’s hat.

Right-click Feast: kitchen steam billows up around you.

Woodcutting cape

1 in 10 logs you cut gives an extra log, with its XP.

Right-click Leaf Fall: autumn leaves whirl around you.

Fletching cape

1 in 10 batches comes out double, with double XP, when you add arrowheads, tip bolts with oyster pearls or make dragon bolts.

Right-click Featherburst: white feathers burst out around you.

Fishing cape

1 in 10 catches lands an extra fish, with its XP (big nets excepted). Fishing Trawler nets catch 50% more.

Right-click Splash: sea water and foam splash up around you.

Firemaking cape

Your logs always light, on the ground or in a furnace, and every fire leaves one more ash.

Right-click Embers: embers spiral up around you.

Crafting cape

1 in 10 gold jewellery pieces you set with a gem keeps the gem (not the Eternal Dragon Amulet), and 1 in 10 battlestaves keeps its orb. The Crafting Guild lets you in without a brown apron.

Right-click Gleam: red, blue and green gems glitter all around you.

Smithing cape

1 in 10 items you smith at an anvil uses no bars.

Right-click Forge: a fan of forge sparks bursts out around you.

Mining cape

1 in 10 ores you mine gives an extra ore, with double XP. Gems don’t count.

Right-click Rockburst: rock shards burst from the ground around you.

Herblaw cape

1 in 10 potions you finish comes out as two, with XP for both, from one set of ingredients.

Right-click Brew: green potion vapour bubbles up around you.

Agility cape

You never fail an Agility obstacle or shortcut you have the level for, so your Void ropes stay in your pack.

Right-click Gust: the wind whirls around you.

Construction cape

1 in 10 pieces you build costs no materials, and you still get the XP. Carry the materials in your pack for it to count.

A new design: oak planks framed in dressed stone, with brass fittings and a hammer-and-saw crest.

Right-click Raise: stone blocks and oak planks rise into a low wall around you.

The Attack, Strength, Defense, Ranged and Magic perks work against monsters only, so fights between players are unchanged.

Thieving, Slayer and Max capes

Thieving cape

A new look: charcoal silk with pockets of stolen coins, rings and keys, a gold domino-mask crest and a ragged hem. Thieving capes you already own change too.

Its perk and price stay the same.

Right-click Sleight: stolen gold, rings and keys flicker all around you.

Slayer cape

Gains a right-click effect. Everything else about it is unchanged.

Right-click Reckoning: a ring of red-eyed skulls circles you in crimson soulfire.

Max cape

Now carries every new cape perk as well as the Thieving and Slayer perks, the Construction cape’s included. Its price and requirements are unchanged.

Right-click Flame: unchanged, but it now shares the 30-second cooldown with every other cape effect.

Right-click effects

Wear a cape, right-click it and choose its effect: a short burst drawn behind you that you and the players around you can see. It’s purely for show. All cape effects share one 30-second cooldown, the Max cape’s Flame included, and they can’t be used while you’re fighting.

The Rally effect around a player wearing the Attack cape.
RallyAttack cape
The Quake effect around a player wearing the Strength cape.
QuakeStrength cape
The Bulwark effect around a player wearing the Defense cape.
BulwarkDefense cape
The Volley effect around a player wearing the Ranged cape.
VolleyRanged cape
The Blessing effect around a player wearing the Prayer cape.
BlessingPrayer cape
The Arcana effect around a player wearing the Magic cape.
ArcanaMagic cape
The Feast effect around a player wearing the Cooking cape.
FeastCooking cape
The Leaf Fall effect around a player wearing the Woodcutting cape.
Leaf FallWoodcutting cape
The Featherburst effect around a player wearing the Fletching cape.
FeatherburstFletching cape
The Splash effect around a player wearing the Fishing cape.
SplashFishing cape
The Embers effect around a player wearing the Firemaking cape.
EmbersFiremaking cape
The Gleam effect around a player wearing the Crafting cape.
GleamCrafting cape
The Forge effect around a player wearing the Smithing cape.
ForgeSmithing cape
The Rockburst effect around a player wearing the Mining cape.
RockburstMining cape
The Brew effect around a player wearing the Herblaw cape.
BrewHerblaw cape
The Gust effect around a player wearing the Agility cape.
GustAgility cape
The Raise effect around a player wearing the Construction cape.
RaiseConstruction cape
The Sleight effect around a player wearing the Thieving cape.
SleightThieving cape
The Reckoning effect around a player wearing the Slayer cape.
ReckoningSlayer cape
The Flame effect around a player wearing the Max cape.
FlameMax cape
Sleight in the Void Enclave, as the players around you see it.
Sleight in the Void Enclave, as the players around you see it.
Reckoning, the Slayer cape’s new effect, in the Void Enclave.
Reckoning, the Slayer cape’s new effect, in the Void Enclave.

World look

A fresh look for the world.

Walls, roofs, floors, water and the scenery you pass every day have been redrawn in the classic style, darker and more weathered than before.

Before

Draynor Village today.
Draynor Village today.

After

Draynor Village with the new look: aged stone, cream timber framing, warmer floors and new trees.
Draynor Village with the new look: aged stone, cream timber framing, warmer floors and new trees.

Redrawn materials

Stone walls, doors and windows, timber framing, planks and floors, roofs, water, swamp and lava, fences and railings, tents, marble and cave rock all have new art. Roofs stay red clay, cave rock stays brown and water is the familiar blue.

Rebuilt scenery

The most common trees (the pointy tree is now a proper conifer), every ore rock, cave rocks, bushes, ferns, jungle plants, palms, flowers, wheat, mushrooms, torches, candles, fences, tables, chairs, beds, barrels, crates, ladders and bridges are rebuilt in the classic style. Willows, maples, yews and magic trees keep their shape with new leaves. The ladder down into every dungeon and cellar stands a little taller in a lighter, wider frame, so it’s easy to spot.

Woodcutting trees and stumps with the new look.
Woodcutting trees and stumps with the new look.
Karamja’s jungle plants and palms, rebuilt.
Karamja’s jungle plants and palms, rebuilt.

Before

A Varrock timber house today.
A Varrock timber house today.

After

The same house: cream plaster, dark beams and warmer floorboards.
The same house: cream plaster, dark beams and warmer floorboards.

Before

Falador park today.
Falador park today.

After

Falador park with its new dark iron railings, flowers and trees.
Falador park with its new dark iron railings, flowers and trees.
  • The ground you know. Grass, dirt, sand and roads keep their familiar colours.
  • “Classic” is now “Standard”. The Game look setting’s “Classic” option has been renamed “Standard”. It works exactly as before.
  • Everywhere at once. These scenery changes are now available on desktop, in the browser and on Android, with nothing to turn on.
  • Only the world. The new look covers the world’s scenery. It doesn’t redraw characters, monsters, items, the interface or the sounds.

Painted ground on desktop

The desktop game also offers optional painted ground, drawn by your graphics card: brown dirt roads scattered with pebbles, calmer grass with its flowers and tufts kept to the edges of paths, walls and water, sandy banks, and grey rock or earthy ground where today’s ground is grey or khaki. Where it’s available, choose Painted or Smooth ground in the settings. In Daylight, it paints ordinary outdoor ground, while Dusk, dungeons, upper floors and a few special areas keep the standard ground. If painted ground cannot run reliably, the game falls back to its software ground. The browser and Android versions keep the standard ground.

A preview of the selected painted ground by the river outside Lumbridge: a brown dirt road with pebbles, calmer grass with a few flowers at its edges, and a sandy bank.
A preview of the selected painted ground by the river outside Lumbridge: a brown dirt road with pebbles, calmer grass with a few flowers at its edges, and a sandy bank.

Also in this update

A NEW tag for newcomers.

New signups get a small NEW tag above their first character for their first 10 hours played, making them easier to spot and help.

The tag is for accounts created after this update. Only an account’s first character carries it; characters made later don’t get one and don’t affect it, and existing accounts aren’t tagged. It steps aside while the player is chatting, and once the 10 hours are up it’s gone for good. The tag brings no rewards, and the existing rules for a player’s first 20 hours are unchanged.

A second Void cape teleport.

The Void cape now offers a second teleport straight to the Void Enclave, alongside its existing Null Sanctum teleport.

Choose Teleport on the cape, then the Null Sanctum or the Void Enclave. Travel to the Void Enclave needs no dungeon toll, while the Null Sanctum still needs its usual admission or a Last Toll waiver. The cape’s normal teleport limits still apply, including in combat, in duels and deep in the Wilderness, and nothing else about the cape changes.

Fixes and guides.

Logouts near furnished homes

Fixed a logout that could happen when approaching furnished homes near the edge of the loaded area, including repeated disconnects when signing back in.

The Sawyer goes by Construction

The most planks the Sawyer will cut for you in one order now depends on your Construction level, not your Hits level. The amount for each level, the fees, the materials and cancelling an order are unchanged.

Room doors count as a way through

When you place a piece, the check that stops you sealing off part of your home now treats doors you’ve built between rooms as a way through. A door in the last gap of a room’s wall, or a wall finished beside one, no longer brings up “Leave a way through”. Walls and furniture still can’t seal a room off, and doors, walking and front-door access work as before.

Half-hidden pieces can be picked

In the Construction build list, a piece whose row is only partly in view now responds when you click the part you can see. Before, it ignored clicks until you scrolled it fully into view.

Dueling Chips make room to build

In your home, the Dueling Chips no longer cover Construction’s Build and Done buttons. The chips step aside while those buttons are showing and come back when you leave the property. Their settings are unchanged, and their equipment hotkeys keep working.

Item names on the ground stay in order

When the game shows the names of items on the ground, items that share a name now sort in a consistent order, even when they lie in the same column of tiles. A crash in the Google Play app’s version 1.0.83 (build 84) was traced to this sort. The names and grouping you see are otherwise unchanged.

Akaoni stays where it stands

When Akaoni turned to aim a quake or its breath straight after chasing you a step, the game could draw it a tile away from where it really stood, off its ground warning. It now stays on its true tile. Its attacks, damage and warnings are unchanged.

More walls in view

The game can now show up to 2,000 walls, fences and doors around you, up from 500. Past the old limit, a view full of homes could close the game.

Closing a window stays put

Closing a glass window with its X no longer walks your character to the spot behind the button.

The Steward’s lists go round

Paging past the last home in one of the Steward’s lists now brings you back to the first.

The in-game Construction guide and the Construction guide on this site now cover Kingfisher Isle and the Estates.

About this update

Kingfisher Isle, the Estates, the new prices, the skill capes, the new world look and the other changes described here are now live.