Quest · Voidscape

The Listening Map

  • Novice
  • Medium
  • 2 quest points

Start by talking to Mrs Plumtree, near Kingfisher Isle.

Walkthrough

  1. Ask about lost property

    Ask Mrs Plumtree on Reed Green about lost property and accept the bottle.

    Mrs PlumtreeNear Kingfisher Isle

    Say Lost property? I'll see who it belongs to

  2. Recover the bottle

    Ask Plumtree for the lost bottle, or withdraw it from the bank.

    Mrs PlumtreeNear Kingfisher Isle

    Say Lost property?

  3. Open the corked bottle

    Open the corked bottle and read the paper inside.

    Corked bottleNear Void Island

  4. Recover the map

    Ask Plumtree for the map, or withdraw it from your bank. Heard sounds remain recorded.

    Mrs PlumtreeNear Kingfisher Isle

    Say Lost property?

  5. Listen for the first sound

    Where the stones go hmmm under your feet and the sea goes past both sides. Use Listen on the map.

    Listening mapNear Void Island

  6. Listen for the second sound

    Where the tall ones creak like Gran's door when the wind comes. Use Listen on the map.

    Listening mapNear Void Island

  7. Listen for the third sound

    Where my shout comes back late, round and round. Use Listen on the map.

    Listening mapNear Void Island

  8. Recover the map

    Ask Plumtree for the map, or withdraw it from the bank. Your earlier marks remain heard.

    Mrs PlumtreeNear Kingfisher Isle

    Say Lost property?

  9. Wait for low tide

    Wait for the tide to turn, or Listen again at the last sound to open a fresh window. Earlier sounds stay recorded.

    Listening mapNear Void Island

  10. Listen before the tide turns

    Then under the point where the sea goes hush. Only when it's gone out. Quick before it comes back! Use Listen on the map.

    Listening mapNear Void Island

  11. Choose a greeting

    Speak to Jory and choose any reply line. All choices are valid; saved lines survive an interrupted conversation.

    Old JoryWorld

    Say Dear map-maker, Hello, J. To whoever drew this, Ahoy, pines boy,

  12. Choose what you heard

    Speak to Jory and choose any reply line. All choices are valid; saved lines survive an interrupted conversation.

    Old JoryWorld

    Say The bridge still hums. The well still answers back. The pines still creak like doors. I heard every one.

  13. Choose a sign-off

    Speak to Jory and choose any reply line. All choices are valid; saved lines survive an interrupted conversation.

    Old JoryWorld

    Say Write again. Thank you for waiting. Your friend from over the bridge. Signed, a good listener.

  14. Talk to Old Jory

    Speak to Jory to collect your saved reply and a bottle. Every reply combination is valid.

    Old JoryWorld

  15. Recover your reply

    Ask Jory to repeat your saved reply and replace a missing note or sealed bottle. Check your bank too.

    Old JoryWorld

  16. Recover the bottle

    Ask Jory for a bottle, or withdraw yours from your bank.

    Old JoryWorld

  17. Seal your reply

    Use the reply note on the map bottle.

    Reply noteNear Void Island

    • Reply note
    • Map bottle
  18. Give Jory the reply

    Take the sealed reply to Jory and hear him read it.

    Old JoryWorld

    • Sealed reply