
Skill
Agility
Courses and shortcuts that open faster routes.
Levels 1 to 99
What each level unlocks
Courses build your level. Shortcuts, mounts and new areas make it useful.
- 1Gnome courseSeven safe obstacles and 360 base XP per lap.
- 15Edgeville dungeon ropeYour first Wilderness shortcut.
- 35Barbarian courseAn entry pipe and a six-obstacle, 600 base XP lap.
- 40Catherby isletYour first Void MMO shortcut.
- 52Wilderness courseAn entry ridge and a five-obstacle, 1,890 base XP lap.
- 60Seers river and White Wolf summitTwo useful travel shortcuts.
- 70Horse and Lowland PastureYour first mount and mounted course.
- 75Skilling pocket and Void CircuitA Wilderness route and a six-obstacle lap.
- 80Unicorn and the HighlandsThe Highland leap, dragons, giants and a mounted course.
- 85Black unicornA tradeable rare that reaches the Highlands.
- 90Void steed and the SummitThe final ford, Summit course and Rider title.
- 99The Fleet-FootedUnlock the title. Existing Agility capes keep their teleport attempt.
Courses on foot
The table shows base XP. Void MMO's 1.5x skilling bonus is added when you train.
| Course | Level | Where | Obstacles and base XP | Coins |
|---|---|---|---|---|
| Gnome course | 1 | Tree Gnome Stronghold | Seven at 30, plus 150 for the lap = 360 base XP | None |
| Barbarian course | 35 | Barbarian Outpost | Entry pipe: 20. Loop: 80 + 50 + 50 + 80 + 20 + 20, plus 300 = 600 base XP | None |
| Wilderness course | 52 | Level 50 Wilderness | Entry ridge: 50 on success. Loop: 50 + 100 + 80 + 80 + 80, plus 1,500 = 1,890 base XP | 2 per lap |
| Void Circuit | 75 | Circuit hub north of Calvaria | 100 + 110 + 120 + 130 + 140 + 150, plus 1,500 = 2,250 base XP | 1, or 2 flawless |
The Barbarian pipe and Wilderness ridge are entry obstacles, so their XP sits outside the lap totals. Barbarian obstacles can hurt you. On the Wilderness loop, failing the rope, stones or ledge costs 15, 21 or 25 percent of your current Hits. The Void Circuit goes clockwise: Void handholds, Void stones, Rift pipe, Void rope swing, Balance beam and Void leap. Start at the handholds and finish within fifteen minutes. A wrong obstacle gives XP but no lap progress. A Circuit fall deals up to 3 damage without killing you; the lap continues, but is no longer flawless.
Shortcuts
Shortcuts save long walks. You can use them while mounted, but melee combat blocks them.
Void MMO routes
| Level | Shortcut | What it saves | Base XP | Failure |
|---|---|---|---|---|
| 40 | Catherby islet stones | The walk to the beach islet | 60 | 10 percent of current Hits until safe at 70 |
| 50 | Digsite shingle | The shore below the Digsite | 60 | 10 percent of current Hits until safe at 80 |
| 60 | Seers river stones | The river by the Ranging Guild road | 60 | 10 percent of current Hits until safe at 90 |
| 60 | White Wolf summit | The mountain route between Taverley and Catherby | 40 | Cannot fail |
| 75 | Wilderness skilling pocket stones | A skilling island at Wilderness 37 to 38 | 60 | 10 percent of current Hits |
| 80 | Crafting Guild wall | The walk around the Guild | 40 | Cannot fail |
| 80 | Wilderness PvM pocket stones | The Demon King's island at Wilderness 41 to 42 | 60 | 10 percent of current Hits |
| 90 | Al Kharid river stones | The toll gate and bridge detour | 60 | 10 percent of current Hits and can still fail at 99 |
Listed shortcut XP gets the 1.5x skilling bonus. A Wilderness shortcut requires ten seconds out of combat before you cross.
Authentic routes
| Level | Shortcut | Where | Failure |
|---|---|---|---|
| 5 | Falador wall handholds | Falador city wall | Cannot fail |
| 10 | Brimhaven vine swing | Brimhaven stream | Cannot fail |
| 15 | Edgeville dungeon rope | Wilderness 6 to 7 | Cannot fail |
| 15 | Calvaria climbing rocks | Calvaria wall | Cannot fail |
| 18 | Watchtower handholds | Watchtower near Calvaria | Cannot fail |
| 20 | Coal trucks log | North of Seers | Cannot fail |
| 30 outbound | Gu'Tanoth rope swing | Ogre lands south of Calvaria | Going out needs an attached rope, and attaching one uses it up. The return trip has no Agility requirement |
| 32 | East Karamja log | East Karamja stream | A dip and 1 damage |
| 32 | East Karamja stones | East Karamja river | Washed downstream with damage |
| 32 | Shilo Village rocks | Shilo embankment | 10 percent of Hits |
| 32 | Shilo bridge fence | Broken bridge at Shilo | Three successive hits, each one tenth of then-current Hits |
| 40 | Calvaria dungeon ledge | Calvaria dungeon | Can fail until 65 |
| 40 | Falador members' handholds | Falador | Cannot fail |
| 49 | Calvaria dungeon pipe | Calvaria dungeon | Cannot fail |
| 50 | Taverley to Catherby stones | Between both shores | Can fail with damage |
| 55 | Entrana rubble | Entrana | Cannot fail |
| 57 | Calvaria dungeon rope | Calvaria dungeon | Can fail until 77 |
| 67 | KBD lava stones | King Black Dragon route | Can fail with damage |
| 67 | Calvaria rubble | Calvaria dungeon | Cannot fail |
| 85 | Lava Maze surface stones | Wilderness 41 | Can fail with damage |
| 85 | KBD lever pocket stones | Wilderness 41 | Can fail with damage |
The Shilo-to-Nature-Altar stone is unavailable because Runecraft is not part of Void MMO.
Lap rewards
Agility Coins
Coins stay on your character, take no pack space and cannot be traded. Type ::agility to see your balance.
| Course | Coins per lap |
|---|---|
| Void Circuit | 1 coin, or 2 if flawless |
| Wilderness course | 2 coins |
| Lowland gallop | 1 coin, or 2 if flawless |
| Highland ride | 1 coin, or 2 if flawless |
| Summit run | 1 coin, or 2 if flawless |
What you can buy
The Circuit Keeper stands by the course. The Stablemaster is nearby and recovers bought mounts that bolt.
| Seller | Reward | Price |
|---|---|---|
| Circuit Keeper | 3 coins | |
| Circuit Keeper | The Voidrunner title | 25 coins |
| Circuit Keeper | 40 coins | |
| Circuit Keeper | 150 coins | |
| Stablemaster | Unbroken horse | 60 coins |
| Stablemaster | 120 coins | |
| Stablemaster | 300 coins | |
| Stablemaster | 750 coins | |
| Stablemaster | Recover a bolted Horse | 30 coins |
| Stablemaster | Recover a bolted Unicorn | 75 coins |
| Stablemaster | Recover a bolted Void steed | 188 coins |
Mounts
Ride a mount from your pack to move two tiles per tick on open surface routes. Ordinary riding gives no XP.
Horse
70 Agility
Reaches the Lowland and travels 300 tiles on a full Run bar. Buy one for 120 coins, or pay 60 for an unbroken horse and finish it with a saddle. Untradeable; the Stablemaster can hold it.
Unicorn
80 Agility
Reaches the Lowland and Highlands and travels 550 tiles on a full Run bar. Costs 300 coins. Untradeable; the Stablemaster can hold it.
Black unicorn
85 Agility
A tradeable 1 in 512 Black Unicorn drop. It reaches the same places as a Unicorn and travels 550 tiles per full Run bar. The Stablemaster will not hold it.
Void steed
90 Agility
Reaches every ford, including the Summit, and travels 800 tiles on a full Run bar. Costs 750 coins. Untradeable; the Stablemaster can hold it.
What mounts do you have?
Browse mounts, prices and Agility requirements.
I lost my mount.
Pay to recover a bought mount that bolted.
Stable a mount for me.
Store or withdraw one bought Horse, Unicorn or Void steed for free.
How do I ride?
Learn where you can ride and what makes you dismount.
Riding rules
A normal dismount leaves the mount safely in your pack.
Where you can ride
Open surface routes. You cannot ride in the Wilderness, upstairs, underground or under a roof. Teleports do not drain Run and keep you mounted when the destination allows riding.
Run energy
A full bar lasts 300, 550 or 800 tiles, depending on the mount, and 3300 on the Eclipse Drake, the untradeable Clue Cracker rare. It tires at 25 percent, throws you at zero, and needs at least 20 percent to mount. Recharging from empty on foot takes three minutes.
Combat and damage
Attacking dismounts you. Any damaging hit also knocks you off unless protected, and you still take the damage.
Steady seat and barding
Steady seat is used first, then barding from your pack. Either keeps you mounted through one hit, but you still take damage. Course falls always dismount you.
Obstacles
Fords and course rails are made for mounts. You can still try ordinary obstacles and shortcuts while riding.
Death
A bought mount bolts to the Stablemaster if you die while riding. Carried horseshoes prevent this once. A Black unicorn can be lost like any tradeable item.
Mount-only land
The Highland chain
Three crossings lead west from the Circuit hub. Each needs the right level and mount.
- 70
Lowland ford
Any mount reaches the Lowland Pasture.
- 80
Highland leap
A Unicorn or Black unicorn reaches the Highlands.
- 90
Summit ford
Only a Void steed reaches the Summit.
Lowland Pasture
70 Agility, any mount
3 magic trees, 5 yews, 1 runite rock, 2 coal rocks, 1 gold rock and 2 harpoon spots. Its chest is deposit-only and never accepts your mount.
The Highlands
80 Agility, Unicorn tier
Blue and red dragons, Fire giants, an Elder Moss Giant, 3 magic trees, 2 yews, 2 mithril rocks, 2 adamant rocks, 1 coal rock, 1 harpoon spot and the Highland ride.
The Summit
90 Agility, Void steed
Black dragons, the Elder Fire Giant, a Void Dragon, 2 runite rocks, 3 magic trees, 1 yew, 1 harpoon spot and the Summit run.





Matching dragon and giant Slayer tasks count kills on the chain. Ride to the island, dismount before combat, then ride back.
Mounted courses
Each island has six fences in clockwise order. Fence 1 starts a fifteen-minute lap.
| Course | Requirement | Per fence base XP | Lap bonus base XP | Completed lap base XP | Coins |
|---|---|---|---|---|---|
| Lowland gallop | 70 Agility, any mount | 60 base XP | 200 base XP | 560 base XP | 1, or 2 flawless |
| Highland ride | 80 Agility, Unicorn tier | 100 base XP | 350 base XP | 950 base XP | 1, or 2 flawless |
| Summit run | 90 Agility, Void steed | 160 base XP | 600 base XP | 1,560 base XP | 1, or 2 flawless |
The Farrier and mount gear
Bring the level and materials. The listed Crafting or Smithing XP gets the 1.5x skilling bonus.
| Item | Skill | Materials | Base XP |
|---|---|---|---|
| Crafting 55 | 5 leather, thread | 120 | |
| Smithing 45 | 2 steel bars | 90 | |
| Smithing 70 | 5 mithril bars | 260 | |
| Crafting 65 | Ruby, leather | 150 | |
| Crafting 65 | Sapphire, leather | 150 | |
| Crafting 65 | Emerald, leather | 150 |
Gem bridles change only a Horse's mane while the matching bridle remains in your pack.
Steady seat potion: Herblaw 55, black unicorn horn and a vial of water, 140 base XP. It keeps you mounted through one hit before barding is used.
Black unicorn horn: a tradeable 1 in 16 Black Unicorn drop used for the potion.
Leather saddle: finishes an unbroken horse already in your pack.
Titles and level 99
At 99 Agility you unlock the Fleet-Footed title. Gunnjorn is not selling the 99,000-coin Agility cape right now. An existing cape can send you to the Calvaria agility dungeon, or make you trip for 1 damage instead. Normal teleport restrictions apply. Every mount still moves two tiles per tick.
Quick answers
- Can I ride before 70?
- No. Your first mount needs 70 Agility.
- Can I ride in the Wilderness?
- No. Your mount refuses at the border.
- Do mounts give XP?
- Riding does not. The three mounted courses do.
- How do I earn Agility Coins?
- Finish the Wilderness course, Void Circuit or a mounted course. Type ::agility to check your balance.
- Can I lose a bought mount?
- It bolts to the Stablemaster if you die while riding, unless horseshoes save it. A Black unicorn can be lost like any tradeable item.
- Where is the Highland chain?
- West of the Circuit hub north of Calvaria. Walk to the hub's west shore, mount up and use the Lowland ford.
Equipment unlocked
| Level | Item | Slot |
|---|---|---|
| 99 | Cape |
Quest XP
| Quest | XP | Rate |
|---|---|---|
| The Road That Wasn't | 6,000 | Exact |