Spells

Standard spells and the public spells of the Alchemist's book. Further discoveries stay in your book.

Public spells
MagicSpellAlchemyEffect
0Home teleport—Teleports you to Lumbridge
1Wind strike—A strength 1 missile attack
3Confuse—Reduces your opponents attack by 5%
5Water strike—A strength 2 missile attack
7Enchant lvl-1 amulet—For use on sapphire amulets
9Earth strike—A strength 3 missile attack
11Weaken—Reduces your opponents strength by 5%
13Fire strike—A strength 4 missile attack
15Bones to bananas—Changes all held bones into bananas!
17Wind bolt—A strength 5 missile attack
19Curse—Reduces your opponents defense by 5%
21Low level alchemy—Converts an item into gold
23Water bolt—A strength 6 missile attack
25Varrock teleport—Teleports you to Varrock
27Enchant lvl-2 amulet—For use on emerald amulets
29Earth bolt—A strength 7 missile attack
31Lumbridge teleport—Teleports you to Lumbridge
33Telekinetic grab—Take an item you can see but can't reach
35Fire bolt—A strength 8 missile attack
37Falador teleport—Teleports you to Falador
39Crumble undead—Hits skeleton, ghosts & zombies hard!
41Wind blast—A strength 9 missile attack
43Superheat item—Smelt 1 ore without a furnace
45Camelot teleport—Teleports you to Camelot
47Water blast—A strength 10 missile attack
49Enchant lvl-3 amulet—For use on ruby amulets
50Iban blast—A strength 25 missile attack!
51Ardougne teleport—Teleports you to Ardougne
53Earth blast—A strength 11 missile attack
55High level alchemy—Convert an item into more gold
55Shinigami teleport—Teleports you to Shinigami's graveyard
56Charge Water Orb—Needs to be cast on a water obelisk
57Enchant lvl-4 amulet—For use on diamond and Ranger amulets
58Watchtower teleport—Teleports you to the watchtower
59Fire blast—A strength 12 missile attack
60Stones of Karst—Summons the power of Karst
60Star of Vela—Summons the power of Vela
60Wave of Nerra—Summons the power of Nerra
60Charge earth Orb—Needs to be cast on an earth obelisk
60Freeze—Holds an NPC for 12.8 sec; requires positive Magic equipment
60Plank Make—Shapes a stack of logs into planks
62Wind wave—A strength 13 missile attack
63Charge Fire Orb—Needs to be cast on a fire obelisk
65Water wave—A strength 14 missile attack
66Charge air Orb—Needs to be cast on an air obelisk
66Vulnerability—Reduces your opponents defense by 10%
68Enchant lvl-5 amulet—For use on dragonstone amulets
70Earth wave—A strength 15 missile attack
73Enfeeble—Reduces your opponents strength by 10%
75Fire wave—A strength 16 missile attack
80Stun—Reduces your opponents attack by 10%
80Charge—Increase your mage arena spells damage
85Entropy—Wilderness target: +5 Attack/+5 Strength for 30 sec; 60 sec cooldown
85Black Hole—Pulls nearby monsters together, then hits them all
1Assay1Shows an item's worth and what it is made of
1Trace1Reads what scenery is made of
1Write55Writes a spell onto a blank page