Tutorial Island
Brand-new characters now start on Tutorial Island. Pick I'm new, teach me the basics for a short island run by tutors, or I've played before to go straight to Lumbridge with the starter kit.
Void 2.0
Start on Tutorial Island, mine dragon ore and smith dragon armour, spend Slayer points in a new shop, trade in a full-screen Market and a new Market Square, take on the Hushfall raid with your friends, and see the world in a new light.
Restart the desktop launcher, reload the browser game, or install the Android update.
Brand-new characters now start on Tutorial Island. Pick I'm new, teach me the basics for a short island run by tutors, or I've played before to go straight to Lumbridge with the starter kit.
Tutors teach fighting, cooking, fishing and fires, mining, banking and magic, one instruction at a time. Then the Boatman rows you to Lumbridge.
On the mainland, the same panel walks you to your first quest and combat level 4. Finish and you earn the title the Adventurer and a full pool of rested XP. You can skip the guide at any time.
New characters start with music, ambience and sound effects off and roofs hidden, now on the website sign-up too. Turn any of them on in Settings > Audio.
Mining and Smithing now go up to level 118, and dragon armour starts with ore you mine yourself.
At Mining 100, mine dragon ore from six dragon rocks. Each rock gives two ores, then stays empty for an hour. Every ore mined is announced to the whole server, along with where it was mined. A dragon pickaxe can't squeeze out a third.
| Where | Rocks | Notes |
|---|---|---|
| Dragonforge Hollow, in the black dragon lair under Taverley | 3 | No PvP |
| Beside the Lava Maze rune rocks | 2 | Wilderness level 46, guarded by red spiders |
| Next to the rune rock in the Lava Maze dungeon | 1 | Wilderness level 44 |
The deadly red spiders are back around the Lava Maze rocks.
A new corner of the black dragon lair under Taverley, built around the bones of an old wyrm, with three dragon rocks, the Dragonforge and the Dragon anvil.
At Smithing 100, the Dragonforge smelts 1 dragon ore + 1 runite ore + 4 coal into a Dragon bar.
Mining 100. Two per rock, then an hour's wait.
Smithing 100 at the Dragonforge: 1 dragon ore, 1 runite ore, 4 coal.
At the Dragon anvil, smith classic-looking dragon armour. Every piece needs Defence 85 and is stronger than rune, against monsters and players alike; the gauntlets are the strongest gloves in the game. It is made to be worn with the dragon medium helmet and square shield.
Smithing 101 · 2 bars · Armour 14, Aim +4, Power +4
Smithing 103 · 3 bars · Armour 60
Smithing 103 · 3 bars · Armour 60
Smithing 105 · 3 bars · Armour 80
Smithing 109 · 5 bars · Armour 100
Smithing 109 · 5 bars · Armour 100
| Piece | Rune | Dragon |
|---|---|---|
| Platebody or plate top | 80 | 100 |
| Chain mail | 65 | 80 |
| Platelegs or plated skirt | 49 | 60 |
| Gloves (Klank's gauntlets against Dragon gauntlets) | 8, Aim +2, Power +2 | 14, Aim +4, Power +4 |
At Smithing 102, at the Dragonforge, 1 Dragon bar + 50 cannonballs + an ammo mould make 50 dragon cannonballs. Use them on your own cannon while standing next to it to take control, then choose Fire cannon on a monster within 7 tiles. The ball lands where the monster stood when you fired, so a moving monster can dodge it. At 99 Ranged a shot hits 45 to 90, and monsters on the tiles around it take half. Step away, run out, or wait 10 seconds without firing and the cannon goes back to its normal load. If a shot can't fire, the game now tells you why.
Ordinary cannonballs hit a little softer: at 99 Ranged, up to 30 instead of 35.
Smithing 102 · 1 bar + 50 cannonballs makes 50
| No longer from | Now from |
|---|---|
| Red and Black Dragon drops | The Dragonforge (dragon ore) |
| The Dragon Chest | The Sanctum and Margin Void Dragons, 1 in 64 |
| Hushfall Hard and Death Match rewards | |
| Melting dragon swords and axes at the Lava Great Furnace |
Those rewards now give something else in place of the bars.
Mining and Smithing now go up to level 118. Every other skill stays at 99.
The Slayer window has a new Shop tab, and you can buy from it anywhere.
| What | Points |
|---|---|
| Shelve your monster | 25 |
| Extend your task a second time | 10 |
| Title: the Slayer (after 100 tasks) | 250 |
| Title: the Skullsworn (after 300 tasks) | 1,000 |
| Title: Vexis's Chosen (99 Slayer, after 600 tasks) | 2,500 |
| Skull Mask upgrade (each) | 5,000 |
| Boss trophy unlock (each) | 750 |
Away from a Slayer master, a courier can give, skip, cancel, block or extend your task for 10 points more than a master charges. Couriers don't reach above level 20 Wilderness. Teleport to task now costs 15 points (was 10).
Beside Vexis, rework your Skull Mask into one of three upgrades for 5,000 points. Each keeps everything the mask does, gains moving colours and adds a perk. Upgrades can't be traded. If one drops on death it becomes a plain Skull Mask.

The mask you have now.

Echo: 1 task kill in 8 counts twice (not on boss tasks).

Mark: the on-task bonus is 25% instead of 20%.

Ward: monsters on your task hit you 15% softer.
After one kill of the boss, unlock its trophy in the Shop's Trophies section for 750 points, for good: the Crypt Warden, the Elder Fire Giant, the Demon King or the King Black Dragon. Build it yourself as a showroom piece at 85 Construction, with the Dragon trophy's materials.
Browse and buy, Sell, My orders, the Order book, Intel and Watches are now full-screen pages. The old small window is gone.
BeforeAfter
Rest your pointer on any item picture in the Market to see its bonuses and level requirement. On a phone, press and hold.
Everyone now has 12 listings and buy orders open at once (was 6). Each of the five upgrades from the Void Auctioneer adds 2 slots instead of 1, up to 22 (was 11). Prices are the same, 250,000 coins doubling up to 4,000,000, so a slot costs half what it did. Upgrades you already bought count double straight away.
Edgeville has a new square behind the bank with the Auction House counter and its clerks, the casino's blackjack and Hold'em tables, the Fortune machine and the Event Chest. The event donation box works here too.
BeforeAfter
The guild across the river is gone, and the riverbank is back as it was. You keep the gear rights and the Staker title you earned. The Marked Deck quest is retired, and players who finished it keep its quest point.
Talk to Warden Ostrel by the Lumbridge rowboat, or type ::raid. Choose Easy or Hard. You need combat level 70. Bring your own gear and supplies. Death in the raid is safe, but the supplies you use are gone.
Everyone sees one briefing card before going in. One raid runs at a time, and groups wait in line.
Find your way through the dark with team pings, guard your light from thieves, face the Echo, fight player-like soldiers in The Hold, and finally the Warlord, who rises again as the Wyrmborn.
When the Warlord falls, everyone gets loot and every drop is announced. The raid keeps its own loot record.
1 in 68 raids on Easy, 1 in 38 on Hard (one raider gets it).
1 in 136 raids on Easy, 1 in 100 on Hard (one raider gets it).
Every raider has a 1 in 40 chance.
Worn gear moves to its own EQUIP tab and no longer takes backpack space. There are 10 slots, including an Offhand slot for quivers. The EQUIP tab also shows what you keep on death, and right-clicking a worn item gives its full menu: cape perks, amulet, cape and Skull Mask teleports.
Prefer your gear beside your bag? Set Settings > Interface > Inventory layout to Classic on desktop or desktop web. Worn gear then sits in two short rows in the inventory box, and Gear rows puts them at the bottom or the top.
BeforeAfter
Swap gear and the piece you take off lands in the cell you clicked, so nothing else in your pack moves. Deposit all at the bank keeps your worn gear on.
A new SPEC button beside INVENTORY and EQUIP uses your weapon's special in one click. Right-click it, or press and hold on a phone, for your worn items' perks and teleports.
Your level, experience, herbs and potions are all kept. The skill is called Herbalism, and you still Sort unidentified herbs instead of Identify. Batch sorting and potion recipes are unchanged.
BeforeAfter
Following player feedback, the eleven herb families have their classic names and artwork again: Guam, Marrentill, Tarromin, Harralander, Ranarr, Irit, Avantoe, Kwuarm, Cadantine, Dwarf weed and Torstol. Their unfinished potions use the matching classic names. Your existing herbs and potions are kept.
These secondary ingredients keep their new names and artwork.
| Old name | New name |
|---|---|
| Limpwurt root | |
| Snape grass | |
| Jangerberries |
Lumbridge, Misthalin, the Kharidian Desert, Kandarin, Asgarnia, the south and the Wilderness all have a new look: island flagstone roads, slate roofs, lamps that glow at night, and each region's own colours. Hide roofs still works as before. Drag each picture to compare.
The castle, the bridge and the fields in the island's look, in classic green.
Before
After
Before
After
Before
After
Varrock and Draynor Village.
Before
After
Before
After
Al Kharid in warm desert stone.
Before
After
Ardougne and Seers' Village, with lush green fields.
Before
After
Before
After
Falador, Port Sarim, Rimmington, Taverley and Crandor.
Before
After
Before
After
Before
After
Before
After
Before
After
Karamja, the Feldip Hills, the Void Enclave and the Wilderness.
Before
After
Before
After
Before
After
Before
After
Opening a chest now adds a row to Stats > LOOT, like a kill, with everything it gave: the Slayer, Skilling, Void, Dragon, Event, Crystal, Muddy and Sinister chests. Counting starts from this update.
BeforeAfter
Every drop chance now reads as 1 in N, in the game, on the drops page and on the wiki. The exact fraction is still there when you hover it.
Advanced Settings is split into plain tabs such as Audio, Graphics, Camera, Interface, Chat, Combat, Skilling, Loot and Accessibility, and every row has a one-line description. Your saved choices are unchanged.
BeforeAfter
Captured with the desktop client. Select a picture to enlarge it. Map pictures show the new looks in Void 2.0.