Skill

Alchemy

Bind runes, unmake metalwork and discover the Alchemist's book.

Guides: Alchemy.

Your first ten minutes

Get started

Six steps. You can bind your first runes before you mine a single ore.

  1. Step 1: Go to the Swamp circle.

    • It's in Lumbridge Swamp, south of the bank.
    • The Alchemist stands beside it.
    • It's pin 1 on the Lumbridge map.
  2. Step 2: Speak to the Alchemist. Pick Show me.

    • This is the free lesson. They lend you 5 pale ore.
    • You bind your first water runes. Keep them.
    • The lesson starts the quest Who Wrote the Spells.
  3. Step 3: Mine pale ore.

    • You need Mining 1 and a pickaxe.
    • 3 pale rocks stand across the river from Lumbridge, close enough to mine all 3 from one spot.
    • Cross on the stepping stones (Agility 10) or walk round by the bridge.
    • 2 more rocks each near Shantay Pass, Edgeville and Draynor.
    • No shop sells pale ore. You can buy it from other players.
  4. Step 4: Bind it.

    • Use pale ore on the circle and pick a rune.
    • Every pale ore in your pack is bound at once.
    • Next time, just click the circle to bind again.
    • The Swamp circle gives water and earth for free.
  5. Step 5: Do the first quest.

    • Who Wrote the Spells: novice, no requirements.
    • After the lesson, ask Aubury in Varrock where runes come from.
    • Rewards: the Alchemist's book with its first page (Assay and Trace), 1 quest point and 250 Alchemy XP.
  6. Step 6: Pick your next goal.

    • 5Air runes, free at the Dunes
    • 10Earth runes
    • 15Fire runes, free at the Crater
    • 25Chalk figures and teleport slates
    • 40Mire runes, your first compound
    • 45The Pale staff
    • 70Writ and chaos runes
    • 99The Alchemy cape

    Every level, 1 to 99

What you get

Why train it

Everything Alchemy gives you, with the level you need.

Runes for your own spells

  • Water-Rune at 1. Free at the Swamp and Summit. 2 per ore from 51.
  • Air-Rune at 5. Free at the Dunes, Summit and Crater. 2 per ore from 55.
  • Earth-Rune at 10. Free at the Swamp and Dunes. 2 per ore from 60.
  • Fire-Rune at 15. Free at the Crater. 2 per ore from 65.
  • 1 rune per ore at first. It climbs to 2 per ore over 50 levels.
  • Each circle binds two elements for free.
  • Anywhere else, bring the element: a bucket of water (the bucket comes back), an empty vial, soft clay or ashes, one per ore.

Compound runes count as two

  • Mire-Rune at 40 = water + earth. Bind it at the Swamp circle only.
  • Grit-Rune at 46 = air + earth. Bind it at the Dunes circle only.
  • Squall-Rune at 52 = air + water. Bind it at the Summit circle only.
  • Blaze-Rune at 58 = air + fire. Bind it at the Crater circle only.
  • One compound rune pays for both of its elements when a spell needs them.
  • Or Fuse two elemental runes into one compound at any circle. You lose nothing.
  • From 70, a second compound per ore starts to appear. It's certain at 99.
  • From 95, Fuse in your pack, no circle needed.

Chaos, death and blood runes

  • Chaos-Rune at 70, at the Dunes circle. Each takes 2 Writ runes and 2 pale ore (1 by 99).
  • Death-Rune at 80, at the Summit circle. Each takes 6 Writ runes and 3 pale ore (2 by 99).
  • Blood-Rune at 90, at the Crater circle. Each takes 20 Writ runes and 5 pale ore (4 from 96).
  • First find the Figure of Words (level 70). See Secrets.
  • Writ runes come from the Blot circle in the Wilderness, from level 70.
  • Each ore pays the same XP as that circle's compound, so making them never slows your training.

Teleport slates

  • Varrock slate at 25: 1 pale ore, 3 air, 1 law and 1 fire runes.
  • Lumbridge slate at 31: 1 pale ore, 1 earth, 3 air and 1 law runes.
  • Falador slate at 37: 1 pale ore, 1 water, 3 air and 1 law runes.
  • Camelot slate at 45: 1 pale ore, 5 air and 1 law runes.
  • Ardougne slate at 51: 1 pale ore, 2 water and 2 law runes.
  • Watchtower slate at 58: 1 pale ore, 2 earth and 2 law runes.
  • Find the Figure of Ways first (level 25).
  • Bind them at any circle except the Blot.
  • Snap a slate to teleport. No Magic level, no runes.
  • Works anywhere the teleport spell works, away from combat.
  • Doesn't work in combat, or anywhere other players can attack you, like the Wilderness.
  • The Ardougne and Watchtower slates need their spell learned first.
  • If Snap can't work, you keep the slate.

Grow gems, retune staffs

  • uncut emerald at 30: 3 uncut sapphires make 1 (10 XP).
  • uncut ruby at 45: 3 uncut emeralds make 1 (15 XP).
  • uncut diamond at 60: 3 uncut rubies make 1 (25 XP).
  • Grow needs the Figure of Kinds (level 30). Nothing grows into dragonstone.
  • Retune at 40: turn an elemental battlestaff, or one orb of a dual staff, to another element for 10 runes of it (50 XP).
  • Or turn 5 elemental runes into 4 of another (no XP).

Unmake armour for bars

  • Bronze from 1 (3 XP a bar)
  • Iron from 10 (6 XP a bar)
  • Steel from 20 (10 XP a bar)
  • Mithril from 35 (16 XP a bar)
  • Adamant from 50 (24 XP a bar)
  • Rune from 70 (40 XP a bar)
  • Use a smithed piece on a circle: get 50% of its bars back, rising to 70% at 99.
  • 33 pieces qualify. See the list.
  • From 47, Reshape turns a piece into another of the same metal for 1 nature rune.
  • Nothing ever comes out worth more than went in.

New staffs

  • Dual battlestaffs Alchemy 75-90

    Each counts as both of its elements.
    • 75 earth + fire, water + earth, water + fire
    • 80 air + earth, air + water
    • 90 air + fire

    Use one elemental battlestaff on a circle or chalk figure, with a second of another element and 10 runes of each in your pack. Compound runes can pay.

    Wield: Magic 50 Magic +20 Aim +35 Power +35 500 XP each

  • Pale staff Alchemy 45

    Draws a 5x5 chalk figure with no chalk.

    Use a battlestaff on a circle or chalk figure with 28 pale ore.

    Wield: Magic 30 Magic +6 Aim +32 Power +32 1,000 XP

  • Crucible staff Alchemy 75

    Draws chalk figures, and transmutes from your pack.

    Use a Pale staff on a circle or chalk figure with an elemental battlestaff and 200 compound runes.

    Wield: Magic 30 Magic +6 Aim +32 Power +32 4,000 XP

  • Writ staff Alchemy 80

    Counts as water and earth. Its Autocast casts your book's page 8 spell at monsters, never at players.

    Click Bind at the Blot with a Battlestaff of water and earth and 250 Writ runes in your pack, then make the staff.

    Wield: Magic 72 Magic +20 Aim +35 Power +35 5,000 XP

  • Fourfold staff Alchemy 93-97

    Counts as all four elements once every prong is awake.

    Use a Battlestaff of air and fire on the Crater circle with a Battlestaff of water and earth and 100 compound runes. Then wake its water prong at the Swamp or Summit circle (95) and its earth prong at the Swamp or Dunes circle (97).

    Wield: Magic 60 Magic +20 Aim +35 Power +35 4,000 + 3,000 + 3,000 XP

  • Alchemist's staff Alchemy 99

    Draws, transmutes, and binds slates from your pack.

    Use a Crucible staff on the Swamp circle with a dual battlestaff and 500 compound runes.

    Wield: Magic 30 and Alchemy 99 Magic +6 Aim +32 Power +32 15,000 XP

Every staff recipe

The Alchemist's book

  • The first quest gives you the book.
  • Open it and your Magic tab shows the book's spells. Close it to get the standard spells back.
  • 13 pages, 10 spells. Most pages start null.
  • Each null page shows a riddle. Reach its level and find its place to write it back. The pages.
  • From 55, Write puts a spell onto a blank page (the quest The Gilded Page, in Yanille).
  • Blank pages cost 25 coins from the Alchemist.
  • The book shuts wherever another player can attack you.

The cape and the title

  • At 99, buy the Alchemy cape from the Void Quartermaster for 250,000 coins.
  • Wear it and 1 pale ore in 10 stays whole in any bind, words and slates included.
  • Its Unwrite effect: written pages lift from your cape and crumble.
  • The Max cape doesn't carry this perk.
  • Your title: the Alchemist.

Levels and XP an hour

Best way to train

The fastest safe method at each level, and why it wins.

XP an hour includes Voidscape's 1.5x skilling bonus and assumes you buy your pale ore and bank between loads. No rested or double XP.

  1. 1-4
    Water runes at the Swamp circle11,541 XP an hour5 XP an ore; the Lumbridge bank chest is 36 tiles away.
  2. 5-9
    Air runes at the Dunes circle28,688 XP an hour7 XP an ore; Shantay Pass bank is 17 tiles away.
  3. 10-39
    Earth runes at the Dunes circle36,884 XP an hour9 XP an ore; Shantay Pass bank is 17 tiles away.
  4. 40-45
    Mire runes at the Swamp circle66,360 XP an hour28.75 XP an ore; the Lumbridge bank chest is 36 tiles away.
  5. 46-51
    Grit runes at the Dunes circle82,989 XP an hour20.25 XP an ore; Shantay Pass bank is 17 tiles away.
  6. 52-57
    Squall runes at the Summit circle97,404 XP an hour146 XP an ore; Edgeville bank is 143 tiles away.
  7. 58-69
    Blaze runes at the Crater circle113,647 XP an hour206 XP an ore; Draynor bank, then the boat from Port Sarim is 162 tiles away.
  8. 70-99
    Compound runes at any circle111,676-113,647 XP an hourAll four circles pay about the same from 70. Pick the closest. Chaos, death and blood pay the same.

Far circles pay more, until 70

  • The Summit and Crater are long walks from a bank, so their compounds pay more XP an ore.
  • From 70, compound mastery evens all four out.
  • CircleAt 6070+
  • Swamp circle66,360111,947
  • Dunes circle82,989111,676
  • Summit circle97,404112,415
  • Crater circle113,647113,647

The Blot's Writ: fastest, not safe

  • From 70, bind Writ runes at the Blot: 115,870 XP an hour, the fastest in the skill.
  • 93 XP an ore. 1 Writ per ore at 70, rising to 2 at 99.
  • Wilderness level 23. Other players can attack you there.
  • Your book shuts and slates won't Snap. Bring only what you can lose.

Buy ore or mine it?

  • Buying is fastest: about 47,000 pale ore takes you to 99.
  • Mining your own is free and trains Mining (5 XP an ore), but it's slower.
  • XP an hour at 30: 36,884 buying, 13,836 mining. At 60: 113,647 against 93,249.
  • No shop sells or buys pale ore. Trade with other players.

Bind together

  • When 2 to 4 players bind at one circle within 3 seconds, each gets 10% more runes for every other player.
  • Your XP stays the same. It works at the four safe circles, for elemental and compound runes.

Time to 99

  • about 118 hoursBuy your pale ore. Stay out of the Wilderness.
  • about 116 hoursBuy your ore, and bind Writ at the Blot from 70.
  • about 146 hoursMine all your own ore. No Wilderness.

Where to bind

The five circles

Four safe circles bind the elements. The Blot binds Writ.

A map from the Wilderness down to Karamja showing the five circles: the Swamp south of Lumbridge, the Dunes by Shantay Pass, the Summit on Ice Mountain, the Crater on Karamja and the Blot in the Wilderness, with the pale rocks at Lumbridge, Shantay Pass, Edgeville and Draynor.SwampDunesSummitCraterBlot (Wilderness)Pale rocks near LumbridgePale rocks near Shantay PassPale rocks near EdgevillePale rocks near DraynorLumbridgeVarrockFaladorEdgevilleDraynor Village
  • Circle
  • Pale rocks
  • Wilderness: players can attack you

Swamp circle

Lumbridge Swamp, south of the bank

Free elements
water and earth
Compound
Mire-Rune (level 40, 28.75 XP an ore, 48.5 from 70)
Chaos, death, blood
None here
Staffs
Dual battlestaffs, the Pale and Crucible staffs, the Alchemist's staff (99) and the Fourfold staff's water (95) and earth (97) prongs
XP an hour, 70+
111,947
Nearest bank
the Lumbridge bank chest, 36 tiles
Risk
Safe

Dunes circle

Between Al Kharid and the Shantay Pass gate

Free elements
air and earth
Compound
Grit-Rune (level 46, 20.25 XP an ore, 27.25 from 70)
Chaos, death, blood
Chaos-Rune (level 70)
Staffs
Dual battlestaffs, the Pale and Crucible staffs and the Fourfold staff's earth (97) prong
XP an hour, 70+
111,676
Nearest bank
Shantay Pass bank, 17 tiles
Risk
Safe

Summit circle

The top of Ice Mountain, by the Oracle

Free elements
air and water
Compound
Squall-Rune (level 52, 146 XP an ore, 168.5 from 70)
Chaos, death, blood
Death-Rune (level 80)
Staffs
Dual battlestaffs, the Pale and Crucible staffs and the Fourfold staff's water (95) prong
XP an hour, 70+
112,415
Nearest bank
Edgeville bank, 143 tiles
Risk
Safe

Crater circle

The rim of the Karamja volcano

Free elements
fire and air
Compound
Blaze-Rune (level 58, 206 XP an ore, 206 from 70)
Chaos, death, blood
Blood-Rune (level 90)
Staffs
Dual battlestaffs, the Pale and Crucible staffs and the Fourfold staff (93)
XP an hour, 70+
113,647
Nearest bank
Draynor bank, then the boat from Port Sarim, 162 tiles
Risk
Safe

Blot circle

The Wilderness, level 23

Binds
Writ runes only, from 70 (93 XP an ore)
Also
The Writ staff is made here. No transmuting, slates or words.
XP an hour, 70+
115,870
Nearest bank
the Void Enclave bank chest, 61 tiles
Risk
Wilderness level 23: players can attack you

Every recipe

Full reference

Every recipe with its level and XP. XP shown is base XP; the 1.5x skilling bonus is added when you train.

Elemental runes

Use pale ore on a circle. Each ore needs its element: free at a circle that has it, carried anywhere else.

Elemental runes
RuneLevelFree atElsewhere, bringXP an oreRunes an ore
Water-Rune1Swamp circle and Summit circlea bucket of water (the bucket comes back)51, rising to 2 by 51
Air-Rune5Dunes circle, Summit circle and Crater circlean empty vial71, rising to 2 by 55
Earth-Rune10Swamp circle and Dunes circlesoft clay91, rising to 2 by 60
Fire-Rune15Crater circleashes121, rising to 2 by 65

Compound runes and Writ

Fuse: use an elemental rune on a circle or chalk figure with its partner in your pack. One of each makes one compound, so nothing is lost (1 XP a compound). From 95, use one rune on the other in your pack.

Compound runes and Writ
RuneLevelElementsBind atXP an oreRunes an ore
Mire-Rune40water + earthSwamp circle28.75 (48.5 from 70)1, a second from 70, 2 at 99
Grit-Rune46air + earthDunes circle20.25 (27.25 from 70)1, a second from 70, 2 at 99
Squall-Rune52air + waterSummit circle146 (168.5 from 70)1, a second from 70, 2 at 99
Blaze-Rune58air + fireCrater circle206 (206 from 70)1, a second from 70, 2 at 99
Writ-Rune70Pale ore onlyThe Blot931, rising to 2 at 99

Chaos, death and blood

Needs the Figure of Words. Never at the Blot or a chalk figure.

Chaos, death and blood runes
RuneLevelBind atWrit a runePale ore a runeXP an ore
Chaos-Rune70Dunes circleWrit-Rune22, falling to 1 by 9927.25
Death-Rune80Summit circleWrit-Rune63, falling to 2 by 99168.5
Blood-Rune90Crater circleWrit-Rune205, 4 from 96206

Teleport slates

Needs the Figure of Ways. Bind at any circle except the Blot; compound runes can pay the elements.

Teleport slates
SlateLevelRunesPale oreXPSnap needs
Varrock slate25Air-Rune3Law-Rune1Fire-Rune1110-
Lumbridge slate31Earth-Rune1Air-Rune3Law-Rune1110-
Falador slate37Water-Rune1Air-Rune3Law-Rune1110-
Camelot slate45Air-Rune5Law-Rune1110-
Ardougne slate51Water-Rune2Law-Rune2110Spell learned first
Watchtower slate58Earth-Rune2Law-Rune2110Spell learned first

Transmuting

Unmake, Reshape, Fuse, Grow and Retune.

Unmaking
BarLevelBars backXP a bar
bronze bar150% to 70%3
iron bar1050% to 70%6
steel bar2050% to 70%10
mithril bar3550% to 70%16
adamantite bar5050% to 70%24
Runite bar7050% to 70%40
The 33 pieces a circle will unmake
  • Bronze Chain Mail Legs2 bars
  • Bronze Chain Mail Top3 bars
  • Iron Kite Shield3 bars
  • Iron Chain Mail Legs2 bars
  • Iron Chain Mail Top3 bars
  • Steel Square Shield2 bars
  • Steel Kite Shield3 bars
  • Steel Chain Mail Legs2 bars
  • Steel Chain Mail Top3 bars
  • Mithril Square Shield2 bars
  • Mithril Kite Shield3 bars
  • Mithril Chain Mail Legs2 bars
  • Mithril Chain Mail Top3 bars
  • Adamantite Scimitar2 bars
  • Adamantite Square Shield2 bars
  • Adamantite Kite Shield3 bars
  • Adamantite Plate Mail top5 bars
  • Adamantite Chain Mail Legs2 bars
  • Adamantite Chain Mail Top3 bars
  • Rune long sword2 bars
  • rune 2-handed Sword3 bars
  • Rune battle Axe3 bars
  • Large Rune Helmet2 bars
  • rune Scimitar2 bars
  • Rune Chain Mail Body3 bars
  • Rune Plate Mail Body5 bars
  • Rune Plate Mail Legs3 bars
  • Rune Square Shield2 bars
  • Rune Kite Shield3 bars
  • Rune skirt3 bars
  • Rune Plate Mail top5 bars
  • Rune Chain Mail Legs2 bars
  • Rune Chain Mail Top3 bars
  • Unmake and Fuse more at a time as you level: 2 at 10, 3 at 20, 4 at 30, 5 at 40, 7 at 50, 10 at 60, 14 at 70, 18 at 80, 24 at 90, 30 at 99.
  • Reshape (level 47): turn a piece into another of the same metal, with no more bars and no higher value, for 1 nature rune.

Grow (needs the Figure of Kinds)

Grow
You getLevelUncut gems inXP
uncut emerald30uncut sapphire310
uncut ruby45uncut emerald315
uncut diamond60uncut ruby325
  • Retune (level 40): an elemental battlestaff, or one orb of a dual staff, to another element for 10 runes of it, 50 XP. Or 5 elemental runes into 4 of another, no XP.
  • Transmuting works at the four safe circles and at chalk figures, never at the Blot.

Staffs

Bonuses are Magic / Aim / Power.

Staff recipes
StaffLevelRecipeWieldBonusesXP
Pale staff45Use a battlestaff on a circle or chalk figure with 28 pale ore.Magic 30+6 / +32 / +321,000
Battlestaff of earth and fire75Use an earth battlestaff on a circle or chalk figure, with a fire battlestaff and 10 earth and 10 fire runes in your pack.Magic 50+20 / +35 / +35500
Battlestaff of water and earth75Use a water battlestaff on a circle or chalk figure, with an earth battlestaff and 10 water and 10 earth runes in your pack.Magic 50+20 / +35 / +35500
Battlestaff of water and fire75Use a water battlestaff on a circle or chalk figure, with a fire battlestaff and 10 water and 10 fire runes in your pack.Magic 50+20 / +35 / +35500
Crucible staff75Use a Pale staff on a circle or chalk figure with an elemental battlestaff and 200 compound runes.Magic 30+6 / +32 / +324,000
Battlestaff of air and earth80Use an air battlestaff on a circle or chalk figure, with an earth battlestaff and 10 air and 10 earth runes in your pack.Magic 50+20 / +35 / +35500
Battlestaff of air and water80Use an air battlestaff on a circle or chalk figure, with a water battlestaff and 10 air and 10 water runes in your pack.Magic 50+20 / +35 / +35500
Writ staff80Click Bind at the Blot with a Battlestaff of water and earth and 250 Writ runes in your pack, then make the staff.Magic 72+20 / +35 / +355,000
Battlestaff of air and fire90Use an air battlestaff on a circle or chalk figure, with a fire battlestaff and 10 air and 10 fire runes in your pack.Magic 50+20 / +35 / +35500
Fourfold staff (two prongs)93Use a Battlestaff of air and fire on the Crater circle with a Battlestaff of water and earth and 100 compound runes.Magic 60+20 / +35 / +354,000
Fourfold staff (three prongs)95Use a Fourfold staff (two prongs) on the Swamp or Summit circle.Magic 60+20 / +35 / +353,000
Fourfold staff97Use a Fourfold staff (three prongs) on the Swamp or Dunes circle.Magic 60+20 / +35 / +353,000
Alchemist's staff99Use a Crucible staff on the Swamp circle with a dual battlestaff and 500 compound runes.Magic 30 and Alchemy 99+6 / +32 / +3215,000

Chalk figures

Transmute away from the circles.

Chalk figure (level 25)

  • Draw on chalk: a 3x3 six-pointed star in a ring of script.
  • Lasts 2 minutes.
  • Chalk costs 5 coins from the Alchemist.

Tool staff figure (level 45)

  • Draw with a Pale, Crucible or Alchemist's staff: 5x5, no chalk, in an element's colour.
  • Lasts while you stay within 10 tiles, up to 10 minutes.

At a figure you can

  • Unmake, Reshape, Fuse, Grow and Retune.
  • Make dual battlestaffs, the Pale staff and the Crucible staff.

A figure never

  • Binds pale ore, words or slates. Use a real circle for those.
  • Goes where players can attack you, or in a bank, an event or an instance.
  • Goes on blocked ground: every tile and a 2-tile ring round it must be open and walkable.
  • Doubles up: one figure per player, 2 per 8x8 area.

Levels 1 to 99

Every unlock at a glance

What opens at each level, and the total XP it takes.

Levels 1 to 24

15 unlocks
  1. 10 XP
    • Water runes
    • Unmake bronze pieces
    • Quest: Who Wrote the Spells
    • Mine pale ore (Mining 1)
    • The Alchemist sells chalk and blank pages
    • Book page 1: Assay and Trace
  2. 5388 XP
    • Air runes
  3. 101,154 XP
    • Earth runes
    • Unmake iron pieces
    • Book page 2 can be written back
    • Unmake and Fuse 2 at a time
  4. 152,411 XP
    • Fire runes
  5. 204,470 XP
    • Unmake steel pieces
    • Book page 3 can be written back
    • Unmake and Fuse 3 at a time

Levels 25 to 49

19 unlocks
  1. 257,842 XP
    • Chalk figures
    • Find the Figure of Ways
    • Varrock slate
  2. 3013,363 XP
    • Book page 4 can be written back
    • Unmake and Fuse 4 at a time
    • Find the Figure of Kinds
    • Grow uncut emerald
  3. 3114,833 XP
    • Lumbridge slate
  4. 3522,406 XP
    • Unmake mithril pieces
  5. 3727,473 XP
    • Falador slate
  6. 4037,224 XP
    • Mire runes, at the Swamp circle
    • Unmake and Fuse 5 at a time
    • Retune
  7. 4245,529 XP
    • Book page 5 can be written back
  8. 4561,512 XP
    • Grow uncut ruby
    • Pale staff
    • Camelot slate
  9. 4667,983 XP
    • Grit runes, at the Dunes circle
  10. 4775,127 XP
    • Reshape

Levels 50 to 74

22 unlocks
  1. 50101,333 XP
    • Unmake adamant pieces
    • Book page 6 can be written back
    • Unmake and Fuse 7 at a time
  2. 51111,945 XP
    • Water runes: always 2 per ore
    • Ardougne slate
  3. 52123,660 XP
    • Squall runes, at the Summit circle
  4. 55166,636 XP
    • Air runes: always 2 per ore
    • Quest: The Gilded Page
    • Book page 7: Write
  5. 58224,466 XP
    • Blaze runes, at the Crater circle
    • Watchtower slate
  6. 60273,742 XP
    • Earth runes: always 2 per ore
    • Unmake and Fuse 10 at a time
    • Grow uncut diamond
  7. 65449,428 XP
    • Fire runes: always 2 per ore
  8. 70737,627 XP
    • Unmake rune pieces
    • Writ runes, at the Blot
    • Compound mastery: a second compound per ore
    • Book page 8 can be written back
    • Unmake and Fuse 14 at a time
    • Find the Figure of Words
    • Chaos runes, at the Dunes circle

Levels 75 to 99

22 unlocks
  1. 751,210,421 XP
    • Battlestaff of water and earth, Battlestaff of water and fire and Battlestaff of earth and fire
    • Crucible staff
  2. 761,336,443 XP
    • Book page 9 can be written back
  3. 801,986,068 XP
    • Battlestaff of air and water and Battlestaff of air and earth
    • Unmake and Fuse 18 at a time
    • Writ staff
    • Death runes, at the Summit circle
  4. 853,258,594 XP
    • Book page 10 can be written back
  5. 905,346,332 XP
    • Battlestaff of air and fire
    • Unmake and Fuse 24 at a time
    • Blood runes, at the Crater circle
  6. 926,517,253 XP
    • Book page 11 can be written back
  7. 937,195,629 XP
    • Fourfold staff (two prongs)
  8. 958,771,558 XP
    • Fuse in your pack
    • Fourfold staff: wake the water prong
  9. 969,684,577 XP
    • Book page 12 can be written back
    • Blood runes take 4 pale ore, not 5
  10. 9710,692,629 XP
    • Fourfold staff: wake the earth prong
  11. 9913,034,431 XP
    • Book page 13 can be written back
    • The Alchemy cape and the title the Alchemist
    • Unmake and Fuse 30 at a time
    • Alchemist's staff

No spoilers

Secrets

A few things are left for you to find.

Three hidden figures

Each one has a riddle. Find it to open something new. Stuck? Ask the Alchemist where to look.

  1. 25
    Figure of WaysThe post that tells you where to go.Opens teleport slates
  2. 30
    Figure of KindsWhere stone grows colour, by the river.Opens Grow
  3. 70
    Figure of WordsBring the first circle a word it half-remembers.Opens chaos, death and blood runes

Every first is heard

  • The server tells everyone online when someone is the first to write back a page, find a figure, bind chaos, death or blood, wake a Fourfold staff or hold an Alchemist's staff.
  • The Stone of Names keeps those firsts for good.
  • Your book's journal keeps your own.

The book's 13 pages

What your in-game skill guide shows before you write a page back. A written page shows its spells there.

  1. Page 11Assay and Trace: written back by Who Wrote the Spells.
  2. Page 210Where sand meets wind.
  3. Page 320Over fire, across the water.
  4. Page 430On a shelf in the tower that forgot.
  5. Page 542Where the air is thin, let it go.
  6. Page 650Where water sits on earth, bind both.
  7. Page 755A page in Yanille that isn't ours. Write: written back by The Gilded Page.
  8. Page 870The keeper of what the void changed.
  9. Page 976The cold flame the void can't eat.
  10. Page 1085Water on earth, a second time.
  11. Page 1192Ask your teacher.
  12. Page 1296Where your teacher misspoke.
  13. Page 1399The stone by the first circle.

Quick answers

FAQ

Which circle should I use?
Below 70, follow Best way to train. From 70, use the one closest to you: all four pay about the same. The Blot pays most, but it's in the Wilderness.
Do I need to buy pale ore?
No. Mine it from Mining 1. Buying is faster: about 118 hours to 99, against 146 mining your own.
Is the Blot safe?
No. It's in the Wilderness at level 23, and other players can attack you there. Your book shuts and slates won't Snap.
Can I make chaos, death and blood runes?
Yes: chaos at 70, death at 80 and blood at 90, once you find the Figure of Words. Each takes pale ore and Writ runes.
What does the cape do?
1 pale ore in 10 stays whole in any bind, words and slates included. The Max cape doesn't have this perk.
Can I use a chalk figure for pale ore?
No. A chalk figure never binds pale ore, words or slates. Use it to transmute and make staffs.
Do slates need Magic?
No Magic level and no runes. The Ardougne and Watchtower slates need their spell learned first.
Can I sell pale ore to a shop?
No. No shop buys or sells it. Trade it with other players.

Runes

Alchemy Runes
LevelUnlock
0Magicians read spells. Alchemists wrote them.
1Water runes - free at the Swamp and Summit circles; elsewhere carry a bucket of water (the bucket comes back), one per ore (5 XP)
5Air runes - free at the Dunes, Summit and Crater circles; elsewhere carry an empty vial, one per ore (7 XP)
10Earth runes - free at the Swamp and Dunes circles; elsewhere carry soft clay, one per ore (9 XP)
10Unmake and Fuse 2 at a time
15Fire runes - free at the Crater circle; elsewhere carry ashes, one per ore (12 XP)
20Unmake and Fuse 3 at a time
30Unmake and Fuse 4 at a time
40Unmake and Fuse 5 at a time
50Unmake and Fuse 7 at a time
51Water runes: 2 per pale ore, every time
55Air runes: 2 per pale ore, every time
60Earth runes: 2 per pale ore, every time
60Unmake and Fuse 10 at a time
65Fire runes: 2 per pale ore, every time
70Writ runes - bind pale ore at the Blot circle: 1 per ore, rising to 2 at 99 (93 XP)
70Unmake and Fuse 14 at a time
80Unmake and Fuse 18 at a time
90Unmake and Fuse 24 at a time
99Alchemy cape - Quartermaster, 250k
99Cape: 1 in 10 pale ore stays whole in any bind, words and slates too
99Title: the Alchemist
99Unmake and Fuse 30 at a time

Unmaking

Alchemy Unmaking
LevelUnlock
1Unmake bronze pieces - use one on a circle: 50% of its bars back, rising to 70% at 99 (3 XP a bar)
1Bronze Chain Mail Legs - 2 bars
1Bronze Chain Mail Top - 3 bars
10Unmake iron pieces - use one on a circle: 50% of its bars back, rising to 70% at 99 (6 XP a bar)
10Iron Kite Shield - 3 bars
10Iron Chain Mail Legs - 2 bars
10Iron Chain Mail Top - 3 bars
20Unmake steel pieces - use one on a circle: 50% of its bars back, rising to 70% at 99 (10 XP a bar)
20Steel Square Shield - 2 bars
20Steel Kite Shield - 3 bars
20Steel Chain Mail Legs - 2 bars
20Steel Chain Mail Top - 3 bars
35Unmake mithril pieces - use one on a circle: 50% of its bars back, rising to 70% at 99 (16 XP a bar)
35Mithril Square Shield - 2 bars
35Mithril Kite Shield - 3 bars
35Mithril Chain Mail Legs - 2 bars
35Mithril Chain Mail Top - 3 bars
47Reshape - turn a piece into another of the same metal, with no more bars and no higher value (1 nature rune)
50Unmake adamant pieces - use one on a circle: 50% of its bars back, rising to 70% at 99 (24 XP a bar)
50Adamantite Scimitar - 2 bars
50Adamantite Square Shield - 2 bars
50Adamantite Kite Shield - 3 bars
50Adamantite Plate Mail top - 5 bars
50Adamantite Chain Mail Legs - 2 bars
50Adamantite Chain Mail Top - 3 bars
70Unmake rune pieces - use one on a circle: 50% of its bars back, rising to 70% at 99 (40 XP a bar)
70Rune long sword - 2 bars
70rune 2-handed Sword - 3 bars
70Rune battle Axe - 3 bars
70Large Rune Helmet - 2 bars
70rune Scimitar - 2 bars
70Rune Chain Mail Body - 3 bars
70Rune Plate Mail Body - 5 bars
70Rune Plate Mail Legs - 3 bars
70Rune Square Shield - 2 bars
70Rune Kite Shield - 3 bars
70Rune skirt - 3 bars
70Rune Plate Mail top - 5 bars
70Rune Chain Mail Legs - 2 bars
70Rune Chain Mail Top - 3 bars

Book

Alchemy Book
LevelUnlock
1Who Wrote the Spells (quest) - the Alchemist's lesson at the Swamp circle starts the skill
55The Gilded Page (quest) - in Yanille

Places

Alchemy Places
LevelUnlock
1Pale ore - Mining 1: 3 rocks on Lumbridge's far bank (stepping stones at Agility 10, or the bridge), 2 each near Shantay Pass, Edgeville and Draynor; no shop sells it
1The Alchemist, by the Swamp circle - chalk 5 gp, blank pages 25 gp
1Swamp circle - Lumbridge Swamp, south of the bank: water and earth, and Mire's home
5Dunes circle - between Al Kharid and the Shantay Pass gate: air and earth, and Grit's home
1Summit circle - the top of Ice Mountain, by the Oracle: air and water, and Squall's home
5Crater circle - the rim of the Karamja volcano: fire and air, and Blaze's home
70Blot circle - the Wilderness, level 23: Writ and the Writ staff only, and players can attack you there

Figures

Alchemy Figures
LevelUnlock
25Chalk figures - Draw on chalk for a 3x3 figure where no player can attack you, outside banks; it lasts 2 minutes. Transmute and make staffs at it; it never binds ore
25Figure of Ways: "The post that tells you where to go." - find it to bind slates
30Figure of Kinds: "Where stone grows colour, by the river." - find it to Grow gems
45Pale staff's Draw - a 5x5 chalk figure with no chalk, in an element's colour; it lasts while you stay within 10 tiles, up to 10 minutes (the Crucible and Alchemist's staffs too)
70Figure of Words: "Bring the first circle a word it half-remembers." - find it to bind chaos, death and blood runes
0Each circle sits in a figure that lights up as it is worked; three more figures wait at the back of your book
1Shared working - when 2 to 4 players bind elemental or compound runes at one circle within 3 seconds, each gets 10% more runes per other binder

Slates

Alchemy Slates
LevelUnlock
25Varrock slate - 1 pale ore with 3 air, 1 law and 1 fire runes (10 XP)
31Lumbridge slate - 1 pale ore with 1 earth, 3 air and 1 law runes (10 XP)
37Falador slate - 1 pale ore with 1 water, 3 air and 1 law runes (10 XP)
45Camelot slate - 1 pale ore with 5 air and 1 law runes (10 XP)
51Ardougne slate - 1 pale ore with 2 water and 2 law runes (10 XP); Snap needs the spell learned first
58Watchtower slate - 1 pale ore with 2 earth and 2 law runes (10 XP); Snap needs the spell learned first
99Alchemist's staff - use pale ore on it to bind a slate from your pack, one at a time
0Slates - bind them at any circle but the Blot once you find the Figure of Ways; compound runes can pay the elements
0Snap a slate to go where its teleport spell lands: no Magic level or runes, but never in combat or where players can attack you

Transmuting

Alchemy Transmuting
LevelUnlock
30Grow uncut emeralds - use 3 uncut sapphires on a circle or chalk figure for 1 (10 XP); once you find the Figure of Kinds
40Retune - turn an elemental battlestaff, or one orb of a dual staff, to another element for 10 runes of it (50 XP); or use 5 elemental runes on a circle for 4 of another (no XP)
45Grow uncut rubies - use 3 uncut emeralds on a circle or chalk figure for 1 (15 XP)
60Grow uncut diamonds - use 3 uncut rubies on a circle or chalk figure for 1 (25 XP); nothing grows into dragonstone
75Crucible staff - use an item on it to transmute from your pack, one at a time, where no player can attack you, outside banks and combat
99Alchemist's staff - transmutes from your pack, as the Crucible staff does
0Transmuting - Unmake, Reshape, Fuse, Grow and Retune at the four circles or a chalk figure, never the Blot; nothing comes out worth more than went in

Compounds

Alchemy Compounds
LevelUnlock
40Mire runes (water + earth) - bind them at the Swamp circle only (28.75 XP, 48.5 from 70); or Fuse water and earth runes at any circle, losing nothing
46Grit runes (air + earth) - bind them at the Dunes circle only (20.25 XP, 27.25 from 70); or Fuse air and earth runes at any circle, losing nothing
52Squall runes (air + water) - bind them at the Summit circle only (146 XP, 168.5 from 70); or Fuse air and water runes at any circle, losing nothing
58Blaze runes (air + fire) - bind them at the Crater circle only (206 XP, 206 from 70); or Fuse air and fire runes at any circle, losing nothing
70Compound mastery - a second compound per ore climbs in, certain at 99
95Fuse from your pack - use one rune on another, no circle needed

Staffs

Alchemy Staffs
LevelUnlock
45Pale staff - use a battlestaff on a circle or chalk figure with 28 pale ore (1,000 XP); wield it at Magic 30; it draws chalk figures
75Battlestaff of water and earth - use a water battlestaff on a circle, with an earth battlestaff and 10 water and 10 earth runes in your pack (500 XP); wield it at Magic 50
75Battlestaff of water and fire - use a water battlestaff on a circle, with a fire battlestaff and 10 water and 10 fire runes in your pack (500 XP); wield it at Magic 50
75Battlestaff of earth and fire - use an earth battlestaff on a circle, with a fire battlestaff and 10 earth and 10 fire runes in your pack (500 XP); wield it at Magic 50
75Crucible staff - use a Pale staff on a circle or chalk figure with an elemental battlestaff and 200 compound runes (4,000 XP); wield it at Magic 30; it also transmutes from your pack
80Battlestaff of air and water - use an air battlestaff on a circle, with a water battlestaff and 10 air and 10 water runes in your pack (500 XP); wield it at Magic 50
80Battlestaff of air and earth - use an air battlestaff on a circle, with an earth battlestaff and 10 air and 10 earth runes in your pack (500 XP); wield it at Magic 50
80Writ staff - Bind at the Blot with a Battlestaff of water and earth and 250 Writ runes in your pack, then make the staff (5,000 XP); wield it at Magic 72; it counts as water and earth
80Writ staff: its Autocast casts the spell of your book's page 8 at monsters, never at players, once that page is written back
90Battlestaff of air and fire - use an air battlestaff on a circle, with a fire battlestaff and 10 air and 10 fire runes in your pack (500 XP); wield it at Magic 50
93Fourfold staff (two prongs) - use a Battlestaff of air and fire on the Crater circle with a Battlestaff of water and earth and 100 compound runes (4,000 XP); wield it at Magic 60; it counts as air and fire
95Fourfold staff (three prongs) - use a Fourfold staff (two prongs) on the Swamp or Summit circle (3,000 XP); wield it at Magic 60; it counts as water too
97Fourfold staff - use a Fourfold staff (three prongs) on the Swamp or Dunes circle (3,000 XP); wield it at Magic 60; it counts as all four elements
99Alchemist's staff - use a Crucible staff on the Swamp circle with a dual battlestaff and 500 compound runes (15,000 XP); wield it at Magic 30 and Alchemy 99; it binds slates from your pack too

Words

Alchemy Words
LevelUnlock
70Chaos runes - bind them at the Dunes circle once you find the Figure of Words: each takes 2 Writ runes and 2 pale ore, falling evenly to 1 by 99 (27.25 XP an ore)
80Death runes - bind them at the Summit circle once you find the Figure of Words: each takes 6 Writ runes and 3 pale ore, falling evenly to 2 by 99 (168.5 XP an ore)
90Blood runes - bind them at the Crater circle once you find the Figure of Words: each takes 20 Writ runes and 5 pale ore, 4 from 96 (206 XP an ore)
96Blood runes take 4 pale ore each, not 5

Equipment unlocked

Equipment that needs Alchemy
LevelItemSlot
99Alchemist's staffWeapon
99Alchemy capeCape