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Void 2.0

Void 2.0

Start on Tutorial Island, mine dragon ore and smith dragon armour, spend Slayer points in a new shop, trade in a full-screen Market and a new Market Square, take on the Hushfall raid with your friends, and see the world in a new light.

Restart the desktop launcher, reload the browser game, or install the Android update.

Tutorial Island, where every new player now begins.

In this update

New players

Tutorial Island

Brand-new characters now start on Tutorial Island. Pick I'm new, teach me the basics for a short island run by tutors, or I've played before to go straight to Lumbridge with the starter kit.

The first choice every new character sees.
The first choice every new character sees.

Eight short stations

Tutors teach fighting, cooking, fishing and fires, mining, banking and magic, one instruction at a time. Then the Boatman rows you to Lumbridge.

Fighting, fishing, woodcutting, fires, mining, magic and the boat to Lumbridge.

Then your first quest

On the mainland, the same panel walks you to your first quest and combat level 4. Finish and you earn the title the Adventurer and a full pool of rested XP. You can skip the guide at any time.

New players begin in Wisp's Garden.
Before
Tutorial Island welcomes new players.
After

Before: new players began in a small garden. After: Tutorial Island.

Wisp's Garden and the week-one journal are retired.

Quieter first settings

New characters start with music, ambience and sound effects off and roofs hidden, now on the website sign-up too. Turn any of them on in Settings > Audio.

Dragons

Mining and Smithing now go up to level 118, and dragon armour starts with ore you mine yourself.

Dragon ore

At Mining 100, mine dragon ore from six dragon rocks. Each rock gives two ores, then stays empty for an hour. Every ore mined is announced to the whole server, along with where it was mined. A dragon pickaxe can't squeeze out a third.

WhereRocksNotes
Dragonforge Hollow, in the black dragon lair under Taverley3No PvP
Beside the Lava Maze rune rocks2Wilderness level 46, guarded by red spiders
Next to the rune rock in the Lava Maze dungeon1Wilderness level 44
Mining a dragon rock.

The deadly red spiders are back around the Lava Maze rocks.

Dragonforge Hollow

A new corner of the black dragon lair under Taverley, built around the bones of an old wyrm, with three dragon rocks, the Dragonforge and the Dragon anvil.

Dragonforge Hollow.

The Dragonforge: dragon bars

At Smithing 100, the Dragonforge smelts 1 dragon ore + 1 runite ore + 4 coal into a Dragon bar.

Smelting at the Dragonforge.

Dragon ore

Mining 100. Two per rock, then an hour's wait.

Dragon bar

Smithing 100 at the Dragonforge: 1 dragon ore, 1 runite ore, 4 coal.

Dragon armour

At the Dragon anvil, smith classic-looking dragon armour. Every piece needs Defence 85 and is stronger than rune, against monsters and players alike; the gauntlets are the strongest gloves in the game. It is made to be worn with the dragon medium helmet and square shield.

Smithing at the Dragon anvil.
The full set, worn.
Plate, chain, and top and skirt.
Plate, chain, and top and skirt.

Dragon gauntlets

Smithing 101 · 2 bars · Armour 14, Aim +4, Power +4

Dragon platelegs

Smithing 103 · 3 bars · Armour 60

Dragon plated skirt

Smithing 103 · 3 bars · Armour 60

Dragon chain mail

Smithing 105 · 3 bars · Armour 80

Dragon platebody

Smithing 109 · 5 bars · Armour 100

Dragon plate top

Smithing 109 · 5 bars · Armour 100

Dragon against rune
PieceRuneDragon
Platebody or plate top80100
Chain mail6580
Platelegs or plated skirt4960
Gloves (Klank's gauntlets against Dragon gauntlets)8, Aim +2, Power +214, Aim +4, Power +4

Dragon cannonballs and Fire cannon

At Smithing 102, at the Dragonforge, 1 Dragon bar + 50 cannonballs + an ammo mould make 50 dragon cannonballs. Use them on your own cannon while standing next to it to take control, then choose Fire cannon on a monster within 7 tiles. The ball lands where the monster stood when you fired, so a moving monster can dodge it. At 99 Ranged a shot hits 45 to 90, and monsters on the tiles around it take half. Step away, run out, or wait 10 seconds without firing and the cannon goes back to its normal load. If a shot can't fire, the game now tells you why.

Making dragon cannonballs at the Dragonforge.
Fire cannon: the ball lands where the goblin stood, and its neighbours take half.

Ordinary cannonballs hit a little softer: at 99 Ranged, up to 30 instead of 35.

Dragon cannonball

Smithing 102 · 1 bar + 50 cannonballs makes 50

Where dragon bars come from now

No longer fromNow from
Red and Black Dragon dropsThe Dragonforge (dragon ore)
The Dragon ChestThe Sanctum and Margin Void Dragons, 1 in 64
Hushfall Hard and Death Match rewards
Melting dragon swords and axes at the Lava Great Furnace

Those rewards now give something else in place of the bars.

Mining and Smithing to 118

Mining and Smithing now go up to level 118. Every other skill stays at 99.

Mining and Smithing past 99.

Slayer

A Slayer points shop

The Slayer window has a new Shop tab, and you can buy from it anywhere.

WhatPoints
Shelve your monster25
Extend your task a second time10
Title: the Slayer (after 100 tasks)250
Title: the Skullsworn (after 300 tasks)1,000
Title: Vexis's Chosen (99 Slayer, after 600 tasks)2,500
Skull Mask upgrade (each)5,000
Boss trophy unlock (each)750
The new Shop tab in the Slayer window.

Couriers, and a pricier teleport

Away from a Slayer master, a courier can give, skip, cancel, block or extend your task for 10 points more than a master charges. Couriers don't reach above level 20 Wilderness. Teleport to task now costs 15 points (was 10).

Skull Mask upgrades

Beside Vexis, rework your Skull Mask into one of three upgrades for 5,000 points. Each keeps everything the mask does, gains moving colours and adds a perk. Upgrades can't be traded. If one drops on death it becomes a plain Skull Mask.

The plain Skull Mask worn, for comparison.

Skull Mask

The mask you have now.

The Void Skull Mask worn, its colours shifting.

Void Skull Mask

Echo: 1 task kill in 8 counts twice (not on boss tasks).

The Infernal Skull Mask worn, its colours shifting.

Infernal Skull Mask

Mark: the on-task bonus is 25% instead of 20%.

The Spectral Skull Mask worn, its colours shifting.

Spectral Skull Mask

Ward: monsters on your task hit you 15% softer.

The three upgraded masks.

Boss trophies

After one kill of the boss, unlock its trophy in the Shop's Trophies section for 750 points, for good: the Crypt Warden, the Elder Fire Giant, the Demon King or the King Black Dragon. Build it yourself as a showroom piece at 85 Construction, with the Dragon trophy's materials.

Unlocking a trophy.
The four trophies on a showroom wall.

The Market

The Market fills the screen

Browse and buy, Sell, My orders, the Order book, Intel and Watches are now full-screen pages. The old small window is gone.

The old Market in a small window. The new Market fills the game screen. BeforeAfter
Drag to compare the old Market window with the new full-screen Market.
A quick tour of the pages.

Item stats on hover

Rest your pointer on any item picture in the Market to see its bonuses and level requirement. On a phone, press and hold.

Hovering an item shows its stats card.

Twice the Auction House slots

Everyone now has 12 listings and buy orders open at once (was 6). Each of the five upgrades from the Void Auctioneer adds 2 slots instead of 1, up to 22 (was 11). Prices are the same, 250,000 coins doubling up to 4,000,000, so a slot costs half what it did. Upgrades you already bought count double straight away.

Your slots, shown on the Sell page.
Your slots, shown on the Sell page.

The Sell page shows how many slots you're using, results appear inside the Market, and a card at login tells you what's waiting with the Auctioneer.

The Edgeville Market Square

A Market Square behind Edgeville bank

Edgeville has a new square behind the bank with the Auction House counter and its clerks, the casino's blackjack and Hold'em tables, the Fortune machine and the Event Chest. The event donation box works here too.

The ground behind Edgeville bank before the Market Square. The new Market Square behind Edgeville bank. BeforeAfter
Drag to compare: the old ground behind Edgeville bank, and the new square.
A look around the new square.

The Dueling Guild has closed

The guild across the river is gone, and the riverbank is back as it was. You keep the gear rights and the Staker title you earned. The Marked Deck quest is retired, and players who finished it keep its quest point.

The Descent: the Hushfall raid

A team raid

Talk to Warden Ostrel by the Lumbridge rowboat, or type ::raid. Choose Easy or Hard. You need combat level 70. Bring your own gear and supplies. Death in the raid is safe, but the supplies you use are gone.

Warden Ostrel's card, and Go in alone.

Go alone, with friends, or in a hosted raid

  • Alone: pick Go in alone and computer-controlled Lamplighters fill your team.
  • With friends: right-click a player and choose Invite to raid, like a trade. Up to 8 per party.
  • Hosted: staff can open a raid for everyone from the event banner.

Everyone sees one briefing card before going in. One raid runs at a time, and groups wait in line.

Inviting a friend.
A Raid party invite card from Sable Moor, with Join and No thanks buttons.
The invite your friend sees.
The raid party chip reading Raid party, Easy, 2 of 8, with Sable Moor and two Lamplighters.
Your party, shown under your health.
The Descent, Easy: the briefing card listing combat level 70, gear, supplies and safe death, with Ready and Not yet buttons.
The one briefing card.

What's down there

Find your way through the dark with team pings, guard your light from thieves, face the Echo, fight player-like soldiers in The Hold, and finally the Warlord, who rises again as the Wyrmborn.

The dark galleries.
The Echo.
The Warlord.

Team pings

Ping a threat or where to regroup, and your whole team sees it.

The loot

When the Warlord falls, everyone gets loot and every drop is announced. The raid keeps its own loot record.

Knell's amulet, the Lamplighter's lantern and the Hush cape, worn.

Knell's amulet

1 in 68 raids on Easy, 1 in 38 on Hard (one raider gets it).

Lamplighter's lantern

1 in 136 raids on Easy, 1 in 100 on Hard (one raider gets it).

Hush cape

Every raider has a 1 in 40 chance.

Equipment

The EQUIP tab

Worn gear moves to its own EQUIP tab and no longer takes backpack space. There are 10 slots, including an Offhand slot for quivers. The EQUIP tab also shows what you keep on death, and right-clicking a worn item gives its full menu: cape perks, amulet, cape and Skull Mask teleports.

Prefer your gear beside your bag? Set Settings > Interface > Inventory layout to Classic on desktop or desktop web. Worn gear then sits in two short rows in the inventory box, and Gear rows puts them at the bottom or the top.

The old inventory and items kept on death. Worn gear in the new EQUIP tab. BeforeAfter
Drag to compare: worn gear in the backpack before, and the new EQUIP tab.

Easier gear switches

Swap gear and the piece you take off lands in the cell you clicked, so nothing else in your pack moves. Deposit all at the bank keeps your worn gear on.

Switching gear keeps your pack in place.

The SPEC button

A new SPEC button beside INVENTORY and EQUIP uses your weapon's special in one click. Right-click it, or press and hold on a phone, for your worn items' perks and teleports.

One click for your weapon's special.

Herbalism

Herblaw is now Herbalism

Your level, experience, herbs and potions are all kept. The skill is called Herbalism, and you still Sort unidentified herbs instead of Identify. Batch sorting and potion recipes are unchanged.

The Stats panel listing Herblaw. The Stats panel listing Herbalism. BeforeAfter
Drag to compare: Herblaw becomes Herbalism on the Stats panel.

Classic herbs restored

Following player feedback, the eleven herb families have their classic names and artwork again: Guam, Marrentill, Tarromin, Harralander, Ranarr, Irit, Avantoe, Kwuarm, Cadantine, Dwarf weed and Torstol. Their unfinished potions use the matching classic names. Your existing herbs and potions are kept.

Ingredient names

These secondary ingredients keep their new names and artwork.

Old nameNew name
Limpwurt root Burdock root
Snape grass Spikerush
Jangerberries Sloe berries

A new look

Lumbridge, Misthalin, the Kharidian Desert, Kandarin, Asgarnia, the south and the Wilderness all have a new look: island flagstone roads, slate roofs, lamps that glow at night, and each region's own colours. Hide roofs still works as before. Drag each picture to compare.

Lumbridge

The castle, the bridge and the fields in the island's look, in classic green.

Lumbridge Castle before the new look. Lumbridge Castle with the new look. Before After
Lumbridge Castle
The Lumbridge bridge before the new look. The Lumbridge bridge with the new look. Before After
The Lumbridge bridge
Lumbridge from above before the new look. Lumbridge from above with the new look. Before After
Lumbridge from above

Misthalin

Varrock and Draynor Village.

Varrock before the new look. Varrock with the new look. Before After
Varrock
Draynor Village before the new look. Draynor Village with the new look. Before After
Draynor Village

The Kharidian Desert

Al Kharid in warm desert stone.

Al Kharid before the new look. Al Kharid with the new look. Before After
Al Kharid

Kandarin

Ardougne and Seers' Village, with lush green fields.

Ardougne before the new look. Ardougne with the new look. Before After
Ardougne
Seers' Village before the new look. Seers' Village with the new look. Before After
Seers' Village

Asgarnia

Falador, Port Sarim, Rimmington, Taverley and Crandor.

Falador before the new look. Falador with the new look. Before After
Falador
Port Sarim before the new look. Port Sarim with the new look. Before After
Port Sarim
Rimmington before the new look. Rimmington with the new look. Before After
Rimmington
Taverley before the new look. Taverley with the new look. Before After
Taverley
Crandor before the new look. Crandor with the new look. Before After
Crandor

The south and the Wilderness

Karamja, the Feldip Hills, the Void Enclave and the Wilderness.

The Wilderness before the new look. The Wilderness with the new look. Before After
The Wilderness
The Void Enclave before the new look. The Void Enclave with the new look. Before After
The Void Enclave
Karamja before the new look. Karamja with the new look. Before After
Karamja
The Feldip Hills before the new look. The Feldip Hills with the new look. Before After
The Feldip Hills

Loot and drops

Chests in your loot log

Opening a chest now adds a row to Stats > LOOT, like a kill, with everything it gave: the Slayer, Skilling, Void, Dragon, Event, Crystal, Muddy and Sinister chests. Counting starts from this update.

The LOOT tab before chest records. Chest rewards in the LOOT tab. BeforeAfter
Drag to compare the LOOT tab before and after.

Drop chances as 1 in N

Every drop chance now reads as 1 in N, in the game, on the drops page and on the wiki. The exact fraction is still there when you hover it.

Drop chances in the game.
Drop chances in the game.

Settings and interface

Clearer settings

Advanced Settings is split into plain tabs such as Audio, Graphics, Camera, Interface, Chat, Combat, Skilling, Loot and Accessibility, and every row has a one-line description. Your saved choices are unchanged.

The old Advanced Settings window. The new Advanced Settings tabs. BeforeAfter
Drag to compare the old and new Advanced Settings.

And more

  • Magic and Prayer lists move one row per mouse-wheel notch and show up to ten rows. Star your favourites (right-click, or press and hold on a phone) and show only those.
  • Chat badges: if you have more than one, pick which to show in Settings.
  • XP locks: every lockable skill always shows its padlock on the Stats panel, and ::freezexp tells you which are still locked.
  • World map search is much faster and shows the best 100 results.
  • The friends list scrolls properly in phone browsers.
  • Type ::help to see where to find help, or ::wiki for the Getting started guide.

Fixes

Monsters no longer catch you from two tiles away while you run.
Red rifts set you down on a free tile next to a crowded arrival instead of refusing.
Alchemy circles need only the space they draw.

Captured with the desktop client. Select a picture to enlarge it. Map pictures show the new looks in Void 2.0.