Void MMO

A proposal for players

Should we raise the max level?

We're thinking about letting you train past 99, with new "void levels" up to level 118 in every skill. Nothing is decided and nothing has changed in the game. We'd like to hear what you think first.

Stats menu today, every skill at 99/99, total level 2178, combat 123
Today. Every skill at 99. Total level 2,178, combat 123.
Stats menu in a private test, every skill at 118/118, total level 2596, combat 147
The idea. Every skill at 118. Total level 2,596, combat 147. From a private test copy of the game, so the look could still change.
Vote nowNo account needed. Voting takes a minute.

What would it mean?

19 new levels

Levels 100 to 118 would be Void 1 to Void 19.

85.5M XP

to reach 118 in one skill. A 99 takes 13M, so that's 6.6 times as much.

8.06M XP

for level 118 alone. That's about the same as going from level 1 to 94.

The game has kept counting your XP past 99 all along. Right now it mostly just moves you up the hiscores. Void levels would turn it into something you can see.

Total XP needed for each level. It doubles every 7 levels, so the last few levels cost far more than the first few.
Stats panel footer: Attack 118/118, 85,539,082 xp, 8,903,655 xp to 119, 0% of level 119
Hover a skill to see your progress. This test copy went up to 120, which is why it shows XP to 119.
Chat lines: Chronicle: vlview reached level 118 attack. You just advanced 1 attack level!
A real level-up to 118 in the test copy, on a test character.

The case for and against

Why it could be great

  • A new goal after 99Today the climb ends at 99. This gives maxed players something big to chase.
  • Your extra XP would countIf you kept training past 99, those hours finally show on your stats.
  • Stronger against monstersIf levels count in fights, kills are about 20% faster at 118. King Black Dragon goes from about 40 seconds to about 31.
  • Some skills get fasterMining and Thieving improve the most. Runite goes from about 22% to about 37% per try at 118.
  • New things to show offTitles, capes, hiscores and world announcements for reaching void levels.
  • Customers for longerPlayers climbing past 99 keep buying logs, ore, fish and potions.

Why it could go wrong

  • A very long climb99 to 118 is 5.6 times all the XP from 1 to 99.
  • 99 could feel less specialThe number everyone knows stops being the top. In this proposal the Max cape stays at 99.
  • PvP could sufferIf levels count against players, a 118 beats a 99 about 9 times in 10 in the Wilderness and almost always in a duel.
  • Very uneven skillsAt today's XP rates, Magic could reach 118 in about 34 hours. Fishing could take about 1,300.
  • Some skills only get a bigger numberFletching, Smithing, Crafting and Herbalism work the same at 118 as at 99.
  • The economy could wobbleCoal and herbs could run short, and rune gear and coins could flood the market.
  • Head startsAnyone with lots of XP past 99 could start well ahead of everyone else.
  • TimeTime spent building this is time not spent on other new content.

How long would it take?

Pick a max level and an XP speed. Hours are for relaxed play from 99 to that level, and players who min-max could be much faster.

Max level
XP speed after 99
Your XP rate

These are rough estimates from the game's data and a short private test, so they could be off by 40% either way. No player data was used.

What would it do to fights?

Calculated with the same gear and no food, so skill and luck will change these. The polls below ask whether levels past 99 should count in fights at all.

How often the higher level beats a 99110118120
Wilderness melee77%89%91%
Melee duel97%99.8%99.9%
Ranged82%94%95%
Magic66%76%78%
Against monsters, with potions99110118120
King Black Dragon, seconds per kill40343130
Akaoni, seconds per kill114999189
Combat level with every combat skill at that level123137147150

Have your say

No account needed. Only the first question is required. You get one vote per internet connection, and you'll see the results once you've voted.

Should the max level go past 99?

If levels go past 99, what should they do in fights?

How fast should XP be after 99?

Rough hours, 99 to 118One melee skillFishingMagic
Same as today4321,30234
Half speed after 998632,60468
Slow combat skills only (10x down to 3x)1,4381,302113
Speed up non-combat skills (twice as fast)43265134

You've kept earning XP past 99. What should happen to it?

Which rewards would make the climb worth it?

Pick as many as you like.

Ready to vote?

Pick your answers above, then send your vote. You can only vote once, so check them first.

Questions you might have

Will my Max cape still count?

Yes. In this proposal the Max cape stays at level 99.

Do I have to train past 99?

No. Everything that needs a 99 today would still work at 99.

Could I lose anything?

No. Nobody loses levels or XP under any of these choices.

When would this happen?

There's no date, and it isn't part of the next big update. If players want it, we'd try it on the test realm first.

Does it work on phones?

We haven't tested it on phones yet. We would before any release.

Does "all skills" include Slayer, Construction, Alchemy and Harvesting?

Those four need extra work, because their content stops at 99. Harvesting is limited per day, so reaching 118 would take about 700 days even fully stocked. They may come later than the others.

Is the vote binding?

It helps us decide. We'll still test whatever wins before it goes anywhere near the main game.

To stop double voting we keep a scrambled code made from your IP address, not the address itself, and it can't be used to identify your game account. Everyone sharing an internet connection shares one vote. Want to talk it over? Join our Discord.