Character art
Familiar faces. More detail.
Heads, hairstyles, bodies, legs, worn equipment and mounts have new painted artwork at twice the original resolution. Your chosen colours carry through.
From iron armour to Dragon.
The familiar metal tiers share the new armour drawing and keep their own colours. Blades, shields and magical weapons get their own painted details, too.



Swipe to see each weapon, or use the comparison selector above.
Explore the armour, shields and weapons from every angle
Original artwork above, remastered artwork below. Open any strip for a closer look. These are the equipment artist’s renderer previews.







See the character artwork from every angle

Keep the look you love
Settings → Advanced → Visuals → Character art switches between Remastered and Classic. Remastered is on by default, and your choice is saved on each device.
Inventory icons keep their familiar Classic artwork. A few specialised appearances, including the animated Slayer cape, still use Classic art.
Watch the Character art setting
See another character comparison

Quick equipment
Your next weapon, one tap away.
Set up to six equipment shortcuts for your character. Tap a slot to equip that item from your inventory using the normal equipment rules.
Open Settings → Advanced → Interface → Quick equipment. Choose a shortcut, choose an item you carry, then save. The bar is optional and your setup belongs to that character.
Watch the six-slot setup
Mounts & bridles
Unlock a colour. Keep it.
Bridle colours become permanent unlocks. Unlock a colour with one matching bridle, then switch between your unlocked colours and the default appearance.
Existing bridles in your inventory or bank can unlock their colours. One bridle is used for each new colour; spare copies stay yours.

Bank presets now preserve your carried mount and its energy when that mount is still valid for the preset.
See the Eclipse Drake comparison

Loot & inventory
Take your filter with you.
Copy your saved ground-item hide list and import it into another character’s setup. Review the incoming list before choosing to replace the saved one.
Copy uses your saved filter. Unsaved edits stay in the editor until you save them. Ordinary and noted items keep their separate entries.
- Slayer Chests: choose “Open up to 10” to use up to ten carried, unnoted keys. Opening stops if you run out of room, move away or cancel.
- Skull Staff: now qualifies for a loot beam under the usual loot-beam settings.
Event Chest
A new mix of event rewards.
Event Chest rewards are being rebalanced: Dragon equipment has an 8% chance, coin prizes have a 10% chance, and bundles of Soul Runes or cannonballs each have a 16% chance. The Void Scimitar, Void Shortbow and Void Sceptre join the reward pool.



The three Void weapons share a 5% chance. Orange Party Hat rolls return to 1 in 50, with the existing 50-award cap; after that cap, the same roll awards 1,000,000 coins. These changes are part of update 10186.
Skilling & Slayer
A little more from the everyday.
- Quicker fishing
- Ordinary repeat fishing attempts take 2.4 seconds, down from 3. Tutorial and Dragon fishing keep their existing timing.
- More skilling clues
- Clue chances from skilling rise by 25% before the existing chance limits apply.
- A level-80 Thieving bonus
- Reach a permanent Thieving level of 80 for a better pickpocket success chance. Temporary boosts do not unlock the bonus.
- Herb titles: freshly acquired, unnoted herbs count consistently towards herb-title progress.
- Iron sand: the Dragon Pickaxe now gets its intended tool bonus and mining speed.
- Cannonballs: using a furnace with steel bars and a cannonball mould gives cannonball making priority.
- Boss Slayer: eligible bosses are more likely to appear in random assignments. Akaoni joins that pool when you meet his requirements.
From your feedback
The smaller things that add up.
- Drink, then move. After a potion is consumed, you can start walking during the remaining potion delay. Doses and cooldowns stay the same.
- More responsive movement. Fresh walking input can reroute you and stop a repeated action promptly.
- Easier targets. Ladders and agility obstacles are easier to select.
- Clearer clues. Four clue steps have corrected areas or wording.
- Baby dragons. Their chase range is adjusted in the central baby-dragon pocket.
- Boss spell feedback. A spell that cannot start against a boss explains why, without wasting runes or repeatedly trying again.
- Mage Arena capes. Better ownership tracking prevents duplicate claims and supports the 100-coin replacement after an eligible PvP loss.
- Mobile controls. Ground-item and combat-style controls are available while keeping your saved preferences.
- Mobile trading. An old quantity popup no longer blocks a later long-press on another item stack.
- Client stability. Fixed crash paths involving the magic-list scrollbar and the combat vitals display.
Update 10186 · Released September 29, 2026. Clips were recorded in a local preview world.

