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Stake King seasons

Fight for
the crown.

September 19, 2026 · Released

Two brackets. Fourteen days.
Dragon prizes on the line.

Bring your best 61 or 82. Climb your bracket’s rankings and win a permanent Champion title. The race is on.

1stDragon square shieldDragon medium helmet
2ndDragon axe
3rdDragon sword
See the rankings & prizes
Stake King rankings with separate 61 and 82 boards and dragon prizes for the top three
Separate 61s and 82s rankings. A dragon prize for the top three on each board. Preview world shown.

Your bracket. Your shot at the top.

Two boards. Two champions.

Pick your bracket and climb. Combat 61 and 82 each get their own rankings, their own dragon prizes and their own champion. You have 14 days per season, with the first season starting at this update's launch.

1st

Dragon square shield
and Dragon medium helmet

2nd

Dragon axe

3rd

Dragon sword

Each board awards its own prizes, so a character can win on both. First place also earns the permanent cosmetic title the 61s Champion or the 82s Champion.

Prizes remain owed if you are offline or have no room to receive them. The first-place shield and helmet stay together. Only players who earned points can take a prize place.

The Stake King rankings with separate combat 61 and 82 boards
Check the rankings from the event display, its Rankings button, or the sign behind Edgeville bank. Preview world shown; the live season starts at release.

Every completed free-entry public tournament with at least four starters counts. There is no best-five or attendance cap. Paid events and smaller fields keep their ordinary prizes without awarding season points.

+2Per counted match win
+3Extra for the champion
+1Extra for the runner-up

Administrative advances and cancelled or abandoned tournaments do not score. A tournament belongs to the season in which its bracket starts.

Ties are decided by tournament wins, then counted match wins, then who first reached the tied score. Seasons run continuously on their original schedule; a restart does not reset the clock.

A different view of Classic

Upstairs, with a world outside.

Climb a ladder and the surrounding fields, trees and buildings can stay in view, instead of disappearing into black space.

The windmill upper floor with the classic black surroundings
Visible lower floors: off
The same windmill floor with fields, trees and roads visible below
Visible lower floors: on
Fields and scenery beneath the windmill's upper floor
Same room. Same character. More of the world in view. View GIF

Visible lower floors starts on. Find it in Advanced Settings → Visuals if you prefer the classic view.

The scenery below is a backdrop; your current floor keeps its normal movement and interactions. Players and live scenery changes on other floors are not shown. Custom rooms that cannot support this view keep their existing appearance.

Everyday comfort

Your vitals, where you want them.

Unlock the vitals panel, drag it into place and lock it again. Your placement is remembered on that device.

The vitals panel in a player-chosen position
Float it, dock it to the chat bar, or reset its position.

Choose Floating or Chat bar under Advanced Settings → Interface. Docking makes room beside the existing chat controls. On a narrower window, the panel returns to a floating position that fits.

The panel starts floating and locked. Visibility, locking and Reset are available in the same settings.

Routine skilling messages stop pulling you away from your selected chat tab. When older history rolls away, a scrolled conversation keeps the same surviving first line; readers at the bottom keep following new messages.

The selected chat tab remains open during skilling
Real woodcutting messages arrive while the selected conversation stays in view. View GIF

The optional Filter routine skilling messages switch is in Advanced Settings → Chat. It starts off and remembers your choice. Warnings, damage, rare rewards, level-ups, unlocks, quest dialogue and player chat remain visible.

Your character, across devices

Pick up where you left off.

If your internet drops while your character is still online, sign back in to regain control of that same character. You can return from desktop, browser or Android.

The character back in control after reconnecting
Return to the character already in the world, with the fight still in progress.

Deliberately signing in on another device moves control there. The previous device's automatic retries cannot pull the session back. The client also stays responsive while it is trying to reconnect.

The world keeps moving.

Combat, prayer drain, duels and events continue while you are disconnected. You return with your character's current health, items, position and progress. A death or item loss that has already happened still counts.

A little less banking back-and-forth

Fill your Coal Pouch. Keep banking.

Withdraw coal into your inventory, then choose Fill on your carried Coal Pouch. The bank stays open.

The Coal Pouch Fill action while the bank remains open
Withdraw, fill, carry on. Available in all three bank layouts.

The pouch still holds 30 coal. Fill takes ordinary, unnoted coal from your inventory, and the bank shows how much is in the pouch. It does not draw directly from bank stock. Empty still sends its contents into the bank.

Bankers now offer five permanent 40-slot upgrades, taking your bank from 256 to 456 slots. Buy each tier in order using gold in your inventory.

The bank upgrade confirmation showing its price and resulting capacity
The quote shows the price and your new limit before you confirm.
Bank upgrades Each purchase adds 40 slots
UpgradeCostNew total
11,000,000 gold296 slots
22,000,000 gold336 slots
34,000,000 gold376 slots
48,000,000 gold416 slots
516,000,000 gold456 slots
All five31,000,000 gold+200 slots

Upgrades belong permanently to the character that buys them, with no subscription or recurring fee. Regular, Standard Ironman, Hardcore and Fallen characters can buy bank space; Ultimate Ironmen cannot.

For buyers and sellers

More room on the market.

Talk to the Void Auctioneer to expand your six active market slots to a maximum of eleven.

The Void Auctioneer offers an extra active market slot
Sell listings and buy orders use the same pool of slots.
Auction House upgrades Each purchase adds one shared slot
UpgradeCostNew total
1250,000 gold7 slots
2500,000 gold8 slots
31,000,000 gold9 slots
42,000,000 gold10 slots
54,000,000 gold11 slots
All five7,750,000 gold+5 slots

Use any mix of sell listings and buy orders within your limit. These are permanent, sequential purchases paid with inventory gold. Auction House access and upgrades remain for Regular characters.

New choices at familiar vendors

A new name. The same character.

Name Change card

The Void Subscription Vendor sells a tradeable Name Change card for 1,000,000 gold.

The new-name confirmation before a Name Change card is consumed
Choose an available name, check it, then confirm.

Redeem in a safe place, outside combat, the Wilderness and instances. Close any bank, shop, trade or duel first. Your new name can use 2–12 characters: letters A–Z, digits and spaces, subject to the usual naming rules.

Confirmation uses one card and logs you out. Sign back in with your new character name and the same game password. Your skills, items, quests, friends, ignores and clan stay with you. Website account sign-in is unchanged.

Former names remain reserved to your character. There are no public former-name labels or rename announcements; existing friends and clan members remain connected to you.

Skill card

Combat card

Buy either card from the Circuit Keeper for 600 Agility coins, or the Void Subscription Vendor for 1,000,000 gold.

Skill and Combat cards among the Void Subscription Vendor's offers
Choose the currency you want to spend. Both cards keep their existing seven-day effects.

Cards remain tradeable and keep their existing character restrictions. Redeeming more extends their duration; it does not increase the strength of the bonus.

Community Double XP

A fresh goal every month.

The Lumbridge Garbage Collector returns to a 1,000,000-gold goal each month, following the anniversary set at this update's launch.

The Garbage Collector states the next monthly reset and confirms that unused credit carries forward
The Collector shows the next reset in UTC and confirms that unused credit carries forward. This preview world has its own activation date.

Complete a goal

The next target still doubles as the community earns more Double XP.

Keep your progress

All unfinished contribution credit carries forward. Double XP already earned is kept.

Start the next month

The goal returns to 1M. If carried credit already covers it, the next donation completes that goal and grants its usual reward.

The monthly reset itself does not award Double XP.

The details that matter

The smaller things, fixed.

Stone Guardian kills and earned drops displayed in the Bestiary
Stone Guardian history now loads inside the arena and records newly earned loot.

Switch gear, then act

Quick equipment changes register before the attack, spell, conversation or object interaction that follows them.

Void rats recognise worn armour

Armour worn in the Classic inventory now counts for Void rat aggression. Carrying unworn armour does not count as wearing it.

Your Guardian rewards, recorded

New Stone Guardian victories record the loot you earned once. The history opens inside the arena too; relogging or claiming a reward again does not add duplicate credit.

Heroes' Quest, together

An eligible Black Arm Ironman who lures Grip can collect the genuine quest key after their Phoenix partner defeats him. Other players' ordinary drops keep their existing restrictions.

Cannon boundaries

Cannons cannot be used in the Void Dungeon or damage Void Dragons. Cannon pickup and recovery remain available.

A quieter return to combat

Reconnecting during a fight no longer floods chat with unrelated interface warnings.

Less unnecessary work

Reduced unnecessary work during region changes, title lookups and cannon targeting. Short scripted actions spend less time waiting, and abandoned login attempts are cleaned up.

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Thanks for playing Voidscape.