
Your first ten minutes
Get started
Six steps. You can bind your first runes before you mine a single ore.
Step 1: Go to the Swamp circle.
- It's in Lumbridge Swamp, south of the bank.
- The Alchemist stands beside it.
- It's pin 1 on the Lumbridge map.
Step 2: Speak to the Alchemist. Pick
Show me.
- This is the free lesson. They lend you 5 pale ore.
- You bind your first water runes. Keep them.
- The lesson starts the quest Who Wrote the Spells.
Step 3: Mine pale ore.
- You need Mining 1 and a pickaxe.
- 3 pale rocks stand across the river from Lumbridge, close enough to mine all 3 from one spot.
- Cross on the stepping stones (Agility 10) or walk round by the bridge.
- 2 more rocks each near Shantay Pass, Edgeville and Draynor.
- No shop sells pale ore. You can buy it from other players.
Step 4: Bind it.
- Use pale ore on the circle and pick a rune.
- Every pale ore in your pack is bound at once.
- Next time, just click the circle to bind again.
- The Swamp circle gives water and earth for free.
Step 5: Do the first quest.
- Who Wrote the Spells: novice, no requirements.
- After the lesson, ask Aubury in Varrock where runes come from.
- Rewards: the Alchemist's book with its first page (Assay and Trace), 1 quest point and 250 Alchemy XP.
Step 6: Pick your next goal.
- 5
Air runes, free at the Dunes - 10
Earth runes - 15
Fire runes, free at the Crater - 25
Chalk figures and teleport slates - 40
Mire runes, your first compound - 45
The Pale staff - 70
Writ and chaos runes - 99
The Alchemy cape
- 5
What you get
Why train it
Everything Alchemy gives you, with the level you need.
Runes for your own spells
- 1 rune per ore at first. It climbs to 2 per ore over 50 levels.
- Each circle binds two elements for free.
- Anywhere else, bring the element: a bucket of water (the bucket comes back), an empty vial, soft clay or ashes, one per ore.
Compound runes count as two
- One compound rune pays for both of its elements when a spell needs them.
- Or Fuse two elemental runes into one compound at any circle. You lose nothing.
- From 70, a second compound per ore starts to appear. It's certain at 99.
- From 95, Fuse in your pack, no circle needed.
Chaos, death and blood runes
- First find the Figure of Words (level 70). See Secrets.
- Writ runes come from the Blot circle in the Wilderness, from level 70.
- Each ore pays the same XP as that circle's compound, so making them never slows your training.
Teleport slates
- Find the Figure of Ways first (level 25).
- Bind them at any circle except the Blot.
- Snap a slate to teleport. No Magic level, no runes.
- Works anywhere the teleport spell works, away from combat.
- Doesn't work in combat, or anywhere other players can attack you, like the Wilderness.
- The Ardougne and Watchtower slates need their spell learned first.
- If Snap can't work, you keep the slate.
Grow gems, retune staffs
- Grow needs the Figure of Kinds (level 30). Nothing grows into dragonstone.
- Retune at 40: turn an elemental battlestaff, or one orb of a dual staff, to another element for 10 runes of it (50 XP).
- Or turn 5 elemental runes into 4 of another (no XP).
Unmake armour for bars
- Use a smithed piece on a circle: get 50% of its bars back, rising to 70% at 99.
- 33 pieces qualify. See the list.
- From 47, Reshape turns a piece into another of the same metal for 1 nature rune.
- Nothing ever comes out worth more than went in.
New staffs
Dual battlestaffs Alchemy 75-90
Each counts as both of its elements.- 75 earth + fire, water + earth, water + fire
- 80 air + earth, air + water
- 90 air + fire
Use one elemental battlestaff on a circle or chalk figure, with a second of another element and 10 runes of each in your pack. Compound runes can pay.
Wield: Magic 50 Magic +20 Aim +35 Power +35 500 XP each
Pale staff Alchemy 45
Draws a 5x5 chalk figure with no chalk.Use a battlestaff on a circle or chalk figure with 28 pale ore.
Wield: Magic 30 Magic +6 Aim +32 Power +32 1,000 XP
Crucible staff Alchemy 75
Draws chalk figures, and transmutes from your pack.Use a Pale staff on a circle or chalk figure with an elemental battlestaff and 200 compound runes.
Wield: Magic 30 Magic +6 Aim +32 Power +32 4,000 XP
Writ staff Alchemy 80
Counts as water and earth. Its Autocast casts your book's page 8 spell at monsters, never at players.Click Bind at the Blot with a Battlestaff of water and earth and 250 Writ runes in your pack, then make the staff.
Wield: Magic 72 Magic +20 Aim +35 Power +35 5,000 XP
Fourfold staff Alchemy 93-97
Counts as all four elements once every prong is awake.Use a Battlestaff of air and fire on the Crater circle with a Battlestaff of water and earth and 100 compound runes. Then wake its water prong at the Swamp or Summit circle (95) and its earth prong at the Swamp or Dunes circle (97).
Wield: Magic 60 Magic +20 Aim +35 Power +35 4,000 + 3,000 + 3,000 XP
Alchemist's staff Alchemy 99
Draws, transmutes, and binds slates from your pack.Use a Crucible staff on the Swamp circle with a dual battlestaff and 500 compound runes.
Wield: Magic 30 and Alchemy 99 Magic +6 Aim +32 Power +32 15,000 XP
The Alchemist's book
- The first quest gives you the book.
- Open it and your Magic tab shows the book's spells. Close it to get the standard spells back.
- 13 pages, 10 spells. Most pages start null.
- Each null page shows a riddle. Reach its level and find its place to write it back. The pages.
- From 55, Write puts a spell onto a blank page (the quest The Gilded Page, in Yanille).
- Blank pages cost 25 coins from the Alchemist.
- The book shuts wherever another player can attack you.
The cape and the title
- At 99, buy the Alchemy cape from the Void Quartermaster for 250,000 coins.
- Wear it and 1 pale ore in 10 stays whole in any bind, words and slates included.
- Its Unwrite effect: written pages lift from your cape and crumble.
- The Max cape doesn't carry this perk.
- Your title: the Alchemist.
Levels and XP an hour
Best way to train
The fastest safe method at each level, and why it wins.
XP an hour includes Voidscape's 1.5x skilling bonus and assumes you buy your pale ore and bank between loads. No rested or double XP.
- 1-4
Water runes at the Swamp circle11,541 XP an hour5 XP an ore; the Lumbridge bank chest is 36 tiles away. - 5-9
Air runes at the Dunes circle28,688 XP an hour7 XP an ore; Shantay Pass bank is 17 tiles away. - 10-39
Earth runes at the Dunes circle36,884 XP an hour9 XP an ore; Shantay Pass bank is 17 tiles away. - 40-45
Mire runes at the Swamp circle66,360 XP an hour28.75 XP an ore; the Lumbridge bank chest is 36 tiles away. - 46-51
Grit runes at the Dunes circle82,989 XP an hour20.25 XP an ore; Shantay Pass bank is 17 tiles away. - 52-57
Squall runes at the Summit circle97,404 XP an hour146 XP an ore; Edgeville bank is 143 tiles away. - 58-69
Blaze runes at the Crater circle113,647 XP an hour206 XP an ore; Draynor bank, then the boat from Port Sarim is 162 tiles away. - 70-99
Compound runes at any circle111,676-113,647 XP an hourAll four circles pay about the same from 70. Pick the closest. Chaos, death and blood pay the same.
Far circles pay more, until 70
- The Summit and Crater are long walks from a bank, so their compounds pay more XP an ore.
- From 70, compound mastery evens all four out.
- CircleAt 6070+
- Swamp circle66,360111,947
- Dunes circle82,989111,676
- Summit circle97,404112,415
- Crater circle113,647113,647
The Blot's Writ: fastest, not safe
- From 70, bind Writ runes at the Blot: 115,870 XP an hour, the fastest in the skill.
- 93 XP an ore. 1 Writ per ore at 70, rising to 2 at 99.
- Wilderness level 23. Other players can attack you there.
- Your book shuts and slates won't Snap. Bring only what you can lose.
Buy ore or mine it?
- Buying is fastest: about 47,000 pale ore takes you to 99.
- Mining your own is free and trains Mining (5 XP an ore), but it's slower.
- XP an hour at 30: 36,884 buying, 13,836 mining. At 60: 113,647 against 93,249.
- No shop sells or buys pale ore. Trade with other players.
Bind together
- When 2 to 4 players bind at one circle within 3 seconds, each gets 10% more runes for every other player.
- Your XP stays the same. It works at the four safe circles, for elemental and compound runes.
Time to 99
- about 118 hoursBuy your pale ore. Stay out of the Wilderness.
- about 116 hoursBuy your ore, and bind Writ at the Blot from 70.
- about 146 hoursMine all your own ore. No Wilderness.
Where to bind
The five circles
Four safe circles bind the elements. The Blot binds Writ.
SwampDunesSummitCraterBlot (Wilderness)Pale rocks near LumbridgePale rocks near Shantay PassPale rocks near EdgevillePale rocks near DraynorLumbridgeVarrockFaladorEdgevilleDraynor Village- Circle
- Pale rocks
- Wilderness: players can attack you
Swamp circle
Lumbridge Swamp, south of the bank
- Free elements
- water and earth
- Compound
- Mire-Rune (level 40, 28.75 XP an ore, 48.5 from 70)
- Chaos, death, blood
- None here
- Staffs
- Dual battlestaffs, the Pale and Crucible staffs, the Alchemist's staff (99) and the Fourfold staff's water (95) and earth (97) prongs
- XP an hour, 70+
- 111,947
- Nearest bank
- the Lumbridge bank chest, 36 tiles
- Risk
- Safe
Dunes circle
Between Al Kharid and the Shantay Pass gate
- Free elements
- air and earth
- Compound
- Grit-Rune (level 46, 20.25 XP an ore, 27.25 from 70)
- Chaos, death, blood
- Chaos-Rune (level 70)
- Staffs
- Dual battlestaffs, the Pale and Crucible staffs and the Fourfold staff's earth (97) prong
- XP an hour, 70+
- 111,676
- Nearest bank
- Shantay Pass bank, 17 tiles
- Risk
- Safe
Summit circle
The top of Ice Mountain, by the Oracle
- Free elements
- air and water
- Compound
- Squall-Rune (level 52, 146 XP an ore, 168.5 from 70)
- Chaos, death, blood
- Death-Rune (level 80)
- Staffs
- Dual battlestaffs, the Pale and Crucible staffs and the Fourfold staff's water (95) prong
- XP an hour, 70+
- 112,415
- Nearest bank
- Edgeville bank, 143 tiles
- Risk
- Safe
Crater circle
The rim of the Karamja volcano
- Free elements
- fire and air
- Compound
- Blaze-Rune (level 58, 206 XP an ore, 206 from 70)
- Chaos, death, blood
- Blood-Rune (level 90)
- Staffs
- Dual battlestaffs, the Pale and Crucible staffs and the Fourfold staff (93)
- XP an hour, 70+
- 113,647
- Nearest bank
- Draynor bank, then the boat from Port Sarim, 162 tiles
- Risk
- Safe
Blot circle
The Wilderness, level 23
- Binds
- Writ runes only, from 70 (93 XP an ore)
- Also
- The Writ staff is made here. No transmuting, slates or words.
- XP an hour, 70+
- 115,870
- Nearest bank
- the Void Enclave bank chest, 61 tiles
- Risk
- Wilderness level 23: players can attack you
Every recipe
Full reference
Every recipe with its level and XP. XP shown is base XP; the 1.5x skilling bonus is added when you train.
Elemental runes
Use pale ore on a circle. Each ore needs its element: free at a circle that has it, carried anywhere else.
| Rune | Level | Free at | Elsewhere, bring | XP an ore | Runes an ore |
|---|---|---|---|---|---|
| 1 | Swamp circle and Summit circle | 5 | 1, rising to 2 by 51 | ||
| 5 | Dunes circle, Summit circle and Crater circle | 7 | 1, rising to 2 by 55 | ||
| 10 | Swamp circle and Dunes circle | 9 | 1, rising to 2 by 60 | ||
| 15 | Crater circle | 12 | 1, rising to 2 by 65 |
Compound runes and Writ
Fuse: use an elemental rune on a circle or chalk figure with its partner in your pack. One of each makes one compound, so nothing is lost (1 XP a compound). From 95, use one rune on the other in your pack.
| Rune | Level | Elements | Bind at | XP an ore | Runes an ore |
|---|---|---|---|---|---|
| 40 | water + earth | Swamp circle | 28.75 (48.5 from 70) | 1, a second from 70, 2 at 99 | |
| 46 | air + earth | Dunes circle | 20.25 (27.25 from 70) | 1, a second from 70, 2 at 99 | |
| 52 | air + water | Summit circle | 146 (168.5 from 70) | 1, a second from 70, 2 at 99 | |
| 58 | air + fire | Crater circle | 206 (206 from 70) | 1, a second from 70, 2 at 99 | |
| 70 | Pale ore only | The Blot | 93 | 1, rising to 2 at 99 |
Chaos, death and blood
Needs the Figure of Words. Never at the Blot or a chalk figure.
| Rune | Level | Bind at | Writ a rune | Pale ore a rune | XP an ore |
|---|---|---|---|---|---|
| 70 | Dunes circle | 2, falling to 1 by 99 | 27.25 | ||
| 80 | Summit circle | 3, falling to 2 by 99 | 168.5 | ||
| 90 | Crater circle | 5, 4 from 96 | 206 |
Teleport slates
Needs the Figure of Ways. Bind at any circle except the Blot; compound runes can pay the elements.
| Slate | Level | Runes | Pale ore | XP | Snap needs |
|---|---|---|---|---|---|
| 25 | 1 | 10 | - | ||
| 31 | 1 | 10 | - | ||
| 37 | 1 | 10 | - | ||
| 45 | 1 | 10 | - | ||
| 51 | 1 | 10 | Spell learned first | ||
| 58 | 1 | 10 | Spell learned first |
Transmuting
Unmake, Reshape, Fuse, Grow and Retune.
| Bar | Level | Bars back | XP a bar |
|---|---|---|---|
| 1 | 50% to 70% | 3 | |
| 10 | 50% to 70% | 6 | |
| 20 | 50% to 70% | 10 | |
| 35 | 50% to 70% | 16 | |
| 50 | 50% to 70% | 24 | |
| 70 | 50% to 70% | 40 |
The 33 pieces a circle will unmake
Bronze Chain Mail Legs2 bars
Bronze Chain Mail Top3 bars
Iron Kite Shield3 bars
Iron Chain Mail Legs2 bars
Iron Chain Mail Top3 bars
Steel Square Shield2 bars
Steel Kite Shield3 bars
Steel Chain Mail Legs2 bars
Steel Chain Mail Top3 bars
Mithril Square Shield2 bars
Mithril Kite Shield3 bars
Mithril Chain Mail Legs2 bars
Mithril Chain Mail Top3 bars
Adamantite Scimitar2 bars
Adamantite Square Shield2 bars
Adamantite Kite Shield3 bars
Adamantite Plate Mail top5 bars
Adamantite Chain Mail Legs2 bars
Adamantite Chain Mail Top3 bars
Rune long sword2 bars
rune 2-handed Sword3 bars
Rune battle Axe3 bars
Large Rune Helmet2 bars
rune Scimitar2 bars
Rune Chain Mail Body3 bars
Rune Plate Mail Body5 bars
Rune Plate Mail Legs3 bars
Rune Square Shield2 bars
Rune Kite Shield3 bars
Rune skirt3 bars
Rune Plate Mail top5 bars
Rune Chain Mail Legs2 bars
Rune Chain Mail Top3 bars
- Unmake and Fuse more at a time as you level: 2 at 10, 3 at 20, 4 at 30, 5 at 40, 7 at 50, 10 at 60, 14 at 70, 18 at 80, 24 at 90, 30 at 99.
- Reshape (level 47): turn a piece into another of the same metal, with no more bars and no higher value, for 1 nature rune.
Grow (needs the Figure of Kinds)
| You get | Level | Uncut gems in | XP |
|---|---|---|---|
| 30 | 10 | ||
| 45 | 15 | ||
| 60 | 25 |
- Retune (level 40): an elemental battlestaff, or one orb of a dual staff, to another element for 10 runes of it, 50 XP. Or 5 elemental runes into 4 of another, no XP.
- Transmuting works at the four safe circles and at chalk figures, never at the Blot.
Staffs
Bonuses are Magic / Aim / Power.
| Staff | Level | Recipe | Wield | Bonuses | XP |
|---|---|---|---|---|---|
| 45 | Use a battlestaff on a circle or chalk figure with 28 pale ore. | Magic 30 | +6 / +32 / +32 | 1,000 | |
| 75 | Use an earth battlestaff on a circle or chalk figure, with a fire battlestaff and 10 earth and 10 fire runes in your pack. | Magic 50 | +20 / +35 / +35 | 500 | |
| 75 | Use a water battlestaff on a circle or chalk figure, with an earth battlestaff and 10 water and 10 earth runes in your pack. | Magic 50 | +20 / +35 / +35 | 500 | |
| 75 | Use a water battlestaff on a circle or chalk figure, with a fire battlestaff and 10 water and 10 fire runes in your pack. | Magic 50 | +20 / +35 / +35 | 500 | |
| 75 | Use a Pale staff on a circle or chalk figure with an elemental battlestaff and 200 compound runes. | Magic 30 | +6 / +32 / +32 | 4,000 | |
| 80 | Use an air battlestaff on a circle or chalk figure, with an earth battlestaff and 10 air and 10 earth runes in your pack. | Magic 50 | +20 / +35 / +35 | 500 | |
| 80 | Use an air battlestaff on a circle or chalk figure, with a water battlestaff and 10 air and 10 water runes in your pack. | Magic 50 | +20 / +35 / +35 | 500 | |
| 80 | Click Bind at the Blot with a Battlestaff of water and earth and 250 Writ runes in your pack, then make the staff. | Magic 72 | +20 / +35 / +35 | 5,000 | |
| 90 | Use an air battlestaff on a circle or chalk figure, with a fire battlestaff and 10 air and 10 fire runes in your pack. | Magic 50 | +20 / +35 / +35 | 500 | |
| 93 | Use a Battlestaff of air and fire on the Crater circle with a Battlestaff of water and earth and 100 compound runes. | Magic 60 | +20 / +35 / +35 | 4,000 | |
| 95 | Use a Fourfold staff (two prongs) on the Swamp or Summit circle. | Magic 60 | +20 / +35 / +35 | 3,000 | |
| 97 | Use a Fourfold staff (three prongs) on the Swamp or Dunes circle. | Magic 60 | +20 / +35 / +35 | 3,000 | |
| 99 | Use a Crucible staff on the Swamp circle with a dual battlestaff and 500 compound runes. | Magic 30 and Alchemy 99 | +6 / +32 / +32 | 15,000 |
Chalk figures
Transmute away from the circles.

Chalk figure (level 25)
- Draw on chalk: a 3x3 six-pointed star in a ring of script.
- Lasts 2 minutes.
- Chalk costs 5 coins from the Alchemist.

Tool staff figure (level 45)
- Draw with a Pale, Crucible or Alchemist's staff: 5x5, no chalk, in an element's colour.
- Lasts while you stay within 10 tiles, up to 10 minutes.
At a figure you can
- Unmake, Reshape, Fuse, Grow and Retune.
- Make dual battlestaffs, the Pale staff and the Crucible staff.
A figure never
- Binds pale ore, words or slates. Use a real circle for those.
- Goes where players can attack you, or in a bank, an event or an instance.
- Goes on blocked ground: every tile and a 2-tile ring round it must be open and walkable.
- Doubles up: one figure per player, 2 per 8x8 area.
Levels 1 to 99
Every unlock at a glance
What opens at each level, and the total XP it takes.
Levels 1 to 24
- 10 XP
Water runes
Unmake bronze pieces
Quest: Who Wrote the Spells
Mine pale ore (Mining 1)
The Alchemist sells chalk and blank pages
Book page 1: Assay and Trace
- 5388 XP
Air runes
- 101,154 XP
Earth runes
Unmake iron pieces
Book page 2 can be written back
Unmake and Fuse 2 at a time
- 152,411 XP
Fire runes
- 204,470 XP
Unmake steel pieces
Book page 3 can be written back
Unmake and Fuse 3 at a time
Levels 25 to 49
- 257,842 XP
Chalk figures
Find the Figure of Ways
Varrock slate
- 3013,363 XP
Book page 4 can be written back
Unmake and Fuse 4 at a time
Find the Figure of Kinds
Grow uncut emerald
- 3114,833 XP
Lumbridge slate
- 3522,406 XP
Unmake mithril pieces
- 3727,473 XP
Falador slate
- 4037,224 XP
Mire runes, at the Swamp circle
Unmake and Fuse 5 at a time
Retune
- 4245,529 XP
Book page 5 can be written back
- 4561,512 XP
Grow uncut ruby
Pale staff
Camelot slate
- 4667,983 XP
Grit runes, at the Dunes circle
- 4775,127 XP
Reshape
Levels 50 to 74
- 50101,333 XP
Unmake adamant pieces
Book page 6 can be written back
Unmake and Fuse 7 at a time
- 51111,945 XP
Water runes: always 2 per ore
Ardougne slate
- 52123,660 XP
Squall runes, at the Summit circle
- 55166,636 XP
Air runes: always 2 per ore
Quest: The Gilded Page
Book page 7: Write
- 58224,466 XP
Blaze runes, at the Crater circle
Watchtower slate
- 60273,742 XP
Earth runes: always 2 per ore
Unmake and Fuse 10 at a time
Grow uncut diamond
- 65449,428 XP
Fire runes: always 2 per ore
- 70737,627 XP
Unmake rune pieces
Writ runes, at the Blot
Compound mastery: a second compound per ore
Book page 8 can be written back
Unmake and Fuse 14 at a time
Find the Figure of Words
Chaos runes, at the Dunes circle
Levels 75 to 99
- 751,210,421 XP
Battlestaff of water and earth, Battlestaff of water and fire and Battlestaff of earth and fire
Crucible staff
- 761,336,443 XP
Book page 9 can be written back
- 801,986,068 XP
Battlestaff of air and water and Battlestaff of air and earth
Unmake and Fuse 18 at a time
Writ staff
Death runes, at the Summit circle
- 853,258,594 XP
Book page 10 can be written back
- 905,346,332 XP
Battlestaff of air and fire
Unmake and Fuse 24 at a time
Blood runes, at the Crater circle
- 926,517,253 XP
Book page 11 can be written back
- 937,195,629 XP
Fourfold staff (two prongs)
- 958,771,558 XP
Fuse in your pack
Fourfold staff: wake the water prong
- 969,684,577 XP
Book page 12 can be written back
Blood runes take 4 pale ore, not 5
- 9710,692,629 XP
Fourfold staff: wake the earth prong
- 9913,034,431 XP
Book page 13 can be written back
The Alchemy cape and the title the Alchemist
Unmake and Fuse 30 at a time
Alchemist's staff
No spoilers
Secrets
A few things are left for you to find.
Three hidden figures
Each one has a riddle. Find it to open something new. Stuck? Ask the Alchemist where to look.
- 25Figure of Ways
The post that tells you where to go.
Opens teleport slates - 30Figure of Kinds
Where stone grows colour, by the river.
Opens Grow - 70Figure of Words
Bring the first circle a word it half-remembers.
Opens chaos, death and blood runes
Every first is heard
- The server tells everyone online when someone is the first to write back a page, find a figure, bind chaos, death or blood, wake a Fourfold staff or hold an Alchemist's staff.
- The Stone of Names keeps those firsts for good.
- Your book's journal keeps your own.
The book's 13 pages
What your in-game skill guide shows before you write a page back. A written page shows its spells there.
- Page 11Assay and Trace: written back by Who Wrote the Spells.
- Page 210
Where sand meets wind.
- Page 320
Over fire, across the water.
- Page 430
On a shelf in the tower that forgot.
- Page 542
Where the air is thin, let it go.
- Page 650
Where water sits on earth, bind both.
- Page 755
A page in Yanille that isn't ours.
Write: written back by The Gilded Page. - Page 870
The keeper of what the void changed.
- Page 976
The cold flame the void can't eat.
- Page 1085
Water on earth, a second time.
- Page 1192
Ask your teacher.
- Page 1296
Where your teacher misspoke.
- Page 1399
The stone by the first circle.
Quick answers
FAQ
- Which circle should I use?
- Below 70, follow Best way to train. From 70, use the one closest to you: all four pay about the same. The Blot pays most, but it's in the Wilderness.
- Do I need to buy pale ore?
- No. Mine it from Mining 1. Buying is faster: about 118 hours to 99, against 146 mining your own.
- Is the Blot safe?
- No. It's in the Wilderness at level 23, and other players can attack you there. Your book shuts and slates won't Snap.
- Can I make chaos, death and blood runes?
- Yes: chaos at 70, death at 80 and blood at 90, once you find the Figure of Words. Each takes pale ore and Writ runes.
- What does the cape do?
- 1 pale ore in 10 stays whole in any bind, words and slates included. The Max cape doesn't have this perk.
- Can I use a chalk figure for pale ore?
- No. A chalk figure never binds pale ore, words or slates. Use it to transmute and make staffs.
- Do slates need Magic?
- No Magic level and no runes. The Ardougne and Watchtower slates need their spell learned first.
- Can I sell pale ore to a shop?
- No. No shop buys or sells it. Trade it with other players.
Runes
| Level | Unlock |
|---|---|
| 0 | Magicians read spells. Alchemists wrote them. |
| 1 | Water runes - free at the Swamp and Summit circles; elsewhere carry a bucket of water (the bucket comes back), one per ore (5 XP) |
| 5 | Air runes - free at the Dunes, Summit and Crater circles; elsewhere carry an empty vial, one per ore (7 XP) |
| 10 | Earth runes - free at the Swamp and Dunes circles; elsewhere carry soft clay, one per ore (9 XP) |
| 10 | Unmake and Fuse 2 at a time |
| 15 | Fire runes - free at the Crater circle; elsewhere carry ashes, one per ore (12 XP) |
| 20 | Unmake and Fuse 3 at a time |
| 30 | Unmake and Fuse 4 at a time |
| 40 | Unmake and Fuse 5 at a time |
| 50 | Unmake and Fuse 7 at a time |
| 51 | Water runes: 2 per pale ore, every time |
| 55 | Air runes: 2 per pale ore, every time |
| 60 | Earth runes: 2 per pale ore, every time |
| 60 | Unmake and Fuse 10 at a time |
| 65 | Fire runes: 2 per pale ore, every time |
| 70 | Writ runes - bind pale ore at the Blot circle: 1 per ore, rising to 2 at 99 (93 XP) |
| 70 | Unmake and Fuse 14 at a time |
| 80 | Unmake and Fuse 18 at a time |
| 90 | Unmake and Fuse 24 at a time |
| 99 | Alchemy cape - Quartermaster, 250k |
| 99 | Cape: 1 in 10 pale ore stays whole in any bind, words and slates too |
| 99 | Title: the Alchemist |
| 99 | Unmake and Fuse 30 at a time |
Unmaking
| Level | Unlock |
|---|---|
| 1 | Unmake bronze pieces - use one on a circle: 50% of its bars back, rising to 70% at 99 (3 XP a bar) |
| 1 | Bronze Chain Mail Legs - 2 bars |
| 1 | Bronze Chain Mail Top - 3 bars |
| 10 | Unmake iron pieces - use one on a circle: 50% of its bars back, rising to 70% at 99 (6 XP a bar) |
| 10 | Iron Kite Shield - 3 bars |
| 10 | Iron Chain Mail Legs - 2 bars |
| 10 | Iron Chain Mail Top - 3 bars |
| 20 | Unmake steel pieces - use one on a circle: 50% of its bars back, rising to 70% at 99 (10 XP a bar) |
| 20 | Steel Square Shield - 2 bars |
| 20 | Steel Kite Shield - 3 bars |
| 20 | Steel Chain Mail Legs - 2 bars |
| 20 | Steel Chain Mail Top - 3 bars |
| 35 | Unmake mithril pieces - use one on a circle: 50% of its bars back, rising to 70% at 99 (16 XP a bar) |
| 35 | Mithril Square Shield - 2 bars |
| 35 | Mithril Kite Shield - 3 bars |
| 35 | Mithril Chain Mail Legs - 2 bars |
| 35 | Mithril Chain Mail Top - 3 bars |
| 47 | Reshape - turn a piece into another of the same metal, with no more bars and no higher value (1 nature rune) |
| 50 | Unmake adamant pieces - use one on a circle: 50% of its bars back, rising to 70% at 99 (24 XP a bar) |
| 50 | Adamantite Scimitar - 2 bars |
| 50 | Adamantite Square Shield - 2 bars |
| 50 | Adamantite Kite Shield - 3 bars |
| 50 | Adamantite Plate Mail top - 5 bars |
| 50 | Adamantite Chain Mail Legs - 2 bars |
| 50 | Adamantite Chain Mail Top - 3 bars |
| 70 | Unmake rune pieces - use one on a circle: 50% of its bars back, rising to 70% at 99 (40 XP a bar) |
| 70 | Rune long sword - 2 bars |
| 70 | rune 2-handed Sword - 3 bars |
| 70 | Rune battle Axe - 3 bars |
| 70 | Large Rune Helmet - 2 bars |
| 70 | rune Scimitar - 2 bars |
| 70 | Rune Chain Mail Body - 3 bars |
| 70 | Rune Plate Mail Body - 5 bars |
| 70 | Rune Plate Mail Legs - 3 bars |
| 70 | Rune Square Shield - 2 bars |
| 70 | Rune Kite Shield - 3 bars |
| 70 | Rune skirt - 3 bars |
| 70 | Rune Plate Mail top - 5 bars |
| 70 | Rune Chain Mail Legs - 2 bars |
| 70 | Rune Chain Mail Top - 3 bars |
Book
| Level | Unlock |
|---|---|
| 1 | Who Wrote the Spells (quest) - the Alchemist's lesson at the Swamp circle starts the skill |
| 55 | The Gilded Page (quest) - in Yanille |
Places
| Level | Unlock |
|---|---|
| 1 | Pale ore - Mining 1: 3 rocks on Lumbridge's far bank (stepping stones at Agility 10, or the bridge), 2 each near Shantay Pass, Edgeville and Draynor; no shop sells it |
| 1 | The Alchemist, by the Swamp circle - chalk 5 gp, blank pages 25 gp |
| 1 | Swamp circle - Lumbridge Swamp, south of the bank: water and earth, and Mire's home |
| 5 | Dunes circle - between Al Kharid and the Shantay Pass gate: air and earth, and Grit's home |
| 1 | Summit circle - the top of Ice Mountain, by the Oracle: air and water, and Squall's home |
| 5 | Crater circle - the rim of the Karamja volcano: fire and air, and Blaze's home |
| 70 | Blot circle - the Wilderness, level 23: Writ and the Writ staff only, and players can attack you there |
Figures
| Level | Unlock |
|---|---|
| 25 | Chalk figures - Draw on chalk for a 3x3 figure where no player can attack you, outside banks; it lasts 2 minutes. Transmute and make staffs at it; it never binds ore |
| 25 | Figure of Ways: "The post that tells you where to go." - find it to bind slates |
| 30 | Figure of Kinds: "Where stone grows colour, by the river." - find it to Grow gems |
| 45 | Pale staff's Draw - a 5x5 chalk figure with no chalk, in an element's colour; it lasts while you stay within 10 tiles, up to 10 minutes (the Crucible and Alchemist's staffs too) |
| 70 | Figure of Words: "Bring the first circle a word it half-remembers." - find it to bind chaos, death and blood runes |
| 0 | Each circle sits in a figure that lights up as it is worked; three more figures wait at the back of your book |
| 1 | Shared working - when 2 to 4 players bind elemental or compound runes at one circle within 3 seconds, each gets 10% more runes per other binder |
Slates
| Level | Unlock |
|---|---|
| 25 | Varrock slate - 1 pale ore with 3 air, 1 law and 1 fire runes (10 XP) |
| 31 | Lumbridge slate - 1 pale ore with 1 earth, 3 air and 1 law runes (10 XP) |
| 37 | Falador slate - 1 pale ore with 1 water, 3 air and 1 law runes (10 XP) |
| 45 | Camelot slate - 1 pale ore with 5 air and 1 law runes (10 XP) |
| 51 | Ardougne slate - 1 pale ore with 2 water and 2 law runes (10 XP); Snap needs the spell learned first |
| 58 | Watchtower slate - 1 pale ore with 2 earth and 2 law runes (10 XP); Snap needs the spell learned first |
| 99 | Alchemist's staff - use pale ore on it to bind a slate from your pack, one at a time |
| 0 | Slates - bind them at any circle but the Blot once you find the Figure of Ways; compound runes can pay the elements |
| 0 | Snap a slate to go where its teleport spell lands: no Magic level or runes, but never in combat or where players can attack you |
Transmuting
| Level | Unlock |
|---|---|
| 30 | Grow uncut emeralds - use 3 uncut sapphires on a circle or chalk figure for 1 (10 XP); once you find the Figure of Kinds |
| 40 | Retune - turn an elemental battlestaff, or one orb of a dual staff, to another element for 10 runes of it (50 XP); or use 5 elemental runes on a circle for 4 of another (no XP) |
| 45 | Grow uncut rubies - use 3 uncut emeralds on a circle or chalk figure for 1 (15 XP) |
| 60 | Grow uncut diamonds - use 3 uncut rubies on a circle or chalk figure for 1 (25 XP); nothing grows into dragonstone |
| 75 | Crucible staff - use an item on it to transmute from your pack, one at a time, where no player can attack you, outside banks and combat |
| 99 | Alchemist's staff - transmutes from your pack, as the Crucible staff does |
| 0 | Transmuting - Unmake, Reshape, Fuse, Grow and Retune at the four circles or a chalk figure, never the Blot; nothing comes out worth more than went in |
Compounds
| Level | Unlock |
|---|---|
| 40 | Mire runes (water + earth) - bind them at the Swamp circle only (28.75 XP, 48.5 from 70); or Fuse water and earth runes at any circle, losing nothing |
| 46 | Grit runes (air + earth) - bind them at the Dunes circle only (20.25 XP, 27.25 from 70); or Fuse air and earth runes at any circle, losing nothing |
| 52 | Squall runes (air + water) - bind them at the Summit circle only (146 XP, 168.5 from 70); or Fuse air and water runes at any circle, losing nothing |
| 58 | Blaze runes (air + fire) - bind them at the Crater circle only (206 XP, 206 from 70); or Fuse air and fire runes at any circle, losing nothing |
| 70 | Compound mastery - a second compound per ore climbs in, certain at 99 |
| 95 | Fuse from your pack - use one rune on another, no circle needed |
Staffs
| Level | Unlock |
|---|---|
| 45 | Pale staff - use a battlestaff on a circle or chalk figure with 28 pale ore (1,000 XP); wield it at Magic 30; it draws chalk figures |
| 75 | Battlestaff of water and earth - use a water battlestaff on a circle, with an earth battlestaff and 10 water and 10 earth runes in your pack (500 XP); wield it at Magic 50 |
| 75 | Battlestaff of water and fire - use a water battlestaff on a circle, with a fire battlestaff and 10 water and 10 fire runes in your pack (500 XP); wield it at Magic 50 |
| 75 | Battlestaff of earth and fire - use an earth battlestaff on a circle, with a fire battlestaff and 10 earth and 10 fire runes in your pack (500 XP); wield it at Magic 50 |
| 75 | Crucible staff - use a Pale staff on a circle or chalk figure with an elemental battlestaff and 200 compound runes (4,000 XP); wield it at Magic 30; it also transmutes from your pack |
| 80 | Battlestaff of air and water - use an air battlestaff on a circle, with a water battlestaff and 10 air and 10 water runes in your pack (500 XP); wield it at Magic 50 |
| 80 | Battlestaff of air and earth - use an air battlestaff on a circle, with an earth battlestaff and 10 air and 10 earth runes in your pack (500 XP); wield it at Magic 50 |
| 80 | Writ staff - Bind at the Blot with a Battlestaff of water and earth and 250 Writ runes in your pack, then make the staff (5,000 XP); wield it at Magic 72; it counts as water and earth |
| 80 | Writ staff: its Autocast casts the spell of your book's page 8 at monsters, never at players, once that page is written back |
| 90 | Battlestaff of air and fire - use an air battlestaff on a circle, with a fire battlestaff and 10 air and 10 fire runes in your pack (500 XP); wield it at Magic 50 |
| 93 | Fourfold staff (two prongs) - use a Battlestaff of air and fire on the Crater circle with a Battlestaff of water and earth and 100 compound runes (4,000 XP); wield it at Magic 60; it counts as air and fire |
| 95 | Fourfold staff (three prongs) - use a Fourfold staff (two prongs) on the Swamp or Summit circle (3,000 XP); wield it at Magic 60; it counts as water too |
| 97 | Fourfold staff - use a Fourfold staff (three prongs) on the Swamp or Dunes circle (3,000 XP); wield it at Magic 60; it counts as all four elements |
| 99 | Alchemist's staff - use a Crucible staff on the Swamp circle with a dual battlestaff and 500 compound runes (15,000 XP); wield it at Magic 30 and Alchemy 99; it binds slates from your pack too |
Words
| Level | Unlock |
|---|---|
| 70 | Chaos runes - bind them at the Dunes circle once you find the Figure of Words: each takes 2 Writ runes and 2 pale ore, falling evenly to 1 by 99 (27.25 XP an ore) |
| 80 | Death runes - bind them at the Summit circle once you find the Figure of Words: each takes 6 Writ runes and 3 pale ore, falling evenly to 2 by 99 (168.5 XP an ore) |
| 90 | Blood runes - bind them at the Crater circle once you find the Figure of Words: each takes 20 Writ runes and 5 pale ore, 4 from 96 (206 XP an ore) |
| 96 | Blood runes take 4 pale ore each, not 5 |
Equipment unlocked
| Level | Item | Slot |
|---|---|---|
| 99 | Weapon | |
| 99 | Cape |
