1Getting there
Board the dragon ship at Port Sarim.
Captain Ryujin waits on the shore at Port Sarim, beside his red-sailed dragon ship. The crossing costs 200 coins each way, and a captain waits on the island's pier to sail you home.
You can't set sail in the middle of a fight.
2The island
A village under the cherry blossom.
Shinigami's village climbs from the pier to the shrine on the hill. Villagers walk the lanes, fishermen work the beach, monks keep the shrine and samurai guard the torii.
Who you'll meet

ChiyoThe tea house
A cup of tea, bread and cake, plus Sencha, Matcha and Gyokuro for 60, 160 and 240 coins. Brewing your own is cheaper.

KenjiThe general store
Pots, buckets, a tinderbox, hammer, small net, chisel, knife, rope, logs and vegballs. The island's bank chest is in his store.

Old ToshiroThe fishmonger
Nets, rods, bait and feathers on the pier. He buys koi for 30 coins and golden koi for 50,000.

HarutoThe swordsmith
Folds tamahagane at his anvil, buys folded bars for 250 coins and forges the katana.

SayuriThe shrine keeper
Sells cherry incense for 500 coins. She also has a problem only you can solve.

TobiThe runner
Keeps count at the end of the Shinobi Run, the island's Agility course.

The monksShrine and graveyard
Ask a monk to heal you, just like the monks of Edgeville.

Captain RyujinThe dragon ship
Sails you to Port Sarim and back for 200 coins each way.
3Quest
A name keeps vanishing from the ledger of the dead.
Sayuri, the shrine keeper, keeps a ledger of the dead. One name will not stay written: Kagetora, a master swordsmith bound to the blade he never finished. Help her set it right in The Shinigami's Ledger.
Before you begin
Talk to Sayuri at the shrine. This is a members quest with no skill requirements.
1 coal
400 coins for the ship there and back
Armour you trust, for a level 60 fight
Hannya maskWear it at 40 Defence
The katanaHaruto will forge it for youYour experience rate applies on top of the quest's experience. The quest guide and Quest Helper can show you the way. Lost your mask? Sayuri sells a replacement for 300,000 coins.
4The swordsmith
Commission the Shinigami katana.
Finish the quest and Haruto will forge you a katana, the most accurate one-handed weapon in the game. It's a free-to-play item, so you can take it into the free-to-play Wilderness.
Shinigami katana
- Wield
- 60 Attack
- Aim
- +78
- Power
- +58
- Hands
- One
Tradeable. Usable in the free-to-play Wilderness.
Haruto's price
3 Dragon bars
5 Folded tamahagane
3 Oni horns
1,500,000 Coins
Folded tamahagane comes from the island's own steel (step 5), and oni horns come from the oni of Yomi and from Akaoni (steps 7 and 8).
Double Strike.
Its swing leaves its own steel-and-blossom trail, and its active, Double Strike, lands your next swing as normal and follows it a moment later with a second cut for half of what that second swing rolls. It works only against monsters and recharges in 60 seconds.
The Hannya mask.
A snarling crimson mask with jade horns. It trades a helmet's armour for extra aim and power.
- Wear
- 40 Defence
- Armour
- +12
- Aim
- +4
- Power
- +4
Tradeable. Your first mask is the quest reward, and Sayuri sells replacements for 300,000 coins.
5Skills
Five ways to train on the island.
Shinigami has its own Agility course, a new way to make steel, a tea ceremony, koi to net and a shrine that rewards your offerings.
Your experience rate applies on top of the experience shown here.
The Shinobi RunAgility 1 to 40
Tobi's course starts on the pier posts and runs round the island: the pier posts, the stepping stones across the koi pond, a bamboo beam, a rope swing, the cliff ledge and the graveyard wall.
Take the obstacles in order to finish a lap. Out of order, each obstacle still pays its experience.
TamahaganeMining and Smithing
The swordsmiths' steel starts as black sand on the beach.
| Step | Where | Level | XP |
|---|---|---|---|
| The south beach, with any pickaxe | Mining 20 | 22 | |
| The tatara beside Haruto's smithy | Smithing 25 | 65 | |
| Haruto's anvil | Smithing 40 | 130 |
Haruto buys folded tamahagane for 250 coins, and five of them go into every katana.
The tea ceremonyHerblaw and Cooking
Pick leaves from the tea bushes north of the tea house, dry them on the rack, then brew them in Chiyo's kettle. Picking and brewing need Druidic Ritual, like all Herblaw.
| Tea | Herblaw | Dried leaves | XP | When you drink it |
|---|---|---|---|---|
| 10 | 1 | 28 | Heals 8 | |
| 35 | 2 | 62 | Heals 10 and boosts Attack and Strength by 3 | |
| 55 | 3 | 95 | Heals 6 and restores 8 Prayer |
Koi fishingFishing 5
Net koi in the village's koi pond with a small net, for 16 Fishing XP each. Koi aren't for eating, but Old Toshiro buys them for 30 coins.
One koi in 500 is golden. A golden koi gives 150 Fishing XP, is announced to the whole world, counts for your Collection Log and sells to Toshiro for 50,000 coins.
Shrine incensePrayer
Buy cherry incense from Sayuri for 500 coins and light it at the censer inside the shrine hall. For 100 seconds, every bone you offer there gives 1.5 times its burial experience.
Offer loose bones one at a time. Noted bones won't work, and logging out puts the incense out.
6Thieving
Pick a noble's pocket, if you dare.
A walled estate stands on an islet off the island's western cliffs, over a plank bridge past the tea house. Its nobles are a new level 85 Thieving target, and their samurai are watching.

VillagerLevel 1
6 coins a pick, just like a man.

SamuraiLevel 60
110 coins a pick, and sometimes arrows. Between knights and Yanille watchmen.

NobleLevel 85
Coins, gems, teas and prayer potions, and a rare uncut dragonstone.

The strongboxLevel 90
A chest in the noble house. Rich, but the samurai throw you out afterwards.
Fail a noble's pocket and a samurai who can see you comes running instead of the noble. Samurai stand at the gate and inside the estate, so most slips bring one.
| Icon | Item | Amount | Chance |
|---|---|---|---|
| Coins | 250 | 1 in 3.4 | |
| Sencha | 1 | 1 in 5.9 | |
| Coins | 500 | 1 in 6.3 | |
| Coins | 750 | 1 in 9.5 | |
| Gold ore | 1 | 1 in 19 | |
| Uncut emerald | 1 | 1 in 27 | |
| Uncut ruby | 1 | 1 in 27 | |
| Gyokuro | 1 | 1 in 32 | |
| Restore prayer potion (1 dose) | 1 | 1 in 32 | |
| Matcha | 1 | 1 in 48 | |
| Uncut sapphire | 1 | 1 in 48 | |
| Cherry incense | 1 | 1 in 48 | |
| Uncut diamond | 1 | 1 in 95 | |
| Gold bar | 1 | 1 in 106 | |
| Uncut dragonstone | 1 | 1 in 951 |
| Icon | Item | Amount | Chance |
|---|---|---|---|
| Coins | 110 | Always | |
| Steel arrows | 3 | 1 in 27 | |
| Mithril arrows | 2 | 1 in 54 |
| Icon | Item | Amount | Chance |
|---|---|---|---|
| Coins | 3,000 | Always | |
| Uncut ruby | 1 | Always | |
| Uncut diamond | 1 | 1 in 2.5 | |
| Restore prayer potion (3 doses) | 1 | 1 in 5 | |
| Uncut dragonstone | 1 | 1 in 50 |
Coin amounts include Thieving's doubled coins.
The noble's strongbox.
The strongbox sits in the noble house and needs 90 Thieving. Search it for traps to open it safely. Choosing Open springs the trap instead. It refills 10 minutes after it's emptied.
One roll decides what's inside, and the rarer the prize, the more comes with it: a dragonstone always arrives with the diamond and the potion.
The Shinobi mask makes every pickpocket and lock-picking attempt more likely to succeed. See Rare finds.
7Yomi
Go down into Yomi, the underworld.
A sealed stone gate in the graveyard leads down into Yomi. Three depths of caverns wait below, each deadlier than the last, with Akaoni's lair at the very bottom.



Who lives down there.
| Portrait | Monster | Depth | Watch out | Slayer task |
|---|---|---|---|---|
![]() | KappaLevel 28 | Upper | No tricks. The one Yomi monster a cannon can hit. | TorvinSlayer 1 |
![]() | YureiLevel 42 | Upper | Only magic hurts her. Weapons and arrows land for 0. | TorvinSlayer 25 |
![]() | GakiLevel 55 | Middle | Halves your Prayer each time a fight starts. | GrimmaSlayer 40 |
![]() | TenguLevel 68 | Middle | Shoots arrows from range. Protect from Missiles blocks them. | GrimmaSlayer 50 |
![]() | JorogumoLevel 80 | Middle | Its bite poisons. | GrimmaSlayer 60 |
![]() | OniLevel 105 | Deep | Hits hard with an iron club. | VexisSlayer 70 |
![]() | GashadokuroLevel 150 | Deep | A giant of bones and a mini-boss. One stands in the ossuary. | VexisSlayer 85 |
- Every monster in Yomi is aggressive.
- Cannons don't work down here, except on the kappa.
- The Skull amulet counts the yurei, gaki and gashadokuro as undead.
- Slayer levels decide which tasks you can be given. Anyone can fight anything in Yomi.
Know their tricks.
What they drop.
Yomi drops what the market is short of: high-level herbs, prayer supplies, feathers and arrows, coal and ore, uncut gems, and law, blood and cosmic runes. Three monsters also carry a rare unique, marked in gold.
KappaLevel 28, upper
| Icon | Item | Amount | Chance |
|---|---|---|---|
| Bones | 1 | Always | |
| Coins | 30 | 1 in 8 | |
| Raw trout | 1 | 1 in 16 | |
| Herb, from the herb table | 1 | 1 in 16 | |
| Raw salmon | 1 | 1 in 21 | |
| Snape grass | 1 | 1 in 21 | |
| Coins | 75 | 1 in 26 | |
| Water rune | 15 | 1 in 40 | |
| Raw lobster | 1 | 1 in 43 | |
| Mind rune | 10 | 1 in 53 | |
| Nothing | 1 in 1.8 |
YureiLevel 42, upper
| Icon | Item | Amount | Chance |
|---|---|---|---|
| Coins | 50 | 1 in 9.1 | |
| Chaos rune | 20 | 1 in 9.1 | |
| Death rune | 6 | 1 in 11 | |
| Herb, from the herb table | 1 | 1 in 16 | |
| Cosmic rune | 4 | 1 in 21 | |
| Coins | 130 | 1 in 26 | |
| Law rune | 5 | 1 in 26 | |
| Death rune | 15 | 1 in 32 | |
| Mind rune | 15 | 1 in 43 | |
| Water rune | 25 | 1 in 43 | |
| Nothing | 1 in 2.4 |
GakiLevel 55, middle
| Icon | Item | Amount | Chance |
|---|---|---|---|
| Bones | 1 | Always | |
| Herb, from the herb table | 1 | 1 in 6.4 | |
| High-level herb | 1 | 1 in 8 | |
| Coins | 80 | 1 in 11 | |
| Snape grass | 3 noted | 1 in 11 | |
| Bones | 5 noted | 1 in 21 | |
| Coins | 200 | 1 in 26 | |
| Big bones | 2 noted | 1 in 26 | |
| Restore prayer potion (1 dose) | 1 | 1 in 32 | |
| Nothing | 1 in 2.7 |
TenguLevel 68, middle
| Icon | Item | Amount | Chance |
|---|---|---|---|
| Bones | 1 | Always | |
| Feather | 50 | 1 in 8 | |
| Coins | 120 | 1 in 11 | |
| Feather | 120 | 1 in 16 | |
| Steel arrows | 30 | 1 in 16 | |
| Mithril arrows | 25 | 1 in 16 | |
| Herb, from the herb table | 1 | 1 in 21 | |
| Adamantite arrows | 15 | 1 in 26 | |
| Mithril arrowheads | 15 | 1 in 32 | |
| Bow string | 10 noted | 1 in 32 | |
| Coins | 350 | 1 in 32 | |
| Feather | 250 | 1 in 43 | |
| Adamantite arrowheads | 10 | 1 in 43 | |
| Yew logs | 5 noted | 1 in 43 | |
| Rune arrows | 8 | 1 in 64 | |
| Rune arrowheads | 3 | 1 in 128 | |
| Shinobi mask | 1 | 1 in 2,048 | |
| Nothing | 1 in 3.1 |
JorogumoLevel 80, middle
| Icon | Item | Amount | Chance |
|---|---|---|---|
| Coins | 400 | 1 in 9.1 | |
| High-level herb | 3 noted | 1 in 9.1 | |
| Red spiders eggs | 6 noted | 1 in 13 | |
| Herb, from the herb table | 1 | 1 in 16 | |
| Nature rune | 30 | 1 in 21 | |
| Coins | 1,000 | 1 in 26 | |
| Uncut sapphire | 2 noted | 1 in 26 | |
| Uncut emerald | 2 noted | 1 in 26 | |
| Uncut ruby | 1 | 1 in 26 | |
| Silk | 3 noted | 1 in 32 | |
| Cosmic rune | 8 | 1 in 32 | |
| Blood rune | 10 | 1 in 32 | |
| Death rune | 15 | 1 in 32 | |
| Uncut diamond | 1 | 1 in 43 | |
| Uncut dragonstone | 1 | 1 in 128 | |
| Jorogumo silk kimono | 1 | 1 in 1,024 | |
| Nothing | 1 in 3.6 |
OniLevel 105, deep
| Icon | Item | Amount | Chance |
|---|---|---|---|
| Big bones | 1 | Always | |
| Coins | 400 | 1 in 5.9 | |
| Coal | 25 noted | 1 in 12 | |
| Big bones | 5 noted | 1 in 14 | |
| Coins | 1,000 | 1 in 17 | |
| Tamahagane bloom | 1 | 1 in 17 | |
| Iron ore | 25 noted | 1 in 17 | |
| Death rune | 20 | 1 in 25 | |
| Herb, from the herb table | 1 | 1 in 25 | |
| Mithril ore | 8 noted | 1 in 33 | |
| Blood rune | 8 | 1 in 33 | |
| Adamantite ore | 4 noted | 1 in 40 | |
| Adamantite bar | 2 noted | 1 in 50 | |
| Tamahagane bloom | 2 | 1 in 67 | |
| Runite ore | 1 | 1 in 67 | |
| Oni horn | 1 | 1 in 200 | |
| Nothing | 1 in 3.6 |
GashadokuroLevel 150, deep
| Icon | Item | Amount | Chance |
|---|---|---|---|
| Big bones | 1 | Always | |
| Coins | 2,500 | 1 in 7.1 | |
| Death rune | 50 | 1 in 11 | |
| Big bones | 10 noted | 1 in 11 | |
| Blood rune | 25 | 1 in 13 | |
| Law rune | 25 | 1 in 16 | |
| High-level herb | 4 noted | 1 in 18 | |
| Coins | 6,000 | 1 in 21 | |
| Soul rune | 6 | 1 in 21 | |
| Cosmic rune | 20 | 1 in 26 | |
| Chaos rune | 80 | 1 in 26 | |
| Uncut diamond | 3 noted | 1 in 32 | |
| Runite bar | 2 noted | 1 in 43 | |
| Restore prayer potion (1 dose) | 3 noted | 1 in 43 | |
| Uncut dragonstone | 1 | 1 in 85 | |
| Air rune | 120 | 1 in 131 | |
| Water rune | 120 | 1 in 131 | |
| Earth rune | 120 | 1 in 131 | |
| Fire rune | 120 | 1 in 131 | |
| Gashadokuro skull | 1 | 1 in 128 | |
| Nothing | 1 in 5.4 |
A high-level herb is an unidentified ranarr, irit, avantoe, kwuarm, cadantine or dwarf weed. See every roll on the Drops page.
8Boss
Akaoni, the Red Demon of Yomi.
Behind a paper seal at the end of Yomi's deepest cave waits Akaoni. It's a public boss: there's no fee, anyone can walk in, and everyone who helps gets their own loot.
How to survive it.
Akaoni keeps RSC's three-round rule, just like Vharok and the Blood Abbot. Once you're in melee with it, it won't start a Quake or a mask attack until you've traded three hits each, the same three rounds you wait before you can retreat. It won't write your name before then either. A fresh Akaoni waits for the first blow before it starts any of this.
- Kanabo Quake. Akaoni raises its club and a line of the floor lights up. A moment later it cracks. Step one tile sideways.
- Crimson mask, from full health to 66%. A melee frenzy. When it whirls its club, step out of reach.
- Jade mask, from 66% to 33%. Poison breath fills a cone in front of it, so stand behind or beside it. Jade shards fly at anyone not in melee and burst onto whoever stands next to the target. Pray Protect from Missiles and spread out.
- Black mask, from 33% to the end. Only magic wounds it. Its curse drains 10 Prayer from everyone in the lair, or deals 8 damage if you have none left.
- The Shinigami's Ledger. Akaoni writes one player's name. That player can't attack and must touch a lit spirit lantern before time runs out, or take a heavy hit. Each lantern works once, then goes dark until all four relight.
- Taiko drummers. Two drummers speed up Akaoni's attacks and the Ledger while they play. Silence them, but they come back.
- No hiding. Below 10% health Akaoni enrages, and its attacks and the Ledger come faster still. If it can't reach you, it leaps to you.
Loot for everyone who helps.
Everyone who deals at least a tenth of the damage, and is still fighting when Akaoni falls, gets their own pile where it drops: an oni horn, a tamahagane bloom and one roll on its loot table. Hits on the drummers count toward your tenth, and up to ten players can qualify. Your pile is yours alone for about a minute.
Each kill also rolls once for a unique. It goes to one of the players who helped, and the more damage you dealt, the likelier it's you.
| Icon | Item | Amount | Chance |
|---|---|---|---|
| Akaoni's kanabo | 1 | 1 in 256 | |
| Akaoni's tiger pelt | 1 | 1 in 192 |
Akaoni's full loot tableEvery roll
| Icon | Item | Amount | Chance |
|---|---|---|---|
| Oni horn | 1 | Always | |
| Tamahagane bloom | 1 | Always | |
| Coins | 15,000 | 1 in 4.7 | |
| Oni horn (extra) | 1 | 1 in 8 | |
| Runite bar | 3 noted | 1 in 16 | |
| Blood rune | 60 | 1 in 18 | |
| Death rune | 125 | 1 in 18 | |
| Tamahagane bloom | 2 | 1 in 21 | |
| Law rune | 60 | 1 in 21 | |
| Coins | 30,000 | 1 in 26 | |
| Uncut diamond | 4 noted | 1 in 26 | |
| Shark | 10 noted | 1 in 26 | |
| High-level herb | 6 noted | 1 in 26 | |
| Oni horn (extra) | 2 | 1 in 32 | |
| Soul rune | 12 | 1 in 32 | |
| Nature rune | 75 | 1 in 32 | |
| Uncut dragonstone | 1 | 1 in 32 | |
| Coal | 60 noted | 1 in 32 | |
| Snape grass | 20 noted | 1 in 32 | |
| Restore prayer potion (3 doses) | 2 noted | 1 in 32 | |
| Cosmic rune | 50 | 1 in 43 |
9Rare finds
Five rare finds to chase.
Yomi and Akaoni hold five new uniques. You don't need a Slayer task for any of them, and each one is announced to the world when it drops.
Shinobi mask
A black cloth hood and face wrap. While worn, every pickpocket and lock-picking attempt is more likely to succeed.
- Armour
- +1
Tengu 1 in 2,048
Jorogumo silk kimono
Ivory spider silk. No monster's poison gets through it, though a player's poisoned weapon still can.
- Armour
- +4
- Prayer
- +4
Jorogumo 1 in 1,024
Gashadokuro skull
A skull the size of a barrel, from the giant of bones. A prize for your bank and your Collection Log.
Gashadokuro 1 in 128
Akaoni's kanabo
Hits Yomi's monsters and Akaoni 20% more accurately and 20% harder. Like any weapon, it can't touch the yurei or the black mask.
- Aim
- +64
- Power
- +74
Akaoni 1 in 256
Akaoni's tiger pelt
The tiger skin Akaoni wore into battle. Yomi's monsters and Akaoni deal 10% less damage to you.
- Armour
- +5
- Prayer
- +2
Akaoni 1 in 192
The mask, kimono and skull are rolled separately from their monsters' loot tables, and the odds are the same on or off a Slayer task.
10Around the island
Slayer, your Collection Log and a fresh look.
New Slayer tasks
Torvin now assigns kappa and yurei, Grimma assigns gaki, tengu and jorogumo, and Vexis assigns oni and the gashadokuro. A gashadokuro task is a short one, 3 to 5 kills.
Refined visuals
On by default in Visuals settings: smoother lighting on textured walls and ground, and a gentle distance fade. On Shinigami it adds lantern light, sky and haze, and blended ground textures.
Seven new Collection Log entries.
Golden koi
Oni horn
Gashadokuro skull
Shinobi mask
Silk kimono
Akaoni's kanabo
Tiger pelt
The first five join Tier III. Akaoni's two join Tier IV, for 144 entries in all.
Already completed one of those tiers? You keep everything you earned. The new entries simply show as missing.
Also in this release
Clue Crackers, the Dragon lance and more.
Shinigami arrives together with riddle trails, a lance for dragon hunters, a stronger Void Sceptre, a rematch with Vharok and a batch of your suggestions.
Clue Crackers
Crack a riddle trail for Pierrot's Trunk.
Monsters and skilling now drop Clue Crackers: black-and-white crackers sealed around a riddle trail. Tougher monsters and harder actions drop them more often, and you carry one at a time.
Read your cracker for a riddle. Dig, talk, search, shout, slay, perform, chase or solve a puzzle where it points. When every step is done, Pull it for supplies and a chance at Pierrot's Trunk.
| Icon | Item | Amount | Chance |
|---|---|---|---|
| Snap-pops | 10 | 1 in 20 | |
| Mime's kit | 1 | 1 in 44 | |
| Jester's bells | 1 | 1 in 44 | |
| Fortune ball | 1 | 1 in 44 | |
| Pale cape | 1 | 1 in 50 | |
| Mime's gloves | 1 | 1 in 50 | |
| Pierrot's skullcap | 1 | 1 in 62 | |
| Pierrot's ruff | 1 | 1 in 62 | |
| Pierrot's blouse | 1 | 1 in 62 | |
| Pierrot's pantaloons | 1 | 1 in 62 | |
| Mask of Mischief | 1 | 1 in 67 | |
| Pierrot's cane | 1 | 1 in 80 | |
| Pierrot's wig (Topknot) | 1 | 1 in 200 | |
| Eclipse Drake | 1 | 1 in 400 |
Every cracker also pays supplies, one roll for each step of its trail.
The rarest prizes: Pierrot's wig, which unlocks the Topknot hairstyle for good, and the Eclipse Drake.
Find Pierrot by the Edgeville bank for your Ledger, milestones and the Topknot. Pull 10, 100 and 250 crackers for the titles the Puzzler, the Enigma and the Jester, and 50 for the Jester's star in chat.
Dragon lance
Forge a lance for dragon hunting.
Forge the Dragon lance from five dragon bars on any anvil with a hammer at 90 Smithing, or find it on the King Black Dragon, 1 in 2,048.
- Wield
- 60 Attack
- Aim
- +64
- Power
- +60
- Hands
- One
Dragonbane. The lance is far more accurate and deadly against dragons, from the baby dragons and Elvarg to the King Black Dragon, both Void dragons and the Bone dragon.
Wyrmcoil. Its Dragon's Fury works on monsters and shares the Dragon's Fury cooldown. Your next melee attempt can't miss and hits harder, most of all against dragons.
Void Sceptre
A stronger Void Sceptre, with autocast.
The Void Sceptre now gives +25 Magic and lifts your spell accuracy. Its bonus against the Void dragons is back to full strength.
Void Rupture. A spell that lands on a monster arcs to up to two more monsters within two squares, for 60 and 30 percent of the damage, or the full damage onto void monsters.
Autocast. Pick a wind, water, earth or fire spell, or Crumble Undead, then attack a monster to cast it again and again with your own runes. Any other action stops it, and it never casts alchemy, curses or teleports.
The Void Chest can now reward the Void Sceptre, 1 in 321.
Vharok
Fight Vharok alone, whenever you like.
Finished The Last Unbroken Oath? Enter the reliquary threshold beside Keeper Maelin to fight Vharok alone at full strength, as often as you like, for his regular loot table.
His spoils wait at the chapel when you return, yours alone for the first minute. Kills count for experience, kill count, the Bestiary and the Collection Log. Defeat is safe, though used supplies stay spent. Rematches never count for Slayer tasks.
Mounts
Riders sit properly now.
Riders have sturdier, full-length legs from every angle, the far arm tucks behind the mount's neck, and a rider attacked mid-ride stays in the saddle.
Your website avatar no longer shows a stray sprite if you log out while riding.
From your suggestions
You asked for these.
Everything here started as a post on Discord or the forums. Thanks for sending them in.
New.
Skills necklace
- Cast Enchant lvl-5 on a dragonstone necklace.
- Use it on the totem pole in the Legends Guild to charge it with eight teleports.
- Rub it to travel to the Fishing, Mining, Crafting, Cooking or Woodcutting Guild.
You arrive just outside each guild's door, so the guild's own requirements still apply. The necklace's name shows its charges, and at no charges it becomes an uncharged necklace again, ready to recharge. The totem charges every necklace you carry at once, and you'll need the Legends Quest to reach it.
A purple Eternal Dragon Amulet
The Eternal Dragon Amulet now shines purple when worn, with a new icon to match. Rub it and a purple dragon carries you away.
Items for donated events
Donated events can now be played for items too. While a donated event's signups are open, use any tradeable item that alchs for more than 50,000 coins, or any holiday rare such as a party hat, on the Edgeville donation box to add it to the prize pool. The winners take it. If the event doesn't finish, it goes back to you.
- Coins still start the event. Items join its pool while signups are open.
- Holiday rares such as party hats and Christmas crackers count, even though they alch for a coin or two.
- Stacks split evenly between the winners, and single items are dealt out in turn.
- Each event takes up to 20 donations, and up to 5 from any one player.
- Touch the box during signups, or type
::event pool, to see what's in the pool.
Fixed and improved.
Your interface
- Collection Log on Android. It now scrolls with a swipe.
- Merit stars. Community merit stars no longer vanish until you relog.
- Auction House. Listings can now be priced up to 2,147,483,647 coins.
- Patch Notes and Slayer on Android. Both windows now scroll with a swipe too.
Events and loot
- Void Rush. If one wave takes every remaining player, nobody wins and the prize stays in reserve. A shared second place earns the attendance shard only.
- Dragon and Event Chests. Rewards now join a matching stack in your inventory. Bank and withdraw any old split stacks to join them.
- Drops page. The website's Drops page now matches the game's own tables. Chaos druids drop the unholy symbol mould only once you've finished the Observatory Quest, and the page now says so.
Skills and combat
- Routine messages. Spinning, shearing sheep, and picking flax, grain, potatoes, bananas and pineapples, now respect Filter routine skilling messages.
- Magic while ranging. Casting a spell while you're ranging now tells you why it didn't cast.
- Slayer Chest. It takes 3 seconds per key instead of 6, and any number of players can open it at once.
- Scythe. It's one-handed now, so you can wield it with a shield.
- Furnace Firemaking. A failed log is tried again instead of ending the batch early, so one click burns every log you carry.
- Blocked teleports. If an item teleport is blocked, you stay where you were and lose nothing. There's no false arrival message, the Skull mask keeps your plague sample, the Disk of Returning isn't used up, and amulets, capes and the skills necklace keep their charges.
Clips and screenshots come from a preview world, so the characters in them are levelled and dressed for the camera.