Quest · Voidscape
Open or Shut
Start by talking to Void Acolyte in Void Enclave.
Walkthrough
Finish the Council account
Complete Three Tongues of the Council. This inquiry remembers your own Council outcome.
Bring the family to safety
Complete Wrong Way Home at the Border Warden before asking about the Enclave gate.
Ask about the waiting families
Ask the Acolyte about families waiting at the gate and agree to hear the question.
Say
I'll hear the question.
Hear Harrow
Hear this Councilor's position. A hollow seat may have no vote, but you must still listen. Your earlier history is kept.
Hear Lark
Hear this Councilor's position. A hollow seat may have no vote, but you must still listen. Your earlier history is kept.
Hear Teague
Hear this Councilor's position. A hollow seat may have no vote, but you must still listen. Your earlier history is kept.
Fold the camp
Ask the Acolyte to fold a camp. Bring food and a weapon; keep the lamps lit until dawn.
Say
Fold the camp.
Keep the lantern line
Light your dark plinths while adjacent and clear of combat. Kill stragglers. Three lamps dark together break the line; finish with all six lit.
Try the night again
Ask the Acolyte for another fold. The Council testimony and your equipment are kept after a failed night.
Say
Fold the camp again.
Give your deciding word
Speak to the Herald. Choose open, shut, or a lit camp, then confirm your word. Every verdict is available; the choice cannot be undone.
Return to the Acolyte
Hear what your verdict means for the families. Every branch and verdict receives the same reward.
Void Archivist
Border Warden
Void Acolyte
Void Councilor
Void Councilor
Void Councilor
Void Herald