The Void Games · new hosted events
Three games. One winner.
The Void Games are three new hosted events: Red Light Green Light, the Glass Bridge and Mingle. Each can run on its own, or all three run as a series: Red Light Green Light, then Mingle, which cuts the field to about half, then the Glass Bridge as the final.
A first look at the Void Games
These event clips and screenshots were recorded during development. The update uses a slimmer in-game banner, gives each player one pebble on the Glass Bridge, and puts gold panes on the left and violet panes on the right. The rules below describe this release.
How to join
When a Void Games event is announced in chat, type ::event to join. When signups close, you get 30 seconds to get ready. Changed your mind? Type ::event leave to withdraw.
- Your belongings are safe: you play with an empty pack, and everything you brought comes back exactly as it was when you leave, whether you win, go out or withdraw.
- Out means home: if you're knocked out, you're sent home at once with everything you brought.
- A banner that stays out of the way: while you play, a slim strip at the top of the screen shows the clock, the light and how many players are still in, and a red or green frame around the screen shows the light at a glance. The full banner only appears for the result, and tapping or clicking the banner never walks you.

Red Light Green Light
Move on green. Freeze on red.
Walk to the violet line while the Watcher has her back to you. When she turns to face the field, every walk stops, and anyone who moves while she watches is caught. Played on its own, the first one across wins.


- Listen for BLOOMED! Her chant always ends on it, and then she turns.
- No two greens alike: every green light has a new tempo, never the same one twice in a row: Snap, Quick, Steady, Slow, Tease or Stutter. Some end almost at once.
- A moment's grace: a step you start just as she turns is cancelled, not caught.
- Two strikes: the first time you're caught, you Flinch back to the start line. The second time, you're out.
- Beat the clock: anyone still on the field when time runs out is out.
The Glass Bridge
Leap, and trust the glass.
Sixteen rows of glass cross the void, two panes to a row: gold on the left and violet on the right. In each row one pane holds you and the other shatters. Study the bridge from the start platform, then leap.


- One row at a time: click a pane in the next row, or use the banner's < LEAP and LEAP > buttons.
- One pebble each: you get one pebble for the whole bridge. Throw it at a pane in the next row to reveal that row for everyone.
- Trail Marks: be the first to land on a row's safe pane to earn one. Among those who cross, the most Trail Marks wins, and finish time breaks a tie.
- Keep moving: 45 seconds after crossing opens, the bridge starts to collapse from the back.
Mingle
Find your group. Seal the room.
A number is called. Get into a room with exactly that many players: the moment a room holds the number, it seals, and nobody can get in or out. Anyone left outside a sealed room is out, and the last one standing wins.


- Every round cuts: the rooms hold at most 70% of the players each round.
- Musical chairs: when fewer than six are left, it turns into musical chairs.
- Nobody wins if nobody fits: a round that would knock everyone out is played again, but three in a row end the game with no winner.
Prizes
Play for an Event Key.
Every Void Games event that starts with two or more players pays out in Event Keys and Event Key Shards.
- One player is practice: a game that starts with only one player is a practice round, with no prizes.
- Withdraw, and you give up your place.
- No winner, no prizes: if a game ends with no winner, such as nobody crossing in Red Light Green Light, nobody is paid.
Slayer · level 99
A wyvern in the ice.
Four Frost wyverns live in the ice caverns beneath White Wolf Mountain. Vexis assigns them to players with 99 Slayer and combat level 110 or higher, and only a player on a Frost wyvern task can fight one.



- Getting there: the caverns lie past the Ice Queen's lair, and the way in needs 50 Mining and a pickaxe.
- Task only: without a Frost wyvern task you can't harm one, and it won't attack you.
- A level 202 monster that returns 90 seconds after each kill.
- Dragonbane works on it: it counts as a dragon for the Dragon lance.

Its drop · the Frost bone shield
A frozen face for your Bone shield.
Every Frost wyvern kill has its own 1 in 256 chance of a Frost visage, on top of the rest of its loot, and the whole world hears when one drops. Set the visage on a Bone shield at an anvil with 90 Smithing to make the Frost bone shield.

- Dragonfire protection, which the Bone shield doesn't have.
- To wield: 40 Defence and 60 Slayer. It has 50 armour, up from the Bone shield's 46.
- Slayer cape set: it counts as the Bone shield in the set with the Slayer cape and Skull mask.
- Worn, it's a little larger than a dragon square shield, with its own art for Remastered character art.



Slayer reward · 150 points
Bigger and Badder.
A new permanent Slayer reward. Unlock it for 150 Slayer points, and every on-task kill of these eight creatures has a 1 in 200 chance to summon a superior version, just for you.
- Hill giants
- Moss giants
- Ice warriors
- Chaos dwarves
- Ice giants
- Lesser demons
- Fire giants
- Black demons


- Tougher: three times the hits, and a quarter more Attack, Strength and Defence.
- Worth it: it rolls its creature's normal drops three times, always pays a Slayer Key and counts toward your task.
- Yours alone: it chases you, and only you can fight it. It leaves after three minutes, or if you go.
- When it can't appear: never on a task's last kill, and never from a boss, an elder version or another superior.
Boss records · from a player suggestion
Fastest solo kill wins.
Type ::boss to see the fastest solo kill of the Stone Guardian, Vharok, the Blood Abbot and Akaoni, beside your own best time. Every record starts empty with this update.


- The clock starts with your first attack on the boss, hit or miss, and stops when it dies. Walking there doesn't count.
- Solo means solo: if anyone else attacks the boss, even with a Freeze that does no damage, the kill isn't timed.
- A full heal resets it: if the boss heals back to full, your attempt starts over.
- Vharok counts in his public fight, not in the quest or your solo rematches.
- Your best, and the world's: after a timed kill you see your time and your personal best. Beat a record and everyone hears about it, along with the record you beat.
Boss fights · from your feedback
See your damage. Double your odds.
When you fight a Slayer boss or a public boss, a small plaque at the top of the screen now shows the damage you've dealt and your share of the total. On a public boss, it also shows the share you need for loot until you reach it.

On unless you switch it off
On desktop and in the web game, turn it off with Show boss damage under Interface in the Advanced settings window.
Double uniques on task: on a matching Slayer task, the Demon King, the Crypt Warden, the Elder Fire Giant, the King Black Dragon, the gashadokuro and Akaoni have twice the chance of their unique drops. The Bestiary shows it.
Remastered character art · from your feedback
Black hair is black again.
With Character art set to Remastered, black hair drew as a flat grey on some head styles, and faces could break into flat patches of skin. Remastered hair and skin now use the same spread of shades as the classic art, and keep their painted detail.


White hair is back: the original white is in the character designer again, and it shows as a true white in game and on your website avatar.
From your feedback
The smaller things.
- Dragon Slayer: if a Slayer task teleport took you to Crandor and you opened its secret wall door before sailing there, the quest no longer locks up. You can repair the boat, hire Ned and reach Elvarg as normal, even if you were already stuck.
- Slayer travel to Akaoni no longer says he isn't there when he is, and takes you to the approach to his seal.
- Master's Choice now offers a different creature. Baby and elder versions count as the same creature, so you won't be offered blue dragons and baby blue dragons side by side.
- Wilderness tasks now tell you when a kill outside the Wilderness didn't count, at most once a minute.
- Chat no longer overlaps the line you're typing.
- The Grand Tree: with Visible lower floors on, the stone stand at the top of the Gnome Stronghold watchtower is no longer hidden.
- Map walking: a mounted walk set from the world map no longer loops at East Ardougne's east wall.
- Stats on larger windows: levels now sit beside their skill names instead of drifting away from them.
- Settings on computers: Log out is now on the left and More settings on the right.
- Auction House: orders and listings for items that can't be obtained in game, such as the dragon armour and god wings, are no longer accepted. Buy orders already placed for them are cancelled when the update goes live, and their coins are returned for you to collect from a banker.
- Ironman claims: an Ironman's claim on a wounded monster now runs out shortly after they stop fighting it, so an abandoned fight no longer holds the monster.
- Underground Pass: if you lose the Doll of Iban, Kardia's empty chest now points you to Niloof.
Get the update.
Restart the desktop launcher, reload the web game, or install the Android update. If the Play Store update isn't available yet, you can play in your browser.
Update 10190 · Released October 1, 2026. Screenshots show test characters in a local preview world.